📄 hash.cpp
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// hash.cpp
// includes
#include "hash.h"
#include "random.h"
// variables
uint64 castle_64[16];
// prototypes
static uint64 hash_counter_key(int piece_12, int count);
// functions
// hash_init()
void hash_init()
{
int i;
for ( i = 0; i < 16; i++ )
castle_64[i] = hash_castle_key(i);
}
// hash_key()
uint64 hash_key(const board_t *board)
{
uint64 key;
int color;
const sq_t *ptr;
int sq, piece;
// init
key = 0;
// pieces
for ( color = 0; color < 2; color++ )
{
for ( ptr = &board->piece[color][0]; (sq = *ptr) != 0; ptr++ )
{
piece = board->square[sq];
key ^= hash_piece_key(piece, sq);
}
for ( ptr = &board->pawn[color][0]; (sq = *ptr) != 0; ptr++ )
{
piece = board->square[sq];
key ^= hash_piece_key(piece, sq);
}
}
// castle flags
key ^= hash_castle_key(board->flags);
// en-passant square
sq = board->ep_square;
if(sq != 0)
key ^= hash_ep_key(sq);
// turn
key ^= hash_turn_key(board->turn);
return key;
}
// hash_pawn_key()
uint64 hash_pawn_key(const board_t *board)
{
uint64 key;
int color;
const sq_t *ptr;
int sq, piece;
// init
key = 0;
// pawns
for ( color = 0; color < 2; color++ )
{
for ( ptr = &board->pawn[color][0]; (sq = *ptr) != 0; ptr++ )
{
piece = board->square[sq];
key ^= hash_piece_key(piece, sq);
}
}
return key;
}
// hash_material_key()
uint64 hash_material_key(const board_t *board)
{
uint64 key;
int piece_12, count;
// init
key = 0;
// counters
for ( piece_12 = 0; piece_12 < 12; piece_12++ )
{
count = board->number[piece_12];
key ^= hash_counter_key(piece_12, count);
}
return key;
}
// hash_piece_key()
uint64 hash_piece_key(int piece, int square)
{
return RANDOM_64(0+(PIECE_TO_12(piece)^1)*64+SQUARE_TO_64(square));
}
// hash_castle_key()
uint64 hash_castle_key(int flags)
{
uint64 key;
int i;
key = 0;
for ( i = 0; i < 4; i++ )
{
if((flags &(1 << i)) != 0)
key ^= RANDOM_64(768 + i);
}
return key;
}
// hash_ep_key()
uint64 hash_ep_key(int square)
{
return RANDOM_64(772 + SQUARE_FILE(square) - (0x4));
}
// hash_turn_key()
uint64 hash_turn_key(int color)
{
return (COLOUR_IS_WHITE(color)) ? RANDOM_64(780) : 0;
}
// hash_counter_key()
static uint64 hash_counter_key(int piece_12, int count)
{
uint64 key;
int i, index;
// init
key = 0;
// counter
index = piece_12 * 16;
for ( i = 0; i < count; i++ )
key ^= RANDOM_64(index + i);
return key;
}
// end of hash.cpp
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