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📄 gui.c

📁 DDS产生程序
💻 C
📖 第 1 页 / 共 5 页
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           DispBuffer[4] = LedTable[DigitalBuffer[4]] | 0x02; 
     }
     else if (Position == 5)
     {
             DispBuffer[5] = LedTable[DigitalBuffer[5]] | 0x02;
     }
     else if (Position == 6)
     {
             DispBuffer[6] = LedTable[DigitalBuffer[6]] | 0x02;
     }
     else
     {
          error();
     }
     UpDataCH451();
}

void KeyLeftFun(void)
{
      if (KeyInputPoint)
      {
            --KeyInputPoint;
            DispBuffer[KeyInputPoint] = LedTable[10];
            UpDataCH451();
      }
      else
      {
            EnCoderPoint--;
            if (EnCoderPoint == 0)
              {
                  SendCH451(0x0680);
              }
            else if (EnCoderPoint == 1)
              {
                  SendCH451(0x0640);
              }
            else if (EnCoderPoint == 2) 
              {
                  SendCH451(0x0620);
              }
           else if (EnCoderPoint == 3)
              {
                  SendCH451(0x0610);
              }
           else if (EnCoderPoint == 4)
              {
                  SendCH451(0x0608);
              }
           else if (EnCoderPoint == 5)
              {
                 SendCH451(0x0604);
              }
           else if (EnCoderPoint == 6)
              {
                 SendCH451(0x0602);
              }
           else if (EnCoderPoint == 7)
              {
                 SendCH451(0x0601);
              }
           else
              {
                  error();
              }
      }
}

void KeyRightFun(void)
{
     EnCoderPoint++;
     if (EnCoderPoint == 0)
     {
          SendCH451(0x0680);
     }
     else if (EnCoderPoint == 1)
     {
           SendCH451(0x0640);
     }
    else if (EnCoderPoint == 2) 
     {
          SendCH451(0x0620);
     }
     else if (EnCoderPoint == 3)
     {
           SendCH451(0x0610);
     }
     else if (EnCoderPoint == 4)
     {
           SendCH451(0x0608);
     }
     else if (EnCoderPoint == 5)
     {
           SendCH451(0x0604);
     }
     else if (EnCoderPoint == 6)
     {
           SendCH451(0x0602);
     }
     else if (EnCoderPoint == 7)
     {
          SendCH451(0x0601);
     }
     else
     {
          error();
     }
}

void KeyHzFun(void)
{
    if (CurrentState.CurrentMode == CWMODE)
    {
       if (KeyInputPoint == 0)
       {
                 CurrentState.Freq = (DigitalBuffer[0]*1.0);
                 WriteFreq(CurrentState.Freq);
                 DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                 DispBuffer[1] = LedTable[0];
                 DispMark[1] |= (1 << HzLed);
                 DispMark[2] &= ~(1 << kLed);
                 DispMark[1] &= ~(1 << MLed);
       }
       
       else if (KeyInputPoint == 1)
      {
            if (Dot == 0)
            {
                 CurrentState.Freq = (DigitalBuffer[0]*10.0 + DigitalBuffer[1]*1.0) ;
                 WriteFreq(CurrentState.Freq);
                 DispBuffer[0] = LedTable[DigitalBuffer[0]];
                 DispBuffer[1] = LedTable[DigitalBuffer[1]] | 0x02;
                 DispBuffer[2] = LedTable[0];
                 DispMark[2] |= (1 << HzLed);
                 DispMark[2] &= ~(1 << kLed);
                 DispMark[1] &= ~(1 << MLed);
            }
            
            else if (Dot == 1)
            {
                 CurrentState.Freq = (DigitalBuffer[0]*1.0 + DigitalBuffer[1]*0.1);
                 WriteFreq(CurrentState.Freq);
                 DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                 DispBuffer[1] = LedTable[DigitalBuffer[1]];
                 DispMark[1] |= (1 << HzLed);
                 DispMark[2] &= ~(1 << kLed);
                 DispMark[1] &= ~(1 << MLed);
            }
            
            else
            {
                 error();
            }
      }
      
      else if (KeyInputPoint == 2)
      {
           if (Dot == 0)
           { 
                 CurrentState.Freq = (DigitalBuffer[0]*100.0 + DigitalBuffer[1]*10.0 + DigitalBuffer[2]*1.0);
                 WriteFreq(CurrentState.Freq);
                 DispBuffer[0] = LedTable[DigitalBuffer[0]];
                 DispBuffer[1] = LedTable[DigitalBuffer[1]];
                 DispBuffer[2] = LedTable[DigitalBuffer[2]] | 0x02;
                 DispBuffer[3] = LedTable[0];
                 DispMark[2] |= (1 << HzLed);
                 DispMark[2] &= ~(1 << kLed);
                 DispMark[1] &= ~(1 << MLed);
           }
           
           else if (Dot == 2)
           {
                 CurrentState.Freq = (DigitalBuffer[0]*10.0 + DigitalBuffer[1]*1.0 + DigitalBuffer[2]*0.1);
                 WriteFreq(CurrentState.Freq);
                 DispBuffer[0] = LedTable[DigitalBuffer[0]];
                 DispBuffer[1] = LedTable[DigitalBuffer[1]] | 0x02;
                 DispBuffer[2] = LedTable[DigitalBuffer[2]];
                 DispMark[2] |= (1 << HzLed);
                 DispMark[2] &= ~(1 << kLed);
                 DispMark[1] &= ~(1 << MLed);
                //UpDataCH451();
           }
           
           else
           {
                error();
           }
      }
      
      else if (KeyInputPoint == 3)
      {
           if (Dot == 0)
           {
                 CurrentState.Freq = (DigitalBuffer[0]*1000.0 + DigitalBuffer[1]*100.0 + DigitalBuffer[2]*10.0 + DigitalBuffer[3]*1.0);
                 WriteFreq(CurrentState.Freq);
                 DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                 DispBuffer[1] = LedTable[DigitalBuffer[1]];
                 DispBuffer[2] = LedTable[DigitalBuffer[2]];
                 DispBuffer[3] = LedTable[DigitalBuffer[3]];
                 DispBuffer[4] = LedTable[0];
                 DispMark[2] |= (1 << kLed) | (1 << HzLed);
                 DispMark[1] &= ~(1 << MLed);
           }
           
           else if (Dot == 3)
           {
                 CurrentState.Freq = (DigitalBuffer[0]*100.0 + DigitalBuffer[1]*10.0 + DigitalBuffer[2]*1.0 + DigitalBuffer[3]*0.1);
                 WriteFreq(CurrentState.Freq);
                 DispBuffer[0] = LedTable[DigitalBuffer[0]];
                 DispBuffer[1] = LedTable[DigitalBuffer[1]];
                 DispBuffer[2] = LedTable[DigitalBuffer[2]] | 0x02;
                 DispBuffer[3] = LedTable[DigitalBuffer[3]];
                 DispMark[2] |= (1 << HzLed);
                 DispMark[2] &= ~(1 << kLed);
                 DispMark[1] &= ~(1 << MLed);
            // UpDataCH451();
           }
           
           else
           {
                 error();
           }
      }
      
      else if (KeyInputPoint == 4)
      {
           if (Dot == 0)
           {
                 CurrentState.Freq = (DigitalBuffer[0]*10000.0 + DigitalBuffer[1]*1000.0 + DigitalBuffer[2]*100.0 + DigitalBuffer[3]*10.0 + DigitalBuffer[4]*1.0);
                 //SignalInit();
                 WriteFreq(CurrentState.Freq);
                 DispBuffer[0] = LedTable[DigitalBuffer[0]];
                 DispBuffer[1] = LedTable[DigitalBuffer[1]] | 0x02;
                 DispBuffer[2] = LedTable[DigitalBuffer[2]];
                 DispBuffer[3] = LedTable[DigitalBuffer[3]];
                 DispBuffer[4] = LedTable[DigitalBuffer[4]];
                 DispBuffer[5] = LedTable[0];
                 DispMark[2] |= (1 << kLed) | (1 << HzLed);
                 DispMark[1] &= ~(1 << MLed);
           }
           
           else if (Dot == 4)
           {
                 CurrentState.Freq = (DigitalBuffer[0]*1000.0 + DigitalBuffer[1]*100.0 + DigitalBuffer[2]*10.0 + DigitalBuffer[3]*1.0 + DigitalBuffer[4]*0.1);
                 WriteFreq(CurrentState.Freq);
                 DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
                 DispBuffer[1] = LedTable[DigitalBuffer[1]];
                 DispBuffer[2] = LedTable[DigitalBuffer[2]];
                 DispBuffer[3] = LedTable[DigitalBuffer[3]];
                 DispBuffer[4] = LedTable[DigitalBuffer[4]];
                 DispMark[2] |= (1 << kLed) | (1 << HzLed);
                 DispMark[1] &= ~(1 << MLed);
                 
           }
      }
     
      else if (KeyInputPoint == 5)
      {
           if (Dot == 0)
           {
                 CurrentState.Freq = (DigitalBuffer[0]*100000.0 + DigitalBuffer[1]*10000.0 + DigitalBuffer[2]*1000.0 + DigitalBuffer[3]*100.0 + DigitalBuffer[4]*10.0 + DigitalBuffer[5]*1.0);
                 WriteFreq(CurrentState.Freq);
                 DispBuffer[0] = LedTable[DigitalBuffer[0]];
                 DispBuffer[1] = LedTable[DigitalBuffer[1]];
                 DispBuffer[2] = LedTable[DigitalBuffer[2]] | 0x02;
                 DispBuffer[3] = LedTable[DigitalBuffer[3]];
                 DispBuffer[4] = LedTable[DigitalBuffer[4]];
                 DispBuffer[5] = LedTable[DigitalBuffer[5]];
                 DispBuffer[6] = LedTable[0];
                 DispMark[2] |= (1 << kLed) | (1 << HzLed);
                 DispMark[1] &= ~(1 << MLed);
           }
           
           else if (Dot == 5)
           {
                CurrentState.Freq = (DigitalBuffer[0]*10000.0 + DigitalBuffer[1]*1000.0 + DigitalBuffer[2]*100.0 + DigitalBuffer[3]*10.0 + DigitalBuffer[4]*1.0 + DigitalBuffer[5]*0.1);
                 //SignalInit();
                 WriteFreq(CurrentState.Freq);
                 DispBuffer[0] = LedTable[DigitalBuffer[0]];
                 DispBuffer[1] = LedTable[DigitalBuffer[1]] | 0x02;
                 DispBuffer[2] = LedTable[DigitalBuffer[2]];
                 DispBuffer[3] = LedTable[DigitalBuffer[3]];
                 DispBuffer[4] = LedTable[DigitalBuffer[4]];
                 DispBuffer[5] = LedTable[DigitalBuffer[5]];
                 DispMark[2] |= (1 << kLed) | (1 << HzLed);
                 DispMark[1] &= ~(1 << MLed);
           } 
           
           else
           {
                 error();
           }
      }
     
      else if (KeyInputPoint == 6)
      {
           if ((DigitalBuffer[0] < 4) && (Dot == 0))
           {  
               CurrentState.Freq = (DigitalBuffer[0]*1000000.0 + DigitalBuffer[1]*100000.0 + DigitalBuffer[2]*10000.0 + DigitalBuffer[3]*1000.0 + DigitalBuffer[4]*100.0 + DigitalBuffer[5]*10.0 + DigitalBuffer[6]*1.0);
               WriteFreq(CurrentState.Freq);
               DispBuffer[0] = LedTable[DigitalBuffer[0]] | 0x02;
               DispBuffer[1] = LedTable[DigitalBuffer[1]];
               DispBuffer[2] = LedTable[DigitalBuffer[2]];
               DispBuffer[3] = LedTable[DigitalBuffer[3]];
               DispBuffer[4] = LedTable[DigitalBuffer[4]];
               DispBuffer[5] = LedTable[DigitalBuffer[5]];
               DispBuffer[6] = LedTable[DigitalBuffer[6]];
               DispBuffer[7] = LedTable[0];
               DispMark[1] |= (1 << MLed);
               DispMark[2] |= (1 << HzLed);
               DispMark[2] &= ~(1 << kLed);
           }
           
           else if (Dot == 6)
           {
               CurrentState.Freq = (DigitalBuffer[0]*100000.0 + DigitalBuffer[1]*10000.0 + DigitalBuffer[2]*1000.0 + DigitalBuffer[3]*100.0 + DigitalBuffer[4]*10.0 + DigitalBuffer[5]*1.0 + DigitalBuffer[6]*0.1);
               WriteFreq(CurrentState.Freq);
               DispBuffer[0] = LedTable[DigitalBuffer[0]];
               DispBuffer[1] = LedTable[DigitalBuffer[1]];
               DispBuffer[2] = LedTable[DigitalBuffer[2]] | 0x02;
               DispBuffer[3] = LedTable[DigitalBuffer[3]];
               DispBuffer[4] = LedTable[DigitalBuffer[4]];
               DispBuffer[5] = LedTable[DigitalBuffer[5]];
               DispBuffer[6] = LedTable[DigitalBuffer[6]];
               DispMark[2] |= (1 << kLed) | (1 << HzLed);
               DispMark[1] &= ~(1 << MLed);
           }
                
           else
           {
               error();
           }

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