inputdlg.cpp

来自「自制 猜数字游戏 mfc程序 记录游戏成绩」· C++ 代码 · 共 63 行

CPP
63
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// InputDlg.cpp : implementation file
//

#include "stdafx.h"
#include "guessNum.h"
#include "InputDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CInputDlg dialog


CInputDlg::CInputDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CInputDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CInputDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CInputDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CInputDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CInputDlg, CDialog)
	//{{AFX_MSG_MAP(CInputDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CInputDlg message handlers

void CInputDlg::OnOK() 
{
	// TODO: Add extra validation here
	CString name;
	GetDlgItemText(IDC_EDIT1,name);
	if(name=="") name="匿名";
	((CGuessNumApp*)AfxGetApp())->dat.namenew=name;
	CDialog::OnOK();
}

BOOL CInputDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	((CEdit*)GetDlgItem(IDC_EDIT1))->SetLimitText(10);
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

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