📄 boss.java
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package org.game.simple;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
/**
*
* Copyright 2008
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
* either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*
* @project org.game.simple
* @author xieting
* @version 0.1
*/
abstract class Boss extends Enemy {
protected int powerMax;
public Boss(Battle battle, Image enemyImage) {
super(battle, enemyImage);
}
public abstract void move();
public float getX() {
return x;
}
public float getY() {
return y;
}
public float getWidth() {
return WIDTH;
}
public float getHeight() {
return HEIGHT;
}
public int getPower() {
return power;
}
public Image getImage() {
return img;
}
public void drawPower(Graphics g) {
g.setColor(Color.white);
g.drawRect(200, 20, 150, 15);
g.setColor(Color.green);
g
.fillRect(
201,
21,
(int) ((150D / (double) (float) powerMax) * (double) power) - 1,
14);
}
public int getPowerMax() {
return powerMax;
}
}
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