📄 jiludlg.h
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#if !defined(AFX_JILUDLG_H__7C7D2F64_B97E_46EA_A5D2_B67E9CB1BD8B__INCLUDED_)
#define AFX_JILUDLG_H__7C7D2F64_B97E_46EA_A5D2_B67E9CB1BD8B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// JiLuDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CJiLuDlg dialog
class CJiLuDlg : public CDialog
{
// Construction
public:
CString title;
void LoadDat();
CString m_NewJiLuName;
void UpdateDat(int step,int time);
CString datfilename;
CString m_name[5]; int m_iJiLu[5];
int time[5];
int m_i;
CJiLuDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CJiLuDlg)
enum { IDD = IDD_DIALOGJILU };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CJiLuDlg)
public:
virtual void Serialize(CArchive& ar);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CJiLuDlg)
afx_msg void OnPaint();
afx_msg void OnClear();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_JILUDLG_H__7C7D2F64_B97E_46EA_A5D2_B67E9CB1BD8B__INCLUDED_)
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