📄 piece.h
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// piece.h
#ifndef PIECE_H
#define PIECE_H
// includes
#include "color.h"
#include "util.h"
// macros
#define PAWN_MAKE(color) (pawn_make[color])
#define PAWN_OPP(pawn) ((pawn)^(((1 << 2) | (1 << 0))^((1 << 3) | (1 << 1))))
#define PIECE_COLOUR(piece) (((piece)&3)-1)
#define PIECE_TYPE(piece) ((piece)&~3)
#define PIECE_IS_PAWN(piece) (((piece)&((1 << 2) | (1 << 3)))!=0)
#define PIECE_IS_KNIGHT(piece) (((piece)&(1 << 4))!=0)
#define PIECE_IS_BISHOP(piece) (((piece)&((1 << 5) | (1 << 6)))==(1 << 5))
#define PIECE_IS_ROOK(piece) (((piece)&((1 << 5) | (1 << 6)))==(1 << 6))
#define PIECE_IS_QUEEN(piece) (((piece)&((1 << 5) | (1 << 6)))==((1 << 5) | (1 << 6)))
#define PIECE_IS_KING(piece) (((piece)&(1 << 7))!=0)
#define PIECE_IS_SLIDER(piece) (((piece)&((1 << 5) | (1 << 6)))!=0)
#define PIECE_TO_12(piece) (piece_to_12[piece])
#define PIECE_ORDER(piece) (piece_order[piece])
#define PAWN_MOVE_INC(color) (pawn_move_inc[color])
#define PIECE_INC(piece) (piece_inc[piece])
// types
typedef int inc_t;
// "constants"
extern const int pawn_make[2];
extern const int PieceFrom12[12];
extern const inc_t pawn_move_inc[2];
extern const inc_t knight_inc[8+1];
extern const inc_t bishop_inc[4+1];
extern const inc_t rook_inc[4+1];
extern const inc_t queen_inc[8+1];
extern const inc_t king_inc[8+1];
// variables
extern int piece_to_12[256];
extern int piece_order[256];
extern const inc_t * piece_inc[256];
// functions
extern void piece_init();
extern bool piece_is_ok(int piece);
extern int piece_from_12(int piece_12);
extern int piece_to_char(int piece);
extern int piece_from_char(int c);
#endif // !defined PIECE_H
// end of piece.h
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