inputdlg.cpp
来自「自制 猜数字游戏 mfc程序 记录游戏成绩」· C++ 代码 · 共 63 行
CPP
63 行
// InputDlg.cpp : implementation file
//
#include "stdafx.h"
#include "guessNum.h"
#include "InputDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CInputDlg dialog
CInputDlg::CInputDlg(CWnd* pParent /*=NULL*/)
: CDialog(CInputDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CInputDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CInputDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CInputDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CInputDlg, CDialog)
//{{AFX_MSG_MAP(CInputDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CInputDlg message handlers
void CInputDlg::OnOK()
{
// TODO: Add extra validation here
CString name;
GetDlgItemText(IDC_EDIT1,name);
if(name=="") name="匿名";
((CGuessNumApp*)AfxGetApp())->dat.namenew=name;
CDialog::OnOK();
}
BOOL CInputDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
((CEdit*)GetDlgItem(IDC_EDIT1))->SetLimitText(10);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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