📄 hero.java
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package org.game.simple;
import java.awt.Image;
/**
*
* Copyright 2008
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
* either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*
* @project org.game.simple
* @author xieting
* @version 0.1
*/
public class Hero extends Role {
protected float vx;
protected float vy;
public Hero(float x, float y, Image tamaImage) {
super(tamaImage);
this.x = x - WIDTH / 2.0F;
this.y = y - HEIGHT / 2.0F;
}
public Hero(float x, float y, float vx, float vy, Image tamaImage) {
super(tamaImage);
this.x = x - WIDTH / 2.0F;
this.y = y - HEIGHT / 2.0F;
this.vx = vx;
this.vy = vy;
}
public void move() {
x += vx;
y += vy;
if (x + WIDTH < 0.0F || x > (float) app.getWidth() || y + HEIGHT < 0.0F
|| y > (float) app.getHeight())
dead();
}
public boolean checkHit(Role chara) {
return false;
}
}
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