📄 guessnumdlg.cpp
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// guessNumDlg.cpp : implementation file
//
#include "stdafx.h"
#include "guessNum.h"
#include "guessNumDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
int Rand(int max)
{
static once=1;
if(once==1)
{
time_t t; time(&t);
srand(t);
}
once=0;
int ret=rand()%(max+1);
return ret;
}
/////////////////////////////////////////////////////////////////////////////
// CGuessNumDlg dialog
CGuessNumDlg::CGuessNumDlg(CWnd* pParent /*=NULL*/)
: CDialog(CGuessNumDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CGuessNumDlg)
showanswer = _T("");
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CGuessNumDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGuessNumDlg)
DDX_Control(pDX, IDC_INPUT, m_editInput);
DDX_Text(pDX, IDC_ANSWER, showanswer);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGuessNumDlg, CDialog)
//{{AFX_MSG_MAP(CGuessNumDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDNEW, OnNew)
ON_BN_CLICKED(IDOK2, OnOK)
ON_BN_CLICKED(IDC_BUTTON12, OnOK)
ON_BN_CLICKED(IDC_ENTER, OnOK)
ON_WM_TIMER()
//}}AFX_MSG_MAP
ON_COMMAND_RANGE(2000,2000+9, OnNumBtn)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGuessNumDlg message handlers
LRESULT CALLBACK KeyboardPorc(int code,WPARAM w,LPARAM l)
{
if(w>='A' && w<='Z' ||w==VK_ESCAPE)
return 1;
return 0;
}
BOOL CGuessNumDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
time=0;this->SetDlgItemInt(IDC_TIMER,time);
//SetTimer(1,1000,NULL);
hHook=SetWindowsHookEx(WH_KEYBOARD,KeyboardPorc,NULL,GetCurrentThreadId());
for(int i=0;i<4;i++){//init number
INITNUM:
m_answerNum[i]=Rand(9);
for(int j=0;j<i;j++)
if(m_answerNum[i]==m_answerNum[j])
goto INITNUM;
}
guesstime=0;
out=""; //InvalidateRect(new CRect(20,30,1000,1000));
GetDlgItem(IDOK2)->EnableWindow(true);
GetDlgItem(IDC_ENTER)->EnableWindow(true);
m_editInput.SetFocus();
m_editInput.SetLimitText(4);
lastinput="";
return false; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CGuessNumDlg::OnPaint()
{
CPaintDC dc(this);
CRect rect=*(new CRect(20,30,1000,1000));
dc.SetBkMode(TRANSPARENT);
dc.DrawText(out,rect,0);
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
HCURSOR CGuessNumDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CGuessNumDlg::OnOK()
{
m_editInput.SetFocus();
CString input;
GetDlgItemText(IDC_INPUT,input);
m_editInput.SetSel(0,input.GetLength());
// if(input==lastinput) return;
lastinput=input;
if (input.GetLength()!=4)
return;
int i,j;
for(i=0;i<4;i++)
{
if(input.GetAt(i)<'0'||input.GetAt(i)>'9')
return;
m_guessNum[i]=input.GetAt(i)-'0';
}
for(i=0;i<4;i++)
for(j=0;j<4;j++)
if(i!=j&&m_guessNum[i]==m_guessNum[j])
return;
// m_editInput.SetSel(0,4);//is a validate input
showanswer=""; // you giveup and show answer there clear
UpdateData(false);
int aright,bright;
aright=bright=0;
for(i=0;i<4;i++)
if(m_answerNum[i]==m_guessNum[i])
aright++;
for( i=0;i<4;i++)
{
for(j=0;j<4;j++)
if(m_answerNum[i]==m_guessNum[j]&&j!=i)
bright++;
}
char buf[500];
guesstime++;
if(guesstime==1) //when guess frist start timer
SetTimer(1,1000,NULL);
sprintf(buf,"第%2d次 %d %d %d %d %dA%dB\n",guesstime,m_guessNum[0],m_guessNum[1],m_guessNum[2],m_guessNum[3],
aright,bright);
out+=buf;
if(aright==4) // win
{
out+="你赢了^-^";
notgiveup=1;
char buf[100];
sprintf(buf,"你赢了 答案是: %d%d%d%d",m_answerNum[0],m_answerNum[1],m_answerNum[2],m_answerNum[3]);
showanswer=buf;
UpdateData(false);
KillTimer(1);
InvalidateRect(new CRect(20,30,1000,1000));
GetDlgItem(IDOK2)->EnableWindow(false);
GetDlgItem(IDC_ENTER)->EnableWindow(false);
((CGuessNumApp*)AfxGetApp())->dat.datnew=guesstime;
UnhookWindowsHookEx(hHook);
((CGuessNumApp*)AfxGetApp())->dat.timenew=time;
((CGuessNumApp*)AfxGetApp())->dat.NewData();
}
if(guesstime>11)
{
out+="你输了^-^";
KillTimer(1);
GetDlgItem(IDOK2)->EnableWindow(false);
GetDlgItem(IDC_ENTER)->EnableWindow(false);
char buf[100];
sprintf(buf,"次数太多了 答案是: %d%d%d%d",m_answerNum[0],m_answerNum[1],m_answerNum[2],m_answerNum[3]);
showanswer=buf;
UpdateData(false);
notgiveup=1; //mean not giveup yourself
}
InvalidateRect(new CRect(20,30,1000,1000));
}
void CGuessNumDlg::OnNew()
{
KillTimer(1);
if(notgiveup!=1){
char buf[100];
sprintf(buf,"你放弃了 答案是: %d%d%d%d",m_answerNum[0],m_answerNum[1],m_answerNum[2],m_answerNum[3]);
showanswer=buf;
} notgiveup=0;
UpdateData(false);
OnInitDialog();
}
void CGuessNumDlg::OnNumBtn(int id)
{
/* ((CGuessNumApp*)AfxGetApp())->dat.datnew=(guesstime+=2);
UnhookWindowsHookEx(hHook);
((CGuessNumApp*)AfxGetApp())->input.DoModal();*/ //测试记录
int num;
num=GetDlgItemInt(id);
char tmp[10]=""; itoa(num,tmp,10);
//MessageBox(tmp);
CString text;
m_editInput.GetWindowText(text);
int start,end;
m_editInput.GetSel(start,end);
text.Delete(start,end-start);
text+=tmp;
m_editInput.SetWindowText(text);
}
void CGuessNumDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
if(this->GetActiveWindow()!=this)
return;
time++;
this->SetDlgItemInt(IDC_TIMER,time);
CDialog::OnTimer(nIDEvent);
}
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