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📄 parse.c

📁 足球机器人仿真组CMU97的源码
💻 C
📖 第 1 页 / 共 2 页
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      else                                           /* know direction*/	Mem->SeeBall(dist, ang, distChng, dirChng, time);             }    else if ( object=='B' ){                      /* It's the ball */                                                     /* out of view   */      if ( view_qual == LOW_QUALITY )                /* low quality   */	Mem->SeeBall(ang, time);        else                                           /* high quality  */	Mem->SeeBall(dist, ang, time);             }/* player */    else if ( object=='p' ){                      /* It's another player  */      if ( !player_side ){                      /* Too far for team or num */	if ( view_qual == LOW_QUALITY )                /* low quality   */	  Mem->SeePlayer(ang, time);	else if ( dirChng == NODIR )                   /* high quality  */	  Mem->SeePlayer(dist, ang, time);	else                                           /* know direction*/	  ;//my_error("Shouldn't know dirChng when the player's far");      }        else{	if ( !player_number ){                  /* Too far for number     */	  if ( view_qual == LOW_QUALITY )                /* low quality   */	    Mem->SeePlayer(player_side, ang, time);	  else if ( dirChng == NODIR )                   /* high quality  */	    Mem->SeePlayer(player_side, dist, ang, time);	  else                                           /* know direction*/	   ;//my_error("Shouldn't know dirChng when the team member's far");	}	else{                                   /* Know side AND number   */	  if ( view_qual == LOW_QUALITY )                /* low quality   */	    Mem->SeePlayer(player_side, player_number, ang, time);	  else if ( dirChng == NODIR ){                  /* high quality  */	    my_error("Should know dirChng when know number");	    Mem->SeePlayer(player_side, player_number, dist, ang, time);	  }	  else                                           /* know direction*/	    Mem->SeePlayer(player_side, player_number, dist, ang, distChng, dirChng, time);	}      }    }    else if ( object == 'P' ){                    /* It's another player    */      if ( view_qual == LOW_QUALITY )                    /* low quality   */	Mem->SeePlayer(ang, time);      else if ( dirChng == NODIR )                       /* high quality  */	Mem->SeePlayer(dist, ang, time);	/*my_error("Should know dirChng when a player's within 3");*/      else                                               /* know direction*/	/* Mem->SeePlayer(dist, ang, distChng, dirChng, time);*/        my_error("Shouldn't know dirChng when out of view");     }  }  return closestMarker;}/*********************************************************************************/int ParseSound(int time, char *msg){  /** printf("sndr: %s  msg: %s\n",sndr,msg);          **/  msg++; /* " " */  if ( *msg=='r' ){         /* referee (or coach) */     msg+=8;                 /* "referee " */    if ( isupper(*msg) ){   /* coach messages are capitalized */      HearCoach(msg,time);        return COACH;    }    else{      ParseRefereeMessage(msg,time);      return REFEREE;    }  }  else if ( *msg != 's' ){ /* not "self": it's not your own message    */    int num,form,formtime,pos,key;    char team[50];    float x,y;    float ang = get_float(msg);    while ( *(msg++) != ' ' );  /* advance past ang and space */    char side;    if ( !strncmp(msg,Mem->MyTeamName,Mem->MyTeamNameLen) )      side = Mem->MySide;    else      side = Mem->TheirSide;    if ( side == Mem->MySide ){      while ( isalnum(*msg++) );     /* advance past team name and space */      sscanf(msg,"%d %d %d %d %d %f %f %[^)]",&num,&key,&form,&formtime,&pos,&x,&y,msg);      /* Call the communications.c HearPlayer which calls Mem->HearPlayer   */      HearTeammate(num, key, ang, form, formtime, pos, x, y, msg, time);        return TEAMMATE;    }    else {      HearOpponent(ang, msg, time, TRUE); /* It's the opponent--don't know number */      return OPPONENT;    }  }  return SELF;}/*********************************************************************************/void ParseRefereeMessage(char *msg, int time){  switch( msg[0] ){  case 'p': Mem->PlayMode = PLAY_ON; break;                /* play_on */  case 'k':     Mem->SetPlay = FALSE;    Mem->SetMyselfInactive();    if ( msg[5] == 'i' ){                                  /* kick_in */      if ( msg[8] == Mem->MySide )	Mem->PlayMode = MY_KICK_IN;      else if ( msg[8] == Mem->TheirSide )	Mem->PlayMode = THEIR_KICK_IN;      else 	my_error("kick_in_?");      if ( Mem->QActionTaken )	Mem->CloseRewards();    }    else if ( msg[5] == 'o' ){                            /* kick_off */      if ( msg[9] == Mem->MySide )	Mem->PlayMode = MY_KICK_OFF;      else if ( msg[9] == Mem->TheirSide )	Mem->PlayMode = THEIR_KICK_OFF;      else 	my_error("kick_off_?");    }    else      my_error("referee k..?");    break;  case 'g':     Mem->SetPlay = FALSE;    Mem->SetMyselfInactive();    if ( msg[5] == 'k' ){                                 /* goal_kick */      if ( msg[10] == Mem->MySide )	Mem->PlayMode = MY_GOAL_KICK;      else if ( msg[10] == Mem->TheirSide )	Mem->PlayMode = THEIR_GOAL_KICK;      else 	my_error("goal_kick_?");      if ( Mem->QActionTaken )	Mem->CloseRewards();    }    else if ( msg[5] == Mem->MySide ){                    /* goal */      Mem->MyScore++;      /*      printf("Server says my score = %c, I say %d\n",msg[7],	     Mem->MyScore);	     */      Mem->StoppedClockTime=0; /* Measures sights since clock stopped */      Mem->KickOffMode = THEIR_KICK_OFF;      Mem->PlayMode = BEFORE_KICK_OFF;    }    else if ( msg[5] == Mem->TheirSide ){      Mem->TheirScore++;      /*      printf("Server says their score = %c, I say %d\n",msg[7],	     Mem->TheirScore);	     */      Mem->StoppedClockTime=0; /* Measures sights since clock stopped */      Mem->KickOffMode = MY_KICK_OFF;      Mem->PlayMode = BEFORE_KICK_OFF;    }    else       my_error("referee g..?");    if ( Mem->QActionTaken )      Mem->CloseRewards();    break;  case 'c':                                               /* corner_kick */    Mem->SetPlay = FALSE;    Mem->SetMyselfInactive();    if ( msg[12] == Mem->MySide )      Mem->PlayMode = MY_CORNER_KICK;    else if ( msg[12] == Mem->TheirSide )      Mem->PlayMode = THEIR_CORNER_KICK;    else       my_error("corner_kick_?");    if ( Mem->QActionTaken )      Mem->CloseRewards();    break;  case 'd': Mem->PlayMode = DROP_BALL; break;             /* drop_ball */      case 'f':    Mem->SetPlay = FALSE;    Mem->SetMyselfInactive();    if ( msg[5] == 'k' ){                                 /* free_kick */      if ( msg[10] == Mem->MySide )	Mem->PlayMode = MY_FREE_KICK;      else if ( msg[10] == Mem->TheirSide )	Mem->PlayMode = THEIR_FREE_KICK;      else 	my_error("free_kick_?");    }    else if ( msg[5] == Mem->MySide )                     /* foul */      ;    else if ( msg[5] == Mem->TheirSide )      ;    else       my_error("referee f..?");    break;  case 'h':                                               /* half_time */    Mem->StoppedClockTime=0;    /* Measures sights since clock stopped */    Mem->StaminaReset();        /* this is only chance before changing */    Mem->PlayMode = HALF_TIME;  /* play_mode to before_kick_off        */    Mem->SetPlay = FALSE;    Mem->SetMyselfInactive();    if ( Mem->MySide == 'l' )      Mem->KickOffMode = THEIR_KICK_OFF;    else       Mem->KickOffMode = MY_KICK_OFF;    break;               case 'b': Mem->PlayMode = BEFORE_KICK_OFF; break;       /* before_kick_off */  case 't':     if ( msg[5] == 'u' )                             /* time_up */      Mem->PlayMode = TIME_UP;     else if ( msg[5] == 'o' )                             /* time_over */      break;    else if ( msg[5] == 'e' ){                            /* time_extended */      Mem->StoppedClockTime = 0;      Mem->StaminaReset();      Mem->PlayMode = EXTENDED_TIME;      Mem->SetPlay = FALSE;      Mem->SetMyselfInactive();      if ( Mem->MySide == 'l' )	Mem->KickOffMode = MY_KICK_OFF;      else 	Mem->KickOffMode = THEIR_KICK_OFF;    }    else       my_error("referee t..?");    break;  /* case 'e': break;                                        /* extend */  default: my_error("Referee msg ????");  }}

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