move_list.h

来自「超强国际象棋引擎」· C头文件 代码 · 共 51 行

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51
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// move_list.h

#ifndef LIST_H

#define LIST_H

// includes

#include "board.h"

// macros

#define LIST_CLEAR(list)     ((list)->size=0)
#define LIST_ADD(list,mv)    ((list)->move[(list)->size++]=(mv))

#define LIST_IS_EMPTY(list)  ((list)->size==0)
#define LIST_SIZE(list)      ((list)->size)

#define LIST_MOVE(list,pos)  ((list)->move[pos])
#define LIST_VALUE(list,pos) ((list)->value[pos])

// types

struct list_t
    {
    int size;
    uint16 move[256];
    sint16 value[256];
    };

typedef bool (*move_test_t) (int move, board_t * board);

// functions

extern bool list_is_ok(const list_t *list);

extern void list_remove(list_t *list, int pos);

extern void list_copy(list_t *dst, const list_t *src);

extern void list_sort(list_t *list);

extern bool list_contain(const list_t *list, int move);
extern void list_note(list_t *list);

extern void list_filter(list_t *list, board_t *board, move_test_t test, bool keep);

#endif // !defined LIST_H

// end of move_list.h

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