📄 gui.c
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DigitalBuffer[0] = 0;
DigitalBuffer[1]++;
if ((CurrentState.Freq>=0.2) && (CurrentState.Freq<1000.0))
{
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]] | 0x02;
}
else if ((CurrentState.Freq>=1000.0) && (CurrentState.Freq<4000000.0))
{
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]];
}
else
{
error();
}
}
else if ((DigitalBuffer[0]==9) && (DigitalBuffer[1]==9) && (DigitalBuffer[2]<9))
{
DigitalBuffer[0] = 0;
DigitalBuffer[1] = 0;
DigitalBuffer[2]++;
if ((CurrentState.Freq>=0.2) && (CurrentState.Freq<1000.0))
{
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]] | 0x02;
DispBuffer[2] = LedTable[DigitalBuffer[2]];
}
else if ((CurrentState.Freq>=1000.0) && (CurrentState.Freq<4000000.0))
{
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
}
else
{
error();
}
}
else if ((DigitalBuffer[0]==9) && (DigitalBuffer[1]==9) && (DigitalBuffer[2]==9) && (DigitalBuffer[3]<9))
{
DigitalBuffer[0] = 0;
DigitalBuffer[1] = 0;
DigitalBuffer[2] = 0;
DigitalBuffer[3]++;
if ((CurrentState.Freq>=0.2) && (CurrentState.Freq<1000.0))
{
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]] | 0x02;
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
}
else if ((CurrentState.Freq>=1000.0) && (CurrentState.Freq<4000000.0))
{
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
}
else
{
error();
}
}
else if ((DigitalBuffer[0]==9) && (DigitalBuffer[1]==9) && (DigitalBuffer[2]==9) && (DigitalBuffer[3]==9) && (DigitalBuffer[4]<9))
{
DigitalBuffer[0] = 0;
DigitalBuffer[1] = 0;
DigitalBuffer[2] = 0;
DigitalBuffer[3] = 0;
DigitalBuffer[4]++;
if ((CurrentState.Freq>=0.2) && (CurrentState.Freq<1000000.0))
{
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]] |0x02;
DispMark[2] |= (1 << kLed) | (1 << HzLed);
DispMark[1] &= ~(1 << MLed);
}
else if ((CurrentState.Freq>=1000000.0) && (CurrentState.Freq<4000000.0))
{
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]];
}
else
{
error();
}
}
else if ((DigitalBuffer[0]==9) && (DigitalBuffer[1]==9) && (DigitalBuffer[2]==9) && (DigitalBuffer[3]==9) && (DigitalBuffer[4]==9) && (DigitalBuffer[5]<9))
{
DigitalBuffer[0] = 0;
DigitalBuffer[1] = 0;
DigitalBuffer[2] = 0;
DigitalBuffer[3] = 0;
DigitalBuffer[4] = 0;
DigitalBuffer[5]++;
if ((CurrentState.Freq>=0.2) && (CurrentState.Freq<1000000.0))
{
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]] |0x02;
DispBuffer[5] = LedTable[DigitalBuffer[5]];
}
else if ((CurrentState.Freq>=1000000.0) && (CurrentState.Freq<4000000.0))
{
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]];
DispBuffer[5] = LedTable[DigitalBuffer[5]];
}
else
{
error();
}
}
else if ((DigitalBuffer[0]==9) && (DigitalBuffer[1]==9) && (DigitalBuffer[2]==9) && (DigitalBuffer[3]==9) && (DigitalBuffer[4]==9) && (DigitalBuffer[5]==9) && (DigitalBuffer[6]<9))
{
DigitalBuffer[0] = 0;
DigitalBuffer[1] = 0;
DigitalBuffer[2] = 0;
DigitalBuffer[3] = 0;
DigitalBuffer[4] = 0;
DigitalBuffer[5] = 0;
DigitalBuffer[6]++;
if ((CurrentState.Freq>=0.2) && (CurrentState.Freq<1000000.0))
{
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]] |0x02;
DispBuffer[5] = LedTable[DigitalBuffer[5]];
DispBuffer[6] = LedTable[DigitalBuffer[6]];
}
else if ((CurrentState.Freq>=1000000.0) && (CurrentState.Freq<4000000.0))
{
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]];
DispBuffer[5] = LedTable[DigitalBuffer[5]];
DispBuffer[6] = LedTable[DigitalBuffer[6]];
}
else
{
error();
}
}
else if ((DigitalBuffer[0]==9) && (DigitalBuffer[1]==9) && (DigitalBuffer[2]==9) && (DigitalBuffer[3]==9) && (DigitalBuffer[4]==9) && (DigitalBuffer[5]==9) && (DigitalBuffer[6]==9) && (DigitalBuffer[7])<9)
{
DigitalBuffer[0] = 0;
DigitalBuffer[1] = 0;
DigitalBuffer[2] = 0;
DigitalBuffer[3] = 0;
DigitalBuffer[4] = 0;
DigitalBuffer[5] = 0;
DigitalBuffer[6] = 0;
DigitalBuffer[7]++;
if ((CurrentState.Freq>=0.2) && (CurrentState.Freq<4000000.0))
{
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]];
DispBuffer[5] = LedTable[DigitalBuffer[5]];
DispBuffer[6] = LedTable[DigitalBuffer[6]];
DispBuffer[7] = LedTable[DigitalBuffer[7]] | 0x02;
DispMark[1] |= (1 << MLed);
DispMark[2] |= (1 << HzLed);
DispMark[2] &= ~(1 << kLed);
}
else
{
error();
}
}
else
{
error();
}
CurrentState.Freq += 0.1;
WriteFreq(CurrentState.Freq);
}
else if (EnCoderPoint==1)
{
if (DigitalBuffer[1]<9)
{
DigitalBuffer[1]++;
if ((CurrentState.Freq>0.2) && (CurrentState.Freq<1000.0))
{
DispBuffer[1] = LedTable[DigitalBuffer[1]] |0x02;
}
else if ((CurrentState.Freq>=1000.0) && (CurrentState.Freq<4000000.0))
{
DispBuffer[1] = LedTable[DigitalBuffer[1]];
}
else
{
error();
}
}
else if ((DigitalBuffer[1]==9) && DigitalBuffer[2]<9)
{
DigitalBuffer[2]++;
DigitalBuffer[1]=0;
if ((CurrentState.Freq>0.2) && (CurrentState.Freq<1000.0))
{
DispBuffer[1] = LedTable[DigitalBuffer[1]] |0x02;
DispBuffer[2] = LedTable[DigitalBuffer[2]];
}
else if ((CurrentState.Freq>=1000.0) && (CurrentState.Freq<4000000.0))
{
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
}
else
{
error();
}
}
else if ((DigitalBuffer[1]==9) && (DigitalBuffer[2]==9) && (DigitalBuffer[3]<9))
{
DigitalBuffer[3]++;
DigitalBuffer[2]=0;
DigitalBuffer[1]=0;
if ((CurrentState.Freq>0.2) && (CurrentState.Freq<1000.0))
{
DispBuffer[1] = LedTable[DigitalBuffer[1]] |0x02;
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
}
else if ((CurrentState.Freq>=1000.0) && (CurrentState.Freq<4000000.0))
{
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
}
else
{
error();
}
}
else if ((DigitalBuffer[1]==9) && (DigitalBuffer[2]==9) && (DigitalBuffer[3]==9) && (DigitalBuffer[4]<9))
{
DigitalBuffer[4]++;
DigitalBuffer[3]=0;
DigitalBuffer[2]=0;
DigitalBuffer[1]=0;
if ((CurrentState.Freq>0.2) && (CurrentState.Freq<1000000.0))
{
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]] |0x02;
DispMark[2] |= (1 << kLed) | (1 << HzLed);
DispMark[1] &= ~(1 << MLed);
}
else if ((CurrentState.Freq>=1000000.0) && (CurrentState.Freq<4000000.0))
{
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]];
}
else
{
error();
}
}
else if ((DigitalBuffer[1]==9) && (DigitalBuffer[2]==9) && (DigitalBuffer[3]==9) && (DigitalBuffer[4]==9) && (DigitalBuffer[5]<9))
{
DigitalBuffer[5]++;
DigitalBuffer[4]=0;
DigitalBuffer[3]=0;
DigitalBuffer[2]=0;
DigitalBuffer[1]=0;
if ((CurrentState.Freq>0.2) && (CurrentState.Freq<1000000.0))
{
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]] |0x02;
DispBuffer[5] = LedTable[DigitalBuffer[5]];
DispMark[2] |= (1 << kLed) | (1 << HzLed);
DispMark[1] &= ~(1 << MLed);
}
else if ((CurrentState.Freq>=1000000.0) && (CurrentState.Freq<4000000.0))
{
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]];
DispBuffer[5] = LedTable[DigitalBuffer[5]];
}
else
{
error();
}
}
else if ((DigitalBuffer[1]==9) && (DigitalBuffer[2]==9) && (DigitalBuffer[3]==9) && (DigitalBuffer[4]==9) && (DigitalBuffer[5]==9) && (DigitalBuffer[6]<9))
{
DigitalBuffer[6]++;
DigitalBuffer[5]=0;
DigitalBuffer[4]=0;
DigitalBuffer[3]=0;
DigitalBuffer[2]=0;
DigitalBuffer[1]=0;
if ((CurrentState.Freq>0.2) && (CurrentState.Freq<1000000.0))
{
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