📄 inputdlg.cpp
字号:
// InputDlg.cpp : implementation file
//
#include "stdafx.h"
#include "guessNum.h"
#include "InputDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CInputDlg dialog
CInputDlg::CInputDlg(CWnd* pParent /*=NULL*/)
: CDialog(CInputDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CInputDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CInputDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CInputDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CInputDlg, CDialog)
//{{AFX_MSG_MAP(CInputDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CInputDlg message handlers
void CInputDlg::OnOK()
{
// TODO: Add extra validation here
CString name;
GetDlgItemText(IDC_EDIT1,name);
if(name=="") name="匿名";
((CGuessNumApp*)AfxGetApp())->dat.namenew=name;
CDialog::OnOK();
}
BOOL CInputDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
((CEdit*)GetDlgItem(IDC_EDIT1))->SetLimitText(10);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -