📄 transposition.h
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// transposition.h
#ifndef TRANS_H
#define TRANS_H
// macros
#define TRANS_IS_UPPER(flags) (((flags)&(1 << 0))!=0)
#define TRANS_IS_LOWER(flags) (((flags)&(1 << 1))!=0)
#define TRANS_IS_EXACT(flags) ((flags)==((1 << 0) | (1 << 1)))
struct entry_t
{
uint64 key;
uint16 move;
uint8 depth;
uint8 date_flags;
sint16 value;
uint16 nproc;
};
// types
typedef struct trans trans_t;
// variables
extern trans_t Trans[1];
extern bool trans_endgame;
// functions
extern void trans_parameter();
extern bool trans_is_ok(const trans_t *trans);
extern void trans_init(trans_t *trans);
extern void trans_alloc(trans_t *trans);
extern void trans_free(trans_t *trans);
extern void trans_clear(trans_t *trans);
extern void trans_inc_date(trans_t *trans);
extern void trans_store(trans_t *trans, uint64 key, int move, int depth, int flags, int value);
extern bool trans_retrieve(trans_t *trans, entry_t ** found_entry, uint64 key, int *move, int *depth, int *flags,
int *value);
extern void trans_stats(const trans_t *trans);
#endif // !defined TRANS_H
// end of transposition.h
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