📄 glext.h
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#define GL_QUERY_RESULT 0x8866#define GL_QUERY_RESULT_AVAILABLE 0x8867#define GL_ARRAY_BUFFER 0x8892#define GL_ELEMENT_ARRAY_BUFFER 0x8893#define GL_ARRAY_BUFFER_BINDING 0x8894#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F#define GL_READ_ONLY 0x88B8#define GL_WRITE_ONLY 0x88B9#define GL_READ_WRITE 0x88BA#define GL_BUFFER_ACCESS 0x88BB#define GL_BUFFER_MAPPED 0x88BC#define GL_BUFFER_MAP_POINTER 0x88BD#define GL_STREAM_DRAW 0x88E0#define GL_STREAM_READ 0x88E1#define GL_STREAM_COPY 0x88E2#define GL_STATIC_DRAW 0x88E4#define GL_STATIC_READ 0x88E5#define GL_STATIC_COPY 0x88E6#define GL_DYNAMIC_DRAW 0x88E8#define GL_DYNAMIC_READ 0x88E9#define GL_DYNAMIC_COPY 0x88EA#define GL_SAMPLES_PASSED 0x8914#define GL_FOG_COORD_SOURCE GL_FOG_COORDINATE_SOURCE#define GL_FOG_COORD GL_FOG_COORDINATE#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING#define GL_SRC0_RGB GL_SOURCE0_RGB#define GL_SRC1_RGB GL_SOURCE1_RGB#define GL_SRC2_RGB GL_SOURCE2_RGB#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA#endif#ifndef GL_ARB_multitexture#define GL_TEXTURE0_ARB 0x84C0#define GL_TEXTURE1_ARB 0x84C1#define GL_TEXTURE2_ARB 0x84C2#define GL_TEXTURE3_ARB 0x84C3#define GL_TEXTURE4_ARB 0x84C4#define GL_TEXTURE5_ARB 0x84C5#define GL_TEXTURE6_ARB 0x84C6#define GL_TEXTURE7_ARB 0x84C7#define GL_TEXTURE8_ARB 0x84C8#define GL_TEXTURE9_ARB 0x84C9#define GL_TEXTURE10_ARB 0x84CA#define GL_TEXTURE11_ARB 0x84CB#define GL_TEXTURE12_ARB 0x84CC#define GL_TEXTURE13_ARB 0x84CD#define GL_TEXTURE14_ARB 0x84CE#define GL_TEXTURE15_ARB 0x84CF#define GL_TEXTURE16_ARB 0x84D0#define GL_TEXTURE17_ARB 0x84D1#define GL_TEXTURE18_ARB 0x84D2#define GL_TEXTURE19_ARB 0x84D3#define GL_TEXTURE20_ARB 0x84D4#define GL_TEXTURE21_ARB 0x84D5#define GL_TEXTURE22_ARB 0x84D6#define GL_TEXTURE23_ARB 0x84D7#define GL_TEXTURE24_ARB 0x84D8#define GL_TEXTURE25_ARB 0x84D9#define GL_TEXTURE26_ARB 0x84DA#define GL_TEXTURE27_ARB 0x84DB#define GL_TEXTURE28_ARB 0x84DC#define GL_TEXTURE29_ARB 0x84DD#define GL_TEXTURE30_ARB 0x84DE#define GL_TEXTURE31_ARB 0x84DF#define GL_ACTIVE_TEXTURE_ARB 0x84E0#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2#endif#ifndef GL_ARB_transpose_matrix#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6#endif#ifndef GL_ARB_multisample#define GL_MULTISAMPLE_ARB 0x809D#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F#define GL_SAMPLE_COVERAGE_ARB 0x80A0#define GL_SAMPLE_BUFFERS_ARB 0x80A8#define GL_SAMPLES_ARB 0x80A9#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB#define GL_MULTISAMPLE_BIT_ARB 0x20000000#endif#ifndef GL_ARB_texture_env_add#endif#ifndef GL_ARB_texture_cube_map#define GL_NORMAL_MAP_ARB 0x8511#define GL_REFLECTION_MAP_ARB 0x8512#define GL_TEXTURE_CUBE_MAP_ARB 0x8513#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C#endif#ifndef GL_ARB_texture_compression#define GL_COMPRESSED_ALPHA_ARB 0x84E9#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB#define GL_COMPRESSED_INTENSITY_ARB 0x84EC#define GL_COMPRESSED_RGB_ARB 0x84ED#define GL_COMPRESSED_RGBA_ARB 0x84EE#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0#define GL_TEXTURE_COMPRESSED_ARB 0x86A1#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3#endif#ifndef GL_ARB_texture_border_clamp#define GL_CLAMP_TO_BORDER_ARB 0x812D#endif#ifndef GL_ARB_point_parameters#define GL_POINT_SIZE_MIN_ARB 0x8126#define GL_POINT_SIZE_MAX_ARB 0x8127#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129#endif#ifndef GL_ARB_vertex_blend#define GL_MAX_VERTEX_UNITS_ARB 0x86A4#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6#define GL_VERTEX_BLEND_ARB 0x86A7#define GL_CURRENT_WEIGHT_ARB 0x86A8#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC#define GL_WEIGHT_ARRAY_ARB 0x86AD#define GL_MODELVIEW0_ARB 0x1700#define GL_MODELVIEW1_ARB 0x850A#define GL_MODELVIEW2_ARB 0x8722#define GL_MODELVIEW3_ARB 0x8723#define GL_MODELVIEW4_ARB 0x8724#define GL_MODELVIEW5_ARB 0x8725#define GL_MODELVIEW6_ARB 0x8726#define GL_MODELVIEW7_ARB 0x8727#define GL_MODELVIEW8_ARB 0x8728#define GL_MODELVIEW9_ARB 0x8729#define GL_MODELVIEW10_ARB 0x872A#define GL_MODELVIEW11_ARB 0x872B#define GL_MODELVIEW12_ARB 0x872C#define GL_MODELVIEW13_ARB 0x872D#define GL_MODELVIEW14_ARB 0x872E#define GL_MODELVIEW15_ARB 0x872F#define GL_MODELVIEW16_ARB 0x8730#define GL_MODELVIEW17_ARB 0x8731#define GL_MODELVIEW18_ARB 0x8732#define GL_MODELVIEW19_ARB 0x8733#define GL_MODELVIEW20_ARB 0x8734#define GL_MODELVIEW21_ARB 0x8735#define GL_MODELVIEW22_ARB 0x8736#define GL_MODELVIEW23_ARB 0x8737#define GL_MODELVIEW24_ARB 0x8738#define GL_MODELVIEW25_ARB 0x8739#define GL_MODELVIEW26_ARB 0x873A#define GL_MODELVIEW27_ARB 0x873B#define GL_MODELVIEW28_ARB 0x873C#define GL_MODELVIEW29_ARB 0x873D#define GL_MODELVIEW30_ARB 0x873E#define GL_MODELVIEW31_ARB 0x873F#endif#ifndef GL_ARB_matrix_palette#define GL_MATRIX_PALETTE_ARB 0x8840#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841#define GL_MAX_PALETTE_MATRICES_ARB 0x8842#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849#endif#ifndef GL_ARB_texture_env_combine#define GL_COMBINE_ARB 0x8570#define GL_COMBINE_RGB_ARB 0x8571#define GL_COMBINE_ALPHA_ARB 0x8572#define GL_SOURCE0_RGB_ARB 0x8580#define GL_SOURCE1_RGB_ARB 0x8581#define GL_SOURCE2_RGB_ARB 0x8582#define GL_SOURCE0_ALPHA_ARB 0x8588#define GL_SOURCE1_ALPHA_ARB 0x8589#define GL_SOURCE2_ALPHA_ARB 0x858A#define GL_OPERAND0_RGB_ARB 0x8590#define GL_OPERAND1_RGB_ARB 0x8591#define GL_OPERAND2_RGB_ARB 0x8592#define GL_OPERAND0_ALPHA_ARB 0x8598#define GL_OPERAND1_ALPHA_ARB 0x8599#define GL_OPERAND2_ALPHA_ARB 0x859A#define GL_RGB_SCALE_ARB 0x8573#define GL_ADD_SIGNED_ARB 0x8574#define GL_INTERPOLATE_ARB 0x8575#define GL_SUBTRACT_ARB 0x84E7#define GL_CONSTANT_ARB 0x8576#define GL_PRIMARY_COLOR_ARB 0x8577#define GL_PREVIOUS_ARB 0x8578#endif#ifndef GL_ARB_texture_env_crossbar#endif#ifndef GL_ARB_texture_env_dot3#define GL_DOT3_RGB_ARB 0x86AE#define GL_DOT3_RGBA_ARB 0x86AF#endif#ifndef GL_ARB_texture_mirrored_repeat#define GL_MIRRORED_REPEAT_ARB 0x8370#endif#ifndef GL_ARB_depth_texture#define GL_DEPTH_COMPONENT16_ARB 0x81A5#define GL_DEPTH_COMPONENT24_ARB 0x81A6#define GL_DEPTH_COMPONENT32_ARB 0x81A7#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B#endif#ifndef GL_ARB_shadow#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E#endif#ifndef GL_ARB_shadow_ambient#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF#endif#ifndef GL_ARB_window_pos#endif#ifndef GL_ARB_vertex_program#define GL_COLOR_SUM_ARB 0x8458#define GL_VERTEX_PROGRAM_ARB 0x8620#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626#define GL_PROGRAM_LENGTH_ARB 0x8627#define GL_PROGRAM_STRING_ARB 0x8628#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640#define GL_CURRENT_MATRIX_ARB 0x8641#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B#define GL_PROGRAM_BINDING_ARB 0x8677#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A#define GL_PROGRAM_ERROR_STRING_ARB 0x8874#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875#define GL_PROGRAM_FORMAT_ARB 0x8876#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7#define GL_PROGRAM_PARAMETERS_ARB 0x88A8#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB#define GL_PROGRAM_ATTRIBS_ARB 0x88AC#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7#define GL_MATRIX0_ARB 0x88C0#define GL_MATRIX1_ARB 0x88C1#define GL_MATRIX2_ARB 0x88C2#define GL_MATRIX3_ARB 0x88C3#define GL_MATRIX4_ARB 0x88C4#define GL_MATRIX5_ARB 0x88C5#define GL_MATRIX6_ARB 0x88C6#define GL_MATRIX7_ARB 0x88C7#define GL_MATRIX8_ARB 0x88C8#define GL_MATRIX9_ARB 0x88C9#define GL_MATRIX10_ARB 0x88CA#define GL_MATRIX11_ARB 0x88CB#define GL_MATRIX12_ARB 0x88CC#define GL_MATRIX13_ARB 0x88CD#define GL_MATRIX14_ARB 0x88CE
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