⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 main.cpp

📁 超级玛丽
💻 CPP
字号:
//-------------------------------------------------------------------------------------
//
// This is part of MarioDemo, a platformer demo for JGE++
// 
// Copyright (C) 2006 James Hui (a.k.a. Dr.Watson)
// 
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option) any
// later version.
// 
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place, Suite 330, Boston, MA 02111-1307 USA
// 
// Bugs and comments can be forwarded to jhkhui@yahoo.com. 
// 
//-------------------------------------------------------------------------------------
#include <pspkernel.h>#include <pspdisplay.h>#include <pspdebug.h> 
#include <psppower.h>

#include "../../JGE/include/JGE.h"
#include "../src/GameApp.h"

#ifndef JGEApp_Title
#define JGEApp_Title "JGE Demo"
#endif
// app name and version numberPSP_MODULE_INFO(JGEApp_Title, 0x1000, 1, 1);// optionalPSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);GameApp *game = NULL;JGE *engine = NULL;

//------------------------------------------------------------------------------------------------
// Exit callbackint exit_callback(int arg1, int arg2, void *common){
	if (engine != NULL)		engine->End();
	return 0;}//------------------------------------------------------------------------------------------------
// Callback threadint CallbackThread(SceSize args, void *argp){	int cbid;	cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);	sceKernelRegisterExitCallback(cbid);	sceKernelSleepThreadCB();	return 0;}//------------------------------------------------------------------------------------------------
// Sets up the callback thread and returns its thread idint SetupCallbacks(void){	int thid = 0;    thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);    if(thid >= 0) 	{		sceKernelStartThread(thid, 0, 0);    }    return thid;} 

//------------------------------------------------------------------------------------------------
// Custom exception handler
void MyExceptionHandler(PspDebugRegBlock *regs)
{
	pspDebugScreenInit();

	pspDebugScreenSetBackColor(0x00FF0000);
	pspDebugScreenSetTextColor(0xFFFFFFFF);
	pspDebugScreenClear();

	pspDebugScreenPrintf("I regret to inform you your psp has just crashed\n");
	pspDebugScreenPrintf("Please contact Sony technical support for further information\n\n");
	pspDebugScreenPrintf("Exception Details:\n");
	pspDebugDumpException(regs);
	pspDebugScreenPrintf("\nBlame the 3rd party software, it cannot possibly be our fault!\n");
	
	sceKernelExitGame();
}


//------------------------------------------------------------------------------------------------
// Sort of hack to install exception handler under USER THREAD
__attribute__((constructor)) void handlerInit()
{
   pspKernelSetKernelPC();
   pspDebugInstallErrorHandler(MyExceptionHandler);
} 


//------------------------------------------------------------------------------------------------
// The main loopint main(){ 
	scePowerSetClockFrequency(333, 333, 166); 

	SetupCallbacks(); 

	engine = JGECreate();
	//engine->Init(0);

	game = new GameApp(engine);
	game->Create();

	engine->SetApp(game);
	engine->Run();
	
	game->Destroy();

	delete game;
	game = NULL;
	
	JGERelease();
	sceKernelExitGame();
		return 0; } 

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -