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📄 gui.c

📁 DDS产生程序
💻 C
📖 第 1 页 / 共 5 页
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                  CurrentState.Freq = (DigitalBuffer[0]*1000000.0 + DigitalBuffer[1]*100000.0 + DigitalBuffer[2]*10000.0 + DigitalBuffer[3]*1000.0 + DigitalBuffer[4]*100.0 + DigitalBuffer[5]*10.0);
                  WriteFreq(CurrentState.Freq);
                  DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                  DispBuffer[1] = LedTable[DigitalBuffer[1]];
                  DispBuffer[2] = LedTable[DigitalBuffer[2]];
                  DispBuffer[3] = LedTable[DigitalBuffer[3]];
                  DispBuffer[4] = LedTable[DigitalBuffer[4]];
                  DispBuffer[5] = LedTable[DigitalBuffer[5]];
                  DispBuffer[6] = LedTable[0];
                  DispBuffer[7] = LedTable[0];
                  DispMark[1] |= (1 << MLed);
                  DispMark[2] |= (1 << HzLed);
                  DispMark[2] &= ~(1 << kLed);
            }
            
            else
            {
                  error();
            }
       }
       
       else if (KeyInputPoint == 6)
       {
            if (Dot == 3)
            {
                  CurrentState.Freq = (DigitalBuffer[0]*100000.0 + DigitalBuffer[1]*10000.0 + DigitalBuffer[2]*1000.0 + DigitalBuffer[3]*100.0 + DigitalBuffer[4]*10.0 + DigitalBuffer[5]*1.0 + DigitalBuffer[6]*0.1);
                  WriteFreq(CurrentState.Freq);
                  DispBuffer[0] = LedTable[DigitalBuffer[0]];
                  DispBuffer[1] = LedTable[DigitalBuffer[1]];
                  DispBuffer[2] = LedTable[DigitalBuffer[2]] | 0x02;
                  DispBuffer[3] = LedTable[DigitalBuffer[3]];
                  DispBuffer[4] = LedTable[DigitalBuffer[4]];
                  DispBuffer[5] = LedTable[DigitalBuffer[5]];
                  DispBuffer[6] = LedTable[DigitalBuffer[6]];
                  DispMark[1] &= ~(1 << MLed);
                  DispMark[2] |= (1 << HzLed);
                  DispMark[2] |= (1 << kLed);
            }
            
            else if ((Dot == 4) && (DigitalBuffer[0] < 4))
            {
                  CurrentState.Freq = (DigitalBuffer[0]*1000000.0 + DigitalBuffer[1]*100000.0 + DigitalBuffer[2] * 10000.0 + DigitalBuffer[3] * 1000.0 + DigitalBuffer[4] * 100.0 + DigitalBuffer[5] * 10.0 + DigitalBuffer[6] * 1.0);
                  WriteFreq(CurrentState.Freq);
                  DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                  DispBuffer[1] = LedTable[DigitalBuffer[1]];
                  DispBuffer[2] = LedTable[DigitalBuffer[2]];
                  DispBuffer[3] = LedTable[DigitalBuffer[3]];
                  DispBuffer[4] = LedTable[DigitalBuffer[4]];
                  DispBuffer[5] = LedTable[DigitalBuffer[5]];
                  DispBuffer[6] = LedTable[DigitalBuffer[6]];
                  DispBuffer[7] = LedTable[0];
                  DispMark[1] |= (1 << MLed);
                  DispMark[2] |= (1 << HzLed);
                  DispMark[2] &= ~(1 << kLed);
            }
            
            else
            {
                  error();
            }
       }
       
       else if (KeyInputPoint == 7)
       {
            if ((Dot == 4) && (DigitalBuffer[0] < 4))
            {
                  CurrentState.Freq = (DigitalBuffer[0]*1000000.0 + DigitalBuffer[1]*100000.0 + DigitalBuffer[2]*10000.0 + DigitalBuffer[3]*1000.0 + DigitalBuffer[4]*100.0 + DigitalBuffer[5]*10.0 + DigitalBuffer[6]*1.0 + DigitalBuffer[7]*0.1);
                  WriteFreq(CurrentState.Freq);
                  DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                  DispBuffer[1] = LedTable[DigitalBuffer[1]];
                  DispBuffer[2] = LedTable[DigitalBuffer[2]];
                  DispBuffer[3] = LedTable[DigitalBuffer[3]];
                  DispBuffer[4] = LedTable[DigitalBuffer[4]];
                  DispBuffer[5] = LedTable[DigitalBuffer[5]];
                  DispBuffer[6] = LedTable[DigitalBuffer[6]];
                  DispBuffer[7] = LedTable[DigitalBuffer[7]];
                  DispMark[1] |= (1 << MLed);
                  DispMark[2] |= (1 << HzLed);
                  DispMark[2] &= ~(1 << kLed);
            }
            
            else
            {
                 error();
            }
       }
       
       else
       {
           error();
       }
       UpDataCH451();
      // EnCoderEnable = ENABLE;
       KeyInputPoint = 0;
       Dot = 0;
}

void KeyMHzFun(void)
{
       if (KeyInputPoint == 0)
       {
            if (DigitalBuffer[0] <= 4)
            {
                CurrentState.Freq = (DigitalBuffer[0]*1000000.0);
                WriteFreq(CurrentState.Freq);
                DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                DispBuffer[1] = LedTable[0];
                DispBuffer[2] = LedTable[0];
                DispBuffer[3] = LedTable[0];
                DispBuffer[4] = LedTable[0];
                DispBuffer[5] = LedTable[0];
                DispBuffer[6] = LedTable[0];
                DispBuffer[7] = LedTable[0];
                DispMark[1] |= (1 << MLed);
                DispMark[2] |= (1 << HzLed);
                DispMark[2] &= ~(1 << kLed);
                // UpDataCH451();
            }
            else
            {
                error();
            }
       }
       
       else if (KeyInputPoint == 1)
       {
            if ((DigitalBuffer[0] < 4) && (Dot == 1))
            {
                CurrentState.Freq = (DigitalBuffer[0]*1000000.0 + DigitalBuffer[1]*100000.0);
                WriteFreq(CurrentState.Freq);
                DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                DispBuffer[1] = LedTable[DigitalBuffer[1]];
                DispBuffer[2] = LedTable[0];
                DispBuffer[3] = LedTable[0];
                DispBuffer[4] = LedTable[0];
                DispBuffer[5] = LedTable[0];
                DispBuffer[6] = LedTable[0];
                DispBuffer[7] = LedTable[0];
                DispMark[1] |= (1 << MLed);
                DispMark[2] |= (1 << HzLed);
                DispMark[2] &= ~(1 << kLed);
            }
            
            else
            {
                error();
            }
       }
       
       else if (KeyInputPoint == 2)
       {
            if ((DigitalBuffer[0] < 4) && (Dot == 1))
            {
                CurrentState.Freq = (DigitalBuffer[0]*1000000.0 + DigitalBuffer[1]*100000.0 + DigitalBuffer[2]*10000.0);
                WriteFreq(CurrentState.Freq);
                DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                DispBuffer[1] = LedTable[DigitalBuffer[1]];
                DispBuffer[2] = LedTable[DigitalBuffer[2]];
                DispBuffer[3] = LedTable[0];
                DispBuffer[4] = LedTable[0];
                DispBuffer[5] = LedTable[0];
                DispBuffer[6] = LedTable[0];
                DispBuffer[7] = LedTable[0];
                DispMark[1] |= (1 << MLed);
                DispMark[2] |= (1 << HzLed);
                DispMark[2] &= ~(1 << kLed);
            }
            
            else
            {
                error();
            }
       }
       
       else if (KeyInputPoint == 3)
       {
              if ((DigitalBuffer[0] < 4) && (Dot == 1))
            {
                CurrentState.Freq = (DigitalBuffer[0]*1000000.0 + DigitalBuffer[1]*100000.0 + DigitalBuffer[2]*10000.0 + DigitalBuffer[3]*1000.0);
                WriteFreq(CurrentState.Freq);
                DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                DispBuffer[1] = LedTable[DigitalBuffer[1]];
                DispBuffer[2] = LedTable[DigitalBuffer[2]];
                DispBuffer[3] = LedTable[DigitalBuffer[3]];
                DispBuffer[4] = LedTable[0];
                DispBuffer[5] = LedTable[0];
                DispBuffer[6] = LedTable[0];
                DispBuffer[7] = LedTable[0];
                DispMark[1] |= (1 << MLed);
                DispMark[2] |= (1 << HzLed);
                DispMark[2] &= ~(1 << kLed);
            }
            
            else
            {
                error();
            }
       }
       
       else if (KeyInputPoint == 4)
       {
            if ((DigitalBuffer[0] < 4) && (Dot == 1))
            {
                CurrentState.Freq = (DigitalBuffer[0]*1000000.0 + DigitalBuffer[1]*100000.0 + DigitalBuffer[2]*10000.0 + DigitalBuffer[3]*1000.0 + DigitalBuffer[4]*100.0);
                WriteFreq(CurrentState.Freq);
                DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                DispBuffer[1] = LedTable[DigitalBuffer[1]];
                DispBuffer[2] = LedTable[DigitalBuffer[2]];
                DispBuffer[3] = LedTable[DigitalBuffer[3]];
                DispBuffer[4] = LedTable[DigitalBuffer[4]];
                DispBuffer[5] = LedTable[0];
                DispBuffer[6] = LedTable[0];
                DispBuffer[7] = LedTable[0];
                DispMark[1] |= (1 << MLed);
                DispMark[2] |= (1 << HzLed);
                DispMark[2] &= ~(1 << kLed);
            }
            
            else
            {
                error();
            }
       }
       
       else if (KeyInputPoint == 5)
       {
            if ((DigitalBuffer[0] < 4) && (Dot == 1))
            {
                CurrentState.Freq = (DigitalBuffer[0]*1000000.0 + DigitalBuffer[1]*100000.0 + DigitalBuffer[2]*10000.0 + DigitalBuffer[3]*1000.0 + DigitalBuffer[4]*100.0 + DigitalBuffer[5]*10.0);
                WriteFreq(CurrentState.Freq);
                DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                DispBuffer[1] = LedTable[DigitalBuffer[1]];
                DispBuffer[2] = LedTable[DigitalBuffer[2]];
                DispBuffer[3] = LedTable[DigitalBuffer[3]];
                DispBuffer[4] = LedTable[DigitalBuffer[4]];
                DispBuffer[5] = LedTable[DigitalBuffer[5]];
                DispBuffer[6] = LedTable[0];
                DispBuffer[7] = LedTable[0];
                DispMark[1] |= (1 << MLed);
                DispMark[2] |= (1 << HzLed);
                DispMark[2] &= ~(1 << kLed);
            }
            
            else
            {
                error();
            }
       }
       
       else if (KeyInputPoint == 6)
       {
            if ((DigitalBuffer[0] < 4) && (Dot == 1))
            {
                CurrentState.Freq = (DigitalBuffer[0]*1000000.0 + DigitalBuffer[1]*100000.0 + DigitalBuffer[2]*10000.0 + DigitalBuffer[3]*1000.0 + DigitalBuffer[4]*100.0 + DigitalBuffer[5]*10.0 + DigitalBuffer[6]*1.0);
                WriteFreq(CurrentState.Freq);
                DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                DispBuffer[1] = LedTable[DigitalBuffer[1]];
                DispBuffer[2] = LedTable[DigitalBuffer[2]];
                DispBuffer[3] = LedTable[DigitalBuffer[3]];
                DispBuffer[4] = LedTable[DigitalBuffer[4]];
                DispBuffer[5] = LedTable[DigitalBuffer[5]];
                DispBuffer[6] = LedTable[DigitalBuffer[6]];
                DispBuffer[7] = LedTable[0];
                DispMark[1] |= (1 << MLed);
                DispMark[2] |= (1 << HzLed);
                DispMark[2] &= ~(1 << kLed);
            }
            
            else
            {
                error();
            }
       }
       
       else if (KeyInputPoint == 7)
       {
            if ((DigitalBuffer[0] < 4) && (Dot == 1))
            {
                CurrentState.Freq = (DigitalBuffer[0]*1000000.0 + DigitalBuffer[1]*100000.0 + DigitalBuffer[2]*10000.0 + DigitalBuffer[3]*1000.0 + DigitalBuffer[4]*100.0 + DigitalBuffer[5]*10.0 + DigitalBuffer[6]*1.0 + DigitalBuffer[7]*0.1);
                WriteFreq(CurrentState.Freq);
                DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                DispBuffer[1] = LedTable[DigitalBuffer[1]];
                DispBuffer[2] = LedTable[DigitalBuffer[2]];
                DispBuffer[3] = LedTable[DigitalBuffer[3]];
                DispBuffer[4] = LedTable[DigitalBuffer[4]];
                DispBuffer[5] = LedTable[DigitalBuffer[5]];
                DispBuffer[6] = LedTable[DigitalBuffer[6]];
                DispBuffer[7] = LedTable[DigitalBuffer[7]];
                DispMark[1] |= (1 << MLed);
                DispMark[2] |= (1 << HzLed);
                DispMark[2] &= ~(1 << kLed);
            }
            
            else
            {
                error();
            }
       }
         
       else
       {
           error();
       }
      UpDataCH451();
      //EnCoderEnable = ENABLE;
      KeyInputPoint = 0;
      Dot = 0;
}
void EnCoderFun(void)
{
    
     if (EnCoderEnable == ENABLE)
    {
         if (RountData == CLOCKWISE)
         {
             if (EnCoderPoint==0)
             {
                 if (DigitalBuffer[0]<9)
                 {
                      if (CurrentState.Freq<4000000.0)
                      {
                           DigitalBuffer[0]++;
                           DispBuffer[0] = LedTable[DigitalBuffer[0]];
                      }
                     else
                     {
                           error();
                     }
                 }
                 else if ((DigitalBuffer[0]==9) && (DigitalBuffer[1]<9))
                 {

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