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The collection of all such traces is called the{\em CDP-stacked section.}In practice the CDP-stacked section is often interpreted and migratedas though it were a zero-offset section.In this chapter we will learn to avoid this popular,oversimplified assumption.\parThe next simplest environment is to have a planar reflectorthat is oriented vertically rather than horizontally.This might not seem typical,but the essential feature (that the rays run horizontally)really is common in practice(see for example Figure~\ref{fig:shell}.)Also, the effect of dip, while generally complicated,becomes particularly simple in the extreme case.If you wish to avoid thinking of wave propagation along the air-earth interfaceyou can take the reflector to be inclined a slight angle from the vertical,as in Figure~\ref{fig:vertlay}.\plot{vertlay}{height=2.5in}{	Near-vertical reflector, a gather, and a section.	}%\newslide\parFigure~\ref{fig:vertlay} shows that the travel timedoes not change as the offset changes.It may seem paradoxical that the travel time does not increase asthe shot and geophone get further apart.The key to the paradox is that midpoint is held constant, not shotpoint.As offset increases,the shot gets further from the reflectorwhile the geophone gets closer.Time lost on one path is gained on the other.\parA planar reflector may have any dip between horizontal and vertical.Then the common-midpoint gather lies betweenthe common-midpoint gather of Figure~\ref{fig:simple}and that of Figure~\ref{fig:vertlay}.The zero-offset section in Figure~\ref{fig:vertlay} is a straight line,which turns out to be the asymptote of a family of hyperbolas.The slope of the asymptote is the inverse of the velocity  $v_1$.\parIt is interesting to notice that at small dips,information about the earth velocity is essentially carriedon the offset axis whereas at large dips,the velocity information is essentially on the midpoint axis.\subsection{The response of two points}\parAnother simple geometry is a reflecting point within the earth.A wave incident on the point from any directionreflects waves in all directions.This geometry is particularly important becauseany model is a superposition of such point scatterers.Figure~\ref{fig:twopoint} shows an example.\plot{twopoint}{height=2.4in}{	Response of two point scatterers.	Note the flat spots.	}%\newslideThe curves in Figure~\ref{fig:twopoint}include flat spots for the same reasonsthat some of the curves in Figures~\ref{fig:simple} and \ref{fig:vertlay}were straight lines.\inputdir{.}\plot{shell}{height=6.5in}{%	TO SEE THIS FIGURE, RENAME IT shell. (instead of unshell)	Undocumented data from a recruitment brochure.	This data may be assumed to be of textbook quality.	The speed of sound in water is about 1500 m/sec.	Identify the events at A, B, and C.	Is this a common-shotpoint gather or a	common-midpoint gather?  (Shell Oil Company)	}%\newslide\subsection{The dipping bed}\sx{dipping bed}\inputdir{XFig}\parWhile the traveltime curves resulting from a dipping bed are simple,they are not simple to derive.Before the derivation, the result will be stated:for a bed dipping at angle  $\alpha$  from the horizontal,the traveltime curve is\begin{equation}t^2 \, v^2  \eq 4 \, (y - y_0 )^2 \, \sin^2  \alpha\ +\ 4 \, h^2 \, \cos^2  \alpha\label{eqn:shuki}\end{equation}For $\alpha \,=\,$ 45$^\circ$,equation (\ref{eqn:shuki}) is the familiar Pythagoras cone---itis just like  $t^2 = z^2 \,+\, x^2 $.For other values of  $\alpha$,  the equation is still a cone,but a less familiar one because of the stretched axes.\parFor a common-midpoint gather at  $y\,=\, y_1$  in $(h,t)$-space,equation (\ref{eqn:shuki}) lookslike  $t^2 \,=\, t_0^2 \,+$$4h^2 / v_{\rm apparent}^2$.Thus the common-midpoint gather contains an{\em  exact}hyperbola, regardless of the earth dip angle  $\alpha$.The effect of dip is to change the asymptote of the hyperbola,thus changing the apparent velocity.The result has great significance in applied work and isknown as Levin's dip correction [1971]:\begin{equation}v_{\rm apparent}  \eq  {v_{\rm earth}  \over  \cos ( \alpha ) }\label{eqn:2.2}\end{equation}(See also Slotnick [1959]).In summary, dip increases the stacking velocity.\sx{velocity!dip dependent}\parFigure~\ref{fig:dipray} depicts some rays from a common-midpoint gather.%\activesideplot{dipray}{width=6in}{NR}{  I think this printed OK%\activesideplot{dipray}{width=3.8in}{NR}{	 SPARC printer error.\sideplot{dipray}{width=3in}{	Rays from a common-midpoint gather.	}Notice that each ray strikes the dipping bed at a different place.So a common-%{\em  midpoint %} gather is not a common-%{\em  depth-point %} gather.To realize why the reflection point moves on the reflector,recall the basic geometrical fact that anangle bisector in a triangle generally doesn't bisect the opposite side.The reflection point moves{\em  up}dip with increasing offset.\parFinally, equation (\ref{eqn:shuki}) will be proved.Figure~\ref{fig:lawcos}shows the basic geometry along with an ``image'' sourceon another reflector of twice the dip.%\activesideplot{lawcos}{width=3.8in}{NR}{ SPARC printer error%\activesideplot{lawcos}{width=3in}{NR}{	I think this was OK.\sideplot{lawcos}{width=3in}{	Travel time from image source at  $s'$  to  $g$  may be	expressed by the law of cosines.	}%\newslideFor convenience, the bed intercepts the surface at  $y_0 \,=\, 0$.The length of the line $s'  g$ in Figure~\ref{fig:lawcos} is determined bythe trigonometric Law of Cosines to be\begin{eqnarray*}t^2 \, v^2 \ \ \ &=&\ \ \ s^2 \ +\  g^2 \ -\  2\,s\,g\,\cos\,2 \alpha\\t^2 \, v^2 \ \ \ &=&\ \ \ (y\,-\,h)^2 \ +\  (y\,+\,h)^2 \ -\ 2\,(y\,-\,h)(y\,+\,h)\, \cos \, 2 \alpha\\t^2 \, v^2 \ \ \ &=&\ \ \ 2\,( y^2 \,+\,h^2 ) \ -\  2\,(y^{2\,-\,} h^2 ) \,( \cos^2 \alpha \,-\, \sin^2 \alpha )\\t^2 \, v^2 \ \ \ &=&\ \ \ 4\, y^2 \, \sin^2 \alpha \ \ +\ \  4\, h^2 \, \cos^2 \alpha\end{eqnarray*}which is equation (\ref{eqn:shuki}).\parAnother facet of equation (\ref{eqn:shuki}) is that it describesthe constant-offset section.Surprisingly, the travel time of a dipping planar bed becomes curvedat nonzero offset---it too becomes hyperbolic.\subsection{Randomly dipping layers}\inputdir{randip}On a horizontally layered earth,a common shotpoint gather looks likea common midpoint gather.For an earth model of random dipping planesthe two kinds of gathers have quite differenttraveltime curves as we see inFigure \ref{fig:randip}.\plot{randip}{width=6in,height=3in}{	Seismic arrival times on an earth of random dipping planes.	Left is for CSP.  Right is for CMP.	}%\newslide\parThe common-shot gather is more easily understood.Although a reflector is dipping,a spherical wave incident remains a spherical wave after reflection.The center of the reflected wave sphere is called the image point.The traveltime equation is again a cone centeredat the image point.The traveltime curves are simply hyperbolastopped above the image point having the usual asymptotic slope.The new feature introduced by dipis that the hyperbola is laterally shiftedwhich implies arrivals before the fastest possible straight-line arrivalsat $vt = |g|$.Such arrivals cannot happen.These hyperbolas must be truncated where $vt = |g|$.This discontinuity has the physical meaningof a dipping bed hitting the surfaceat geophone location$|g|=vt$.Beyond the truncation, either the shot or the receiverhas gone beyond the intersection.Eventually both are beyond.When either is beyond the intersection, there are no reflections.\parOn the common-midpoint gather we see hyperbolas all topping at zero offset,but with asymptotic velocitieshigher (by the Levin cosine of dip)than the earth velocity.Hyperbolas truncate, now at $|h| = tv/2 $,again where a dipping bed hits the surface at a geophone.\parOn a CMP gather, some hyperbolas may seem high velocity,but it is the dip, not the earth velocity itself that causes it.Imagine Figure \ref{fig:randip} with all layers at $90^\circ$ dip(abandon curves and keep straight lines).Such dip is like the backscattered groundrollseen on the common-shot gather of Figure \ref{fig:shell}.The backscattered groundrollbecomes a ``flat top'' onthe CMP gather in Figure \ref{fig:randip}.\par\inputdir{.}Such strong horizontal events near zero offsetwill match any velocity,particularly higher velocities such as primaries.Unfortunately such noise eventsthus make a strong contribution to a CMP stack.Let us see how these flat-tops in offset createthe diagonal streaks you see in midpoint in Figure \ref{fig:shelikof}.\plot{shelikof}{height=3.3in}{        CDP stack with water noise from the Shelikof Strait, Alaska.        (by permission from        {\em  Geophysics,}        Larner et al.{[1983]})   % Don't remove the braces!  Latex bug!        }%\newslide\parConsider 360 rocks of random sizes scattered in an exactcircle of 2 km diameter on the ocean floor.The rocks are distributed along one degree intervals.Our survey ship sails from south to northtowing a streamer across the exact center of the circle,coincidentally crossing directly over rock number 180 and number 0.Let us consider the common midpoint gather correspondingto the midpoint in the center of the circle.Rocks 0 and 180 produce flat-top hyperbolas.The top is flat for $0<|h|<1$ km.Rocks 90 and 270 are $90^\circ$ out of the plane of the survey.Rays to those rocks propagate entirely within the water layer.Since this is a homogeneous media,the travel time expression of these rocksis a simple hyperbola of water velocity.Now our CMP gather at the circle center hasa ``flat top'' and a simple hyperbolaboth going through zero offset at time $t=2/v$ (diameter 2 km, water velocity).Both curves have the same water velocity asymptoteand of course the curves are tangent at zero offset.\parNow consider all the other rocks.They give curves inbetween the simple water hyperbola and the flat top.Near zero offset, these curves range in apparent velocitybetween water velocity and infinity.One of these curves will have an apparent velocity that matchesthat of sediment velocity.This rock (and all those near the same azimuth)will have velocities that are near the sediment velocity.This noise will stack very well.The CDP stack at sediment velocity will stackin a lot of water borne noise.This noise is propagating somewhat off the survey linebut not very far off it.\parNow let us think about the appearance of the CDP stack.We turn attention from offset to midpoint.The easiest way to imagine the CDP stackis to imagine the zero-offset section.Every rock has a water velocity asymptote.These asymptotes are evident onthe CDP stack in Figure \ref{fig:shelikof}.This result was first recognized by Ken Larner.\parThus, backscattered low-velocity noises havea way of showing up on higher-velocity stacked data.There are two approachesto suppressing this noise:(1) mute the inner traces,and as we will see,(2) dip moveout processing.\section{TROUBLE WITH DIPPING REFLECTORS}\parThe ``standard process'' is NMO, stack, and zero-offset migration.Its major shortcoming is the failure of NMO and stackto produce a section that resembles the true zero-offset section.In chapter~\ref{vela/paper:vela} we derivedthe NMO equations for a stratified earth,but then applied them to seismic field data that was not really stratified.That this works at all is a little surprising,but it turns out that NMO hyperbolasapply to dipping reflectors as well as horizontal ones.%One of the first results of this section is the establishment of this result.When people try to put this result into practice,however,they run into a nasty conflict:reflectors generally require a {\em dip-dependent}NMO velocity in order to produce a ``good'' stack.Which NMO velocity are we to applywhen a dipping event is near (or even crosses) a horizontal event?  Using conventional NMO/stack techniquesgenerally forces velocity analysts to choosewhich events they wish to preserve on the stack.This inability to simultaneously produce a good stackfor events with {\em all} dips is a serious shortcoming,which we now wish to understand more quantitatively.\subsection{Gulf of Mexico example}\inputdir{krchdmo}\parRecall the Gulf of Mexico dataset presented in chapter~\ref{vela/paper:vela}.We did a reasonably careful job of NMO velocity analysisin order to produce the stack shown in Figure~\ref{vela/fig:agcstack}.But is this the best possible stack?To begin to answer this question, Figure~\ref{fig:cvstacks} showssome constant-velocity stacks of this dataset done with subroutine\texttt{velsimp()} \vpageref{/prog:velsimp}.This figure clearly shows thatthere are some very steeply-dipping reflections

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