📄 moveaimingbullet.java
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package org.game.simple;
/**
*
* Copyright 2008
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
* either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*
* @project org.game.simple
* @author xieting
* @version 0.1
*/
public class MoveAimingBullet extends EnemyShot {
public int t_loon_framework;
private float x_ziki;
private float y_ziki;
private float x_enemy;
private float y_enemy;
private float distance;
private float speed;
public MoveAimingBullet(float x, float y, Battle ziki) {
super(x, y);
speed = 2.0F;
x_ziki = ziki.x;
y_ziki = ziki.y;
x_enemy = x;
y_enemy = y;
//**//--///loonframewrk提供
distance = (float) Math
.sqrt((((double) x_ziki + (double) ziki.WIDTH / 2D) - (double) x_enemy)
* (((double) x_ziki + (double) ziki.WIDTH / 2D) - (double) x_enemy)
+ (double) ((y_ziki - y_enemy) * (y_ziki - y_enemy)));
if (distance != 0.0F) {
vx = (float) (((((double) x_ziki + (double) ziki.WIDTH / 2D) - (double) x_enemy) / (double) distance) * (double) speed);
vy = ((y_ziki - y_enemy) / distance) * speed;
} else {
vx = 0.0F;
vy = speed;
}
}
}
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