📄 gui.c
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}
else if (KeyInputPoint == 7)
{
if ((DigitalBuffer[0] < 4) && (Dot == 7))
{
CurrentState.Freq = (DigitalBuffer[0]*1000000.0 + DigitalBuffer[1]*100000.0 + DigitalBuffer[2] * 10000.0 + DigitalBuffer[3]*1000.0 + DigitalBuffer[4]*100.0 + DigitalBuffer[5]*10.0 + DigitalBuffer[6]*1.0 + DigitalBuffer[7]*0.1);
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]];
DispBuffer[5] = LedTable[DigitalBuffer[5]];
DispBuffer[6] = LedTable[DigitalBuffer[6]];
DispBuffer[7] = LedTable[DigitalBuffer[7]];
DispMark[1] |= (1 << MLed);
DispMark[2] |= (1 << HzLed);
DispMark[2] &= ~(1 << kLed);
}
else
{
error();
}
}
}
else if (CurrentState.CurrentMode == DUTYMODE)
{
CurrentState.Duty = (DigitalBuffer[0]*10 + DigitalBuffer[1]);
if ((CurrentState.Duty >= 20) && (CurrentState.Duty <= 80))
{
OCR1B = (1232 - (CurrentState.Duty - 20)*8);
}
else
{
error();
}
}
else
{
error();
}
UpDataCH451();
KeyInputPoint = 0;
Dot = 0;
}
void KeykHzFun(void)
{
if (KeyInputPoint == 0)
{
CurrentState.Freq = DigitalBuffer[0]*1000.0;
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
DispBuffer[1] = LedTable[0];
DispBuffer[2] = LedTable[0];
DispBuffer[3] = LedTable[0];
DispBuffer[4] = LedTable[0];
DispMark[1] |= (1 << kLed) | (1 << HzLed);
DispMark[1] &= ~(1 << MLed);
//UpDataCH451();
}
else if (KeyInputPoint == 1)
{
if (Dot == 0)
{
CurrentState.Freq = (DigitalBuffer[0]*10000.0 + DigitalBuffer[1]*1000.0);
//SignalInit();
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]] | 0x02;
DispBuffer[2] = LedTable[0];
DispBuffer[3] = LedTable[0];
DispBuffer[4] = LedTable[0];
DispBuffer[5] = LedTable[0];
DispMark[1] |= (1 << kLed) | (1 << HzLed);
DispMark[1] &= ~(1 << MLed);
// UpDataCH451();
}
else if (Dot == 1)
{
CurrentState.Freq = (DigitalBuffer[0]*1000.0 + DigitalBuffer[1]*100.0);
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[0];
DispBuffer[3] = LedTable[0];
DispBuffer[4] = LedTable[0];
DispMark[1] |= (1 << kLed) | (1 << HzLed);
DispMark[1] &= ~(1 << MLed);
}
else
{
error();
}
}
else if (KeyInputPoint == 2)
{
if (Dot == 0)
{
CurrentState.Freq = (DigitalBuffer[0]*100000.0 + DigitalBuffer[1]*10000.0 + DigitalBuffer[2]*1000.0);
//SignalInit();
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]] | 0x02;
DispBuffer[3] = LedTable[0];
DispBuffer[4] = LedTable[0];
DispBuffer[5] = LedTable[0];
DispBuffer[6] = LedTable[0];
DispMark[2] |= (1 << kLed) | (1 << HzLed);
DispMark[1] &= ~(1 << MLed);
// UpDataCH451();
}
else if (Dot == 1)
{
CurrentState.Freq = (DigitalBuffer[0]*1000.0 + DigitalBuffer[1]*100.0 + DigitalBuffer[2]*10.0);
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[0];
DispBuffer[4] = LedTable[0];
DispMark[2] |= (1 << kLed) | (1 << HzLed);
DispMark[1] &= ~(1 << MLed);
}
else if (Dot == 2)
{
CurrentState.Freq = (DigitalBuffer[0]*10000.0 + DigitalBuffer[1]*1000.0 + DigitalBuffer[2]*100.0);
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]] | 0x02;
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[0];
DispBuffer[4] = LedTable[0];
DispBuffer[5] = LedTable[0];
DispMark[2] |= (1 << kLed) | (1 << HzLed);
DispMark[1] &= ~(1 << MLed);
}
else
{
error();
}
}
else if (KeyInputPoint == 3)
{
if ((DigitalBuffer[0] < 4) && (Dot == 0))
{
CurrentState.Freq = (DigitalBuffer[0]*1000000.0 + DigitalBuffer[1]*100000.0 + DigitalBuffer[2]*10000.0 + DigitalBuffer[3]*1000.0);
//SignalInit();
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[0];
DispBuffer[5] = LedTable[0];
DispBuffer[6] = LedTable[0];
DispBuffer[7] = LedTable[0];
DispMark[1] |= (1 << MLed);
DispMark[2] |= (1 << HzLed);
DispMark[2] &= ~(1 << kLed);
// UpDataCH451();
}
else if (Dot == 1)
{
CurrentState.Freq = (DigitalBuffer[0]*1000.0 + DigitalBuffer[1]*100.0 + DigitalBuffer[2] * 10.0 + DigitalBuffer[3]*1.0);
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[0];
DispMark[1] &= ~(1 << MLed);
DispMark[2] |= (1 << HzLed);
DispMark[2] |= (1 << kLed);
}
else if (Dot == 2)
{
CurrentState.Freq = (DigitalBuffer[0]*10000.0 + DigitalBuffer[1]*1000.0 + DigitalBuffer[2]*100.0 + DigitalBuffer[3]*10.0);
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]] | 0x02;
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[0];
DispBuffer[5] = LedTable[0];
DispMark[1] &= ~(1 << MLed);
DispMark[2] |= (1 << HzLed);
DispMark[2] |= (1 << kLed);
}
else if (Dot == 3)
{
CurrentState.Freq = (DigitalBuffer[0]*100000.0 + DigitalBuffer[1]*10000.0 + DigitalBuffer[2]*1000.0 + DigitalBuffer[3]*100.0);
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]] | 0x02;
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[0];
DispBuffer[5] = LedTable[0];
DispBuffer[6] = LedTable[0];
DispMark[1] &= ~(1 << MLed);
DispMark[2] |= (1 << HzLed);
DispMark[2] |= (1 << kLed);
}
else
{
error();
}
}
else if (KeyInputPoint == 4)
{
if (Dot == 1)
{
CurrentState.Freq = (DigitalBuffer[0]*1000.0 + DigitalBuffer[1]*100.0 + DigitalBuffer[2]*10.0 + DigitalBuffer[3]*1.0 + DigitalBuffer[4]*0.1);
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]];
DispMark[1] &= ~(1 << MLed);
DispMark[2] |= (1 << HzLed);
DispMark[2] |= (1 << kLed);
}
else if (Dot == 2)
{
CurrentState.Freq = (DigitalBuffer[0]*10000.0 + DigitalBuffer[1]*1000.0 + DigitalBuffer[2]*100.0 + DigitalBuffer[3]*10.0 + DigitalBuffer[4]*1.0);
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]] | 0x02;
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]];
DispBuffer[5] = LedTable[0];
DispMark[1] &= ~(1 << MLed);
DispMark[2] |= (1 << HzLed);
DispMark[2] |= (1 << kLed);
}
else if (Dot == 3)
{
CurrentState.Freq = (DigitalBuffer[0] * 100000.0 + DigitalBuffer[1] * 10000.0 + DigitalBuffer[2] * 1000.0 + DigitalBuffer[3] * 100.0 + DigitalBuffer[4] * 10.0);
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]] | 0x02;
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]];
DispBuffer[5] = LedTable[0];
DispBuffer[6] = LedTable[0];
DispMark[1] &= ~(1 << MLed);
DispMark[2] |= (1 << HzLed);
DispMark[2] |= (1 << kLed);
}
else if ((Dot == 4) && (DigitalBuffer[0] < 4))
{
CurrentState.Freq = (DigitalBuffer[0] * 1000000.0 + DigitalBuffer[1] * 100000.0 + DigitalBuffer[2] * 10000.0 + DigitalBuffer[3] * 1000.0);
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[0];
DispBuffer[5] = LedTable[0];
DispBuffer[6] = LedTable[0];
DispBuffer[7] = LedTable[0];
DispMark[1] |= (1 << MLed);
DispMark[2] |= (1 << HzLed);
DispMark[2] &= ~(1 << kLed);
}
else
{
error();
}
}
else if (KeyInputPoint == 5)
{
if (Dot == 2)
{
CurrentState.Freq = (DigitalBuffer[0]*10000.0 + DigitalBuffer[1]*1000.0 + DigitalBuffer[2]*100.0 + DigitalBuffer[3]*10.0 + DigitalBuffer[4]*1.0 + DigitalBuffer[5]*0.1);
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]] | 0x02;
DispBuffer[2] = LedTable[DigitalBuffer[2]];
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]];
DispBuffer[5] = LedTable[DigitalBuffer[5]];
DispMark[1] |= (1 << MLed);
DispMark[2] |= (1 << HzLed);
DispMark[2] &= ~(1 << kLed);
}
else if (Dot == 3)
{
CurrentState.Freq = (DigitalBuffer[0]*100000.0 + DigitalBuffer[1]*10000.0 + DigitalBuffer[2]*1000.0 + DigitalBuffer[3]*100.0 + DigitalBuffer[4]*10.0 + DigitalBuffer[5]*1.0);
WriteFreq(CurrentState.Freq);
DispBuffer[0] = LedTable[DigitalBuffer[0]];
DispBuffer[1] = LedTable[DigitalBuffer[1]];
DispBuffer[2] = LedTable[DigitalBuffer[2]] | 0x02;
DispBuffer[3] = LedTable[DigitalBuffer[3]];
DispBuffer[4] = LedTable[DigitalBuffer[4]];
DispBuffer[5] = LedTable[DigitalBuffer[5]];
DispBuffer[6] = LedTable[0];
DispMark[1] &= ~(1 << MLed);
DispMark[2] |= (1 << HzLed);
DispMark[2] |= (1 << kLed);
}
else if ((Dot == 4) && (DigitalBuffer[0] < 4))
{
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