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📄 guessnum.cpp

📁 自制 猜数字游戏 mfc程序 记录游戏成绩
💻 CPP
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// guessNum.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "guessNum.h"
#include "guessNumDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CGuessNumApp

BEGIN_MESSAGE_MAP(CGuessNumApp, CWinApp)
	//{{AFX_MSG_MAP(CGuessNumApp)
	ON_COMMAND(ID_MENUITEMEXIT, OnMenuitemexit)
	ON_COMMAND(ID_MENUITEM32773, OnDat)
	ON_COMMAND(ID_MENUITEM32775, OnMenuitemAbout)
	//}}AFX_MSG_MAP
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CGuessNumApp construction

CGuessNumApp::CGuessNumApp()
{
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CGuessNumApp object

CGuessNumApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CGuessNumApp initialization

BOOL CGuessNumApp::InitInstance()
{
	// Standard initialization

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CGuessNumDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
	}
	else if (nResponse == IDCANCEL)
	{
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

void CGuessNumApp::OnMenuitemexit() 
{
	PostQuitMessage(0);	
}

void CGuessNumApp::OnDat() 
{
	dat.DoModal();	
	
}



void CGuessNumApp::OnMenuitemAbout() 
{
	dlgabout.DoModal();
}

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