📄 mario.dsp
字号:
# Microsoft Developer Studio Project File - Name="Mario" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Mario - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Mario.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Mario.mak" CFG="Mario - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Mario - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Mario - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Mario - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc09 /d "NDEBUG"
# ADD RSC /l 0xc09 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib hge.lib hgehelp.lib jge.lib JgeSky60.lib /nologo /subsystem:windows /machine:I386 /out:"bin/Mario.exe" /libpath:"../JGE/HGE/lib" /libpath:"../JGE/lib/win"
!ELSEIF "$(CFG)" == "Mario - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc09 /d "_DEBUG"
# ADD RSC /l 0xc09 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib hge.lib hgehelp.lib jge_debug.lib JgeSky60.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBC" /out:"bin/Mario.exe" /pdbtype:sept /libpath:"../JGE/HGE/lib" /libpath:"../JGE/lib/win"
!ENDIF
# Begin Target
# Name "Mario - Win32 Release"
# Name "Mario - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\src\BadFlower.hpp
# End Source File
# Begin Source File
SOURCE=.\src\GameApp.cpp
# End Source File
# Begin Source File
SOURCE=.\src\GameObject.hpp
# End Source File
# Begin Source File
SOURCE=.\src\GameStateLoading.hpp
# End Source File
# Begin Source File
SOURCE=.\src\GameStateLogo.hpp
# End Source File
# Begin Source File
SOURCE=.\src\GameStatePlay.hpp
# End Source File
# Begin Source File
SOURCE=.\src\GameStateSplash.hpp
# End Source File
# Begin Source File
SOURCE=.\src\JumpingBlock.hpp
# End Source File
# Begin Source File
SOURCE=.\src\JumpingCoin.hpp
# End Source File
# Begin Source File
SOURCE=.\src\Mario.hpp
# End Source File
# Begin Source File
SOURCE=.\src\MeshEffect.hpp
# End Source File
# Begin Source File
SOURCE=.\src\Mushroom.hpp
# End Source File
# Begin Source File
SOURCE=.\src\Scroller.hpp
# End Source File
# Begin Source File
SOURCE=.\src\StaticCoin.hpp
# End Source File
# Begin Source File
SOURCE=.\src\TileMap.hpp
# End Source File
# Begin Source File
SOURCE=.\src\Turtle.hpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\src\GameApp.h
# End Source File
# Begin Source File
SOURCE=.\src\GameState.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Group "JGEFramework"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\JGEFramework\winmain.cpp
# End Source File
# End Group
# Begin Group "JGE"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\JGE\include\JApp.h
# End Source File
# Begin Source File
SOURCE=..\JGE\include\JCollision.h
# End Source File
# Begin Source File
SOURCE=..\JGE\include\JDistortionMesh.h
# End Source File
# Begin Source File
SOURCE=..\JGE\include\JGBKFont.h
# End Source File
# Begin Source File
SOURCE=..\JGE\include\JGE.h
# End Source File
# Begin Source File
SOURCE=..\JGE\include\JGEInit.h
# End Source File
# Begin Source File
SOURCE=..\JGE\include\JGui.h
# End Source File
# Begin Source File
SOURCE=..\JGE\include\JLBFont.h
# End Source File
# Begin Source File
SOURCE=..\JGE\include\JParticle.h
# End Source File
# Begin Source File
SOURCE=..\JGE\include\JParticleSystem.h
# End Source File
# Begin Source File
SOURCE=..\JGE\include\JSkyObject.h
# End Source File
# Begin Source File
SOURCE=..\JGE\include\JSprite.h
# End Source File
# Begin Source File
SOURCE=..\JGE\include\JTypes.h
# End Source File
# Begin Source File
SOURCE=..\JGE\include\UCanvas.h
# End Source File
# Begin Source File
SOURCE=..\JGE\include\Vector2D.h
# End Source File
# End Group
# Begin Group "Misc"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\Makefile
# End Source File
# Begin Source File
SOURCE=.\mk.bat
# End Source File
# End Group
# End Target
# End Project
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -