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📄 box9.cpp

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💻 CPP
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// box9.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "box9.h"
#include "box9Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CBox9App

BEGIN_MESSAGE_MAP(CBox9App, CWinApp)
	//{{AFX_MSG_MAP(CBox9App)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBox9App construction

CBox9App::CBox9App()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CBox9App object

CBox9App theApp;

/////////////////////////////////////////////////////////////////////////////
// CBox9App initialization

BOOL CBox9App::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CBox9Dlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	
	return FALSE;
}

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