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📄 audioplayermainscreen.c

📁 MTK6226修改平台UI的文件介绍
💻 C
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#endif 
#ifdef __MMI_AUDIO_PLAYER_SKIN_SHOW_REPEAT_SHUFFLE__
audply_main_repeat_struct audply_main_repeat;
audply_main_shuffle_struct audply_main_shuffle;
#endif /* __MMI_AUDIO_PLAYER_SKIN_SHOW_REPEAT_SHUFFLE__ */ 
audply_main_button_struct audply_main_buttons[NO_OF_AUDPLY_MAIN_BUTTONS];
S16 audply_main_buttons_x1;
S16 audply_main_buttons_y1;
S16 audply_main_buttons_x2;
S16 audply_main_buttons_y2;
U8 audply_main_skin_index;
scrolling_text audply_main_scrolling_title;
UI_string_type audply_main_LSK_text;
UI_string_type audply_main_RSK_text;

#ifdef __GDI_MEMORY_PROFILE_2__
GDI_HANDLE audply_osd_layer;
GDI_HANDLE audply_skin_layer;
BOOL is_audply_skin_layer_drawn = FALSE;
#endif /* __GDI_MEMORY_PROFILE_2__ */ 

extern audply_struct g_audply;                              /* from AudioPlayerSrc.c */
extern const audply_skin_struct g_audply_skins[NO_OF_SKIN]; /* from AudioPlayerSrc.c */
#ifdef    __MMI_AUDIO_PLAYER_ON_SUBLCD__ 
#define EXTRA_GDI_BUFFER_SIZE 12288
extern const audply_sub_skin_struct g_audply_skins_sub[NO_OF_SKIN_SUB];
extern S32 new_gdi_buffer[];

extern void (*SUBLCD_ExitCategoryFunction) (void) ;
extern S32(*SUBLCD_GetCategoryHistorySize) (void);
extern void (*SUBLCD_RedrawCategoryFunction) (void);
extern U8 *(*SUBLCD_GetCategoryHistory) (U8 *buffer);

#endif
extern UI_string_type MMI_title_string;                     /* from wgui_categories.c */
extern S32 MMI_title_height;                                /* from wgui_categories.c */
extern S32 UI_device_width;                                 /* from gui_wrapper.c */
extern S32 UI_device_height;                                /* from gui_wrapper.c */

extern BOOL g_mmi_audply_init_done; /* from AudioPlayerSrc.c */
extern BOOL r2lMMIFlag;             /* definedi n gui_inputs.c */

/* sub LCD */
#ifdef __MMI_SUBLCD__
scrolling_text audply_sub_LCD_scrolling_title;
scrolling_text *audply_sub_LCD_scrolling_title_p = NULL;
extern bitmap *current_LCD_device_bitmap;   /* defined in wgui.c */
extern bitmap main_LCD_device_bitmap;       /* defined in wingui.c */
extern bitmap sub_LCD_device_bitmap;        /* defined in wingui.c */
#endif /* __MMI_SUBLCD__ */ 
 //wangbei modify start 20070531
#ifndef __MT170_UI_STYLE__
    //wangbei modify start 20070811
    #ifdef __MT118_A_UI_STYLE__
    #define AUDPLY_LSK_X_OFFSET   2
    #else
#define AUDPLY_LSK_X_OFFSET   7
    #endif
    // wangbei modify end
#else
 //wangbei modify  start 20071010
  #ifdef __NEW_AUDIO_SKIN_UI_STYLE__
#define AUDPLY_LSK_X_OFFSET   2  //30   
#else
#define AUDPLY_LSK_X_OFFSET   30 
#endif
// wangbei modify end
#endif
// wangbei modify start 20070625
#ifdef __MT118_A_UI_STYLE__
#define AUDPLY_LSK_Y_OFFSET   0
#else
#define AUDPLY_LSK_Y_OFFSET   2
#endif
// wangbei modify end
//wangbei modify start 20070531
#ifndef __MT170_UI_STYLE__
    //wangbei modify start 20070811
    #ifdef __MT118_A_UI_STYLE__
#define AUDPLY_RSK_X_OFFSET   7 
#else
    #define AUDPLY_RSK_X_OFFSET   2 
    #endif
    // wangbei modify end
#else
//wangbei modify  start 20071010
  #ifdef __NEW_AUDIO_SKIN_UI_STYLE__
#define AUDPLY_RSK_X_OFFSET   0   //28   
#else
#define AUDPLY_RSK_X_OFFSET     28 
#endif
// wangbei modify end
#endif
// wangbei modify end
// wangbei modify start 20070625
#ifdef __MT118_A_UI_STYLE__
#define AUDPLY_RSK_Y_OFFSET   0
#else
#define AUDPLY_RSK_Y_OFFSET   2
#endif
// wangbei modify end
#ifdef __MMI_TOUCH_SCREEN__
/* MTK Leo add 20050301, add touch screen support for Audio Player */
typedef enum
{
    AUDPLY_PEN_NONE,
    AUDPLY_PEN_LSK,
    AUDPLY_PEN_RSK,
    AUDPLY_PEN_SEEK,
    AUDPLY_PEN_MAIN_PREV,
    AUDPLY_PEN_MAIN_NEXT,
    AUDPLY_PEN_MAIN_STOP,
    AUDPLY_PEN_MAIN_PLAY,
    AUDPLY_PEN_MAIN_SETTING,
//    AUDPLY_PEN_MAIN_PLAY_LIST,
#ifdef __MMI_AUDIO_PLAYER_SKIN_SHOW_REPEAT_SHUFFLE__    
    AUDPLY_PEN_MAIN_REPEAT,
    AUDPLY_PEN_MAIN_SHUFFLE,
#endif /*__MMI_AUDIO_PLAYER_SKIN_SHOW_REPEAT_SHUFFLE__*/
    AUDPLY_PEN_MAIN_VOLUME_INC,
    AUDPLY_PEN_MAIN_VOLUME_DEC,
    AUDPLY_PEN_COUNT
} AUDPLY_PEN_STATE;
typedef enum
{
    AUDPLY_PEN_SK_UP,
    AUDPLY_PEN_SK_DOWN
} AUDPLY_SOFTKEY_STATE;

S32 audply_pen_event_on_object = AUDPLY_PEN_NONE;
static mmi_pen_point_struct LSK_points[4];
static mmi_pen_point_struct RSK_points[4];
static mmi_pen_polygon_area_struct LSK_area;
static mmi_pen_polygon_area_struct RSK_area;

/* MTK Leo end */
#endif /* __MMI_TOUCH_SCREEN__ */ 

#ifdef __MMI_AUDIO_SPECTRUM_DISPLAY__
spectrum_struct g_aud_ply_spectrum;
extern BOOL g_audply_spectrum_valid ;
extern BOOL g_audply_spectrum_blocked;
extern BOOL mmi_gpio_is_lcd_sleep(void);
#ifdef __MMI_SUBLCD__
spectrum_struct g_aud_ply_spectrum_sub_lcd;
#endif 
#endif /* __MMI_AUDIO_SPECTRUM_DISPLAY__ */ 

#ifdef __MMI_AUDIO_PLAYER_LYRIC_DISPLAY__
extern audply_lyric_struct audply_lyric;
extern BOOL lyric_reEntry;
audply_lyric_printing_struct audply_lyric_print;
scrolling_text audply_scrolling_lyric1;
scrolling_text *audply_scrolling_lyric_p1 = NULL;
extern BOOL g_audply_lyrics_valid;
#ifndef __MMI_SUBLCD__
extern bitmap *current_LCD_device_bitmap;   /* defined in wgui.c */
extern bitmap main_LCD_device_bitmap;       /* defined in wingui.c */
extern bitmap sub_LCD_device_bitmap;        /* defined in wingui.c */
#endif /* __MMI_SUBLCD__ */ 
//scrolling_text                        audply_scrolling_lyric2;
//scrolling_text*                       audply_scrolling_lyric_p2 = NULL;
#endif /* __MMI_AUDIO_PLAYER_LYRIC_DISPLAY__ */ 
#if defined(__MMI_AUDIO_SPECTRUM_DISPLAY__) && defined(__MMI_AUDIO_PLAYER_LYRIC_DISPLAY__)
U8  audply_spectrum_lyrics_exclusive ; /* to check if spectrum and lyrics are mutually 
                                          exclusive on settings and main screen*/
#endif


/*****************************************************************************
 * FUNCTION
 *  mmi_audply_init_main_screen_images
 * DESCRIPTION
 *  init audio player main screen images
 * PARAMETERS
 *  skin        [IN]        
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_audply_init_main_screen_images(S8 skin)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    const audply_skin_struct *skin_p = &g_audply_skins[skin];
    S32 i, w, h;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    /* bg */
    audply_main_bg_img = (PU8) GetImage(skin_p->bg_image_id);
    //wangbei add  start 20071010
  #ifdef __NEW_AUDIO_SKIN_UI_STYLE__
   audply_buttons_dsound_bg_img = (PU8) GetImage(IMG_ID_AUDPLY_BUTTONS_DSOUND_BG); 
  #endif
  //wangbei add end
    /* text_border_color, text fg, bg color */
    text_border_color = gui_color(skin_p->text_border_color_r, skin_p->text_border_color_g, skin_p->text_border_color_b);
    text_fg_color = gui_color(skin_p->text_fg_color_r, skin_p->text_fg_color_g, skin_p->text_fg_color_b);
#ifdef __GDI_MEMORY_PROFILE_2__
    text_bg_color = GDI_COLOR_TRANSPARENT ;   /* transparent */
#else 
    text_bg_color = gdi_act_color_from_rgb(255,skin_p->text_bg_color_r, skin_p->text_bg_color_g, skin_p->text_bg_color_b);
#endif 

    /* title */
    audply_main_title.x = skin_p->title_x;
    audply_main_title.y = skin_p->title_y;
    audply_main_title.w = skin_p->title_w;
    audply_main_title.h = skin_p->title_h;

    /* time */
    audply_main_time.x = skin_p->time_x;
    audply_main_time.y = skin_p->time_y;
    audply_main_time.w = skin_p->time_w;
    audply_main_time.h = skin_p->time_h;

    /* file index */
    audply_main_file_index.x = skin_p->file_index_x;
    audply_main_file_index.y = skin_p->file_index_y;
    audply_main_file_index.w = skin_p->file_index_w;
    audply_main_file_index.h = skin_p->file_index_h;
//wangbei del  start 20071010
  #ifndef __NEW_AUDIO_SKIN_UI_STYLE__    
    /* play list icon */
    audply_main_playlisticon.x = skin_p->playlisticon_x;
    audply_main_playlisticon.y = skin_p->playlisticon_y;
    audply_main_playlisticon.list_icon[LIST_FROM_PHONE] =
        (PU8) GetImage(skin_p->playlisticon_images_id[LIST_FROM_PHONE]);
    audply_main_playlisticon.list_icon[LIST_FROM_CARD] = (PU8) GetImage(skin_p->playlisticon_images_id[LIST_FROM_CARD]);
    gui_measure_image(audply_main_playlisticon.list_icon[LIST_FROM_PHONE], &w, &h);
    audply_main_playlisticon.w = (S16) w;
    audply_main_playlisticon.h = (S16) h;

    /* volume */
    audply_main_volumebar.x = skin_p->volumebar_x;
    audply_main_volumebar.y = skin_p->volumebar_y;
    audply_main_volumebar.ind_len = skin_p->volumebar_ind_len;
    audply_main_volumebar.bar_direction = skin_p->volumebar_direction;
    // wangbei modify start 20070529
    #ifdef __NEW_STYLE_MP3PLAYER_VOLUME__
	audply_main_volumebar.ind_img0 = (PU8) GetImage(skin_p->volumebar0_image_id);
	audply_main_volumebar.ind_img1 = (PU8) GetImage(skin_p->volumebar1_image_id);
	audply_main_volumebar.ind_img2 = (PU8) GetImage(skin_p->volumebar2_image_id);
	audply_main_volumebar.ind_img3 = (PU8) GetImage(skin_p->volumebar3_image_id);
	audply_main_volumebar.ind_img4 = (PU8) GetImage(skin_p->volumebar4_image_id);
	audply_main_volumebar.ind_img5 = (PU8) GetImage(skin_p->volumebar5_image_id);
	audply_main_volumebar.ind_img6 = (PU8) GetImage(skin_p->volumebar6_image_id);
	gui_measure_image( audply_main_volumebar.ind_img0, &w, &h );
    #else
    audply_main_volumebar.ind_img = (PU8) GetImage(skin_p->volumebar_ind_image_id);
    gui_measure_image(audply_main_volumebar.ind_img, &w, &h);
    #endif
    //wangbei modify end
    audply_main_volumebar.w = (S16) w;
    audply_main_volumebar.h = (S16) h;
#endif                                          
//wangbei del  end
    /* progress bar */
    audply_main_progressbar.x = skin_p->progressbar_x;
    audply_main_progressbar.y = skin_p->progressbar_y;
    audply_main_progressbar.img = (PU8) GetImage(skin_p->progressbar_image_id);
    audply_main_progressbar.img_fail = (PU8) GetImage(skin_p->progressbar_fail_image_id);
    gui_measure_image(audply_main_progressbar.img, &w, &h);
    audply_main_progressbar.w = (S16) w;
    audply_main_progressbar.h = (S16) h;
//wangbei del  start 20071010
  #ifndef __NEW_AUDIO_SKIN_UI_STYLE__  
#ifdef __MMI_TOUCH_SCREEN__
    /* volume inc & dec control */
    audply_main_volume_inc.x = skin_p->volume_inc_x;
    audply_main_volume_inc.y = skin_p->volume_inc_y;
    audply_main_volume_inc.up_img = (PU8) GetImage(skin_p->volume_inc_up_image_id);
    audply_main_volume_inc.down_img = (PU8) GetImage(skin_p->volume_inc_down_image_id);
    gui_measure_image(audply_main_volume_inc.up_img, &w, &h);
    audply_main_volume_inc.w = (S16) w;
    audply_main_volume_inc.h = (S16) h;
    audply_main_volume_inc.down = FALSE;

    audply_main_volume_dec.x = skin_p->volume_dec_x;
    audply_main_volume_dec.y = skin_p->volume_dec_y;
    audply_main_volume_dec.up_img = (PU8) GetImage(skin_p->volume_dec_up_image_id);
    audply_main_volume_dec.down_img = (PU8) GetImage(skin_p->volume_dec_down_image_id);
    gui_measure_image(audply_main_volume_dec.up_img, &w, &h);
    audply_main_volume_dec.w = (S16) w;
    audply_main_volume_dec.h = (S16) h;
    audply_main_volume_dec.down = FALSE;

    /* setting icon */
    audply_main_setting.x = skin_p->setting_x;
    audply_main_setting.y = skin_p->setting_y;
    audply_main_setting.up_img = (PU8) GetImage(skin_p->setting_up_image_id);
    audply_main_setting.down_img = (PU8) GetImage(skin_p->setting_down_image_id);
    gui_measure_image(audply_main_setting.up_img, &w, &h);
    audply_main_setting.w = (S16) w;
    audply_main_setting.h = (S16) h;
    audply_main_setting.down = FALSE;
#endif /* __MMI_TOUCH_SCREEN__ */ 
#endif                           
//wangbei del end
    /* play, pause, stop, prev, next buttons */
    audply_main_buttons[AUDPLY_MAIN_PREV].x = skin_p->prev_button_x;
    audply_main_buttons[AUDPLY_MAIN_PREV].y = skin_p->prev_button_y;
    audply_main_buttons[AUDPLY_MAIN_PREV].on_img = (PU8) GetImage(skin_p->prev_button_on_image_id);
    audply_main_buttons[AUDPLY_MAIN_PREV].off_img = (PU8) GetImage(skin_p->prev_button_off_image_id);
    audply_main_buttons[AUDPLY_MAIN_PREV].disabled_img = (PU8) GetImage(skin_p->prev_button_disabled_image_id);
    audply_main_buttons[AUDPLY_MAIN_PREV].down_img = (PU8) GetImage(skin_p->prev_button_down_image_id);

    audply_main_buttons[AUDPLY_MAIN_NEXT].x = skin_p->next_button_x;
    audply_main_buttons[AUDPLY_MAIN_NEXT].y = skin_p->next_button_y;
    audply_main_buttons[AUDPLY_MAIN_NEXT].on_img = (PU8) GetImage(skin_p->next_button_on_image_id);
    audply_main_buttons[AUDPLY_MAIN_NEXT].off_img = (PU8) GetImage(skin_p->next_button_off_image_id);
    audply_main_buttons[AUDPLY_MAIN_NEXT].disabled_img = (PU8) GetImage(skin_p->next_button_disabled_image_id);
    audply_main_buttons[AUDPLY_MAIN_NEXT].down_img = (PU8) GetImage(skin_p->next_button_down_image_id);

    audply_main_buttons[AUDPLY_MAIN_PLAY].x = skin_p->play_button_x;
    audply_main_buttons[AUDPLY_MAIN_PLAY].y = skin_p->play_button_y;
    audply_main_buttons[AUDPLY_MAIN_PLAY].on_img = (PU8) GetImage(skin_p->play_button_on_image_id);
    audply_main_buttons[AUDPLY_MAIN_PLAY].off_img = (PU8) GetImage(skin_p->play_button_off_image_id);
    audply_main_buttons[AUDPLY_MAIN_PLAY].disabled_img = (PU8) GetImage(skin_p->play_button_disabled_image_id);
    audply_main_buttons[AUDPLY_MAIN_PLAY].down_img = (PU8) GetImage(skin_p->play_button_down_image_id);
    audply_main_pause_on_img = (PU8) GetImage(skin_p->pause_button_on_image_id);
    audply_main_pause_down_img = (PU8) GetImage(skin_p->pause_button_down_image_id);

    audply_main_buttons[AUDPLY_MAIN_STOP].x = skin_p->stop_button_x;
    audply_main_buttons[AUDPLY_MAIN_STOP].y = skin_p->stop_button_y;
    audply_main_buttons[AUDPLY_MAIN_STOP].on_img = (PU8) GetImage(skin_p->stop_button_on_image_id);
    audply_main_buttons[AUDPLY_MAIN_STOP].off_img = (PU8) GetImage(skin_p->stop_button_off_image_id);
    audply_main_buttons[AUDPLY_MAIN_STOP].disabled_img = (PU8) GetImage(skin_p->stop_button_disabled_image_id);
    audply_main_buttons[AUDPLY_MAIN_STOP].down_img = (PU8) GetImage(skin_p->stop_button_down_image_id);

    /* calculate buttons boundary */
    gui_measure_image(audply_main_buttons[0].on_img, &w, &h);
    audply_main_buttons[0].w = (S16) w;
    audply_main_buttons[0].h = (S16) h;
    audply_main_buttons_x1 = audply_main_buttons[0].x;
    audply_main_buttons_y1 = audply_main_buttons[0].y;
    audply_main_buttons_x2 = audply_main_buttons[0].x + w - 1;
    audply_main_buttons_y2 = audply_main_buttons[0].y + h - 1;
    for (i = 1; i < NO_OF_AUDPLY_MAIN_BUTTONS; i++)
    {
        gui_measure_image(audply_main_buttons[i].on_img, &w, &h);
        audply_main_buttons[i].w = (S16) w;
        audply_main_buttons[i].h = (S16) h;
        if (audply_main_buttons[i].x < audply_main_buttons_x1)
        {
            audply_main_buttons_x1 = audply_main_buttons[i].x;
        }
        if (audply_main_buttons[i].y < audply_main_buttons_y1)
        {
            audply_main_buttons_y1 = audply_main_buttons[i].y;
        }
        if (audply_main_buttons[i].x + w - 1 > audply_main_buttons_x2)
        {
            audply_main_buttons_x2 = audply_main_buttons[i].x + w - 1;
        }
        if (audply_main_buttons[i].y + h - 1 > audply_main_buttons_y2)
        {
            audply_main_buttons_y2 = audply_main_buttons[i].y + h - 1;
        }
    }

#ifdef __MMI_AUDIO_PLAYER_ANIMATION__
    /* animation */
    audply_main_animation.x = skin_p->animation_x;
    audply_main_animation.y = skin_p->animation_y;
    audply_main_animation.animation_img = (PU8) GetImage(skin_p->animation_image_id);
    gui_measure_image(audply_main_animation.animation_img, &w, &h);
    audply_main_animation.w = (S16) w;
    audply_main_animation.h = (S16) h;

	//lrj add begin 2060829
#ifdef _LYRIC_SYNCHRONIZE_DISPLAY_  
            lyric_init(audply_main_animation.x,audply_main_animation.y,w,h) ;
#endif
//lrj add end
#endif /* __MMI_AUDIO_PLAYER_ANIMATION__ */ 

#ifdef __MMI_AUDIO_PLAYER_SKIN_SHOW_REPEAT_SHUFFLE__
    /* repeat */

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