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📄 game.vcproj

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				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="Particles.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="player.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="rocket.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="simpengine.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""
						AssemblerOutput="0"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="sod.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\startupOptions.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\stdafx.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="terrain.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="texture.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"
						UsePrecompiledHeader="3"/>
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				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\tree.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\utils.cpp">
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					Name="Debug|Win32">
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						Name="VCCLCompilerTool"
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			<File
				RelativePath=".\vtrace.cpp">
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					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="winmain.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="world.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"
						UsePrecompiledHeader="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl">
			<File
				RelativePath="audio.h">
			</File>
			<File
				RelativePath="audiosystem.h">
			</File>
			<File
				RelativePath="camera.h">
			</File>
			<File
				RelativePath="enemy.h">
			</File>
			<File
				RelativePath="engine.h">
			</File>
			<File
				RelativePath="entity.h">
			</File>
			<File
				RelativePath="explosion.h">
			</File>
			<File
				RelativePath="gui.h">
			</File>
			<File
				RelativePath="HiResTimer.h">
			</File>
			<File
				RelativePath="InputSystem.h">
			</File>
			<File
				RelativePath="md2.h">
			</File>
			<File
				RelativePath="object.h">
			</File>
			<File
				RelativePath="oglwindow.h">
			</File>
			<File
				RelativePath="ogro.h">
			</File>
			<File
				RelativePath="Particles.h">
			</File>
			<File
				RelativePath="player.h">
			</File>
			<File
				RelativePath="rocket.h">
			</File>
			<File
				RelativePath="simpengine.h">
			</File>
			<File
				RelativePath="sod.h">
			</File>
			<File
				RelativePath=".\stdafx.h">
			</File>
			<File
				RelativePath="terrain.h">
			</File>
			<File
				RelativePath="texture.h">
			</File>
			<File
				RelativePath="tree.h">
			</File>
			<File
				RelativePath=".\types.h">
			</File>
			<File
				RelativePath=".\utils.h">
			</File>
			<File
				RelativePath="vector.h">
			</File>
			<File
				RelativePath=".\vtrace.h">
			</File>
			<File
				RelativePath="world.h">
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
			<File
				RelativePath=".\resources.rc">
			</File>
		</Filter>
		<File
			RelativePath=".\Readme.txt">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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