📄 enemyc.java
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package org.game.simple;
/**
*
* Copyright 2008
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
* either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*
* @project org.game.simple
* @author xieting
* @version 0.1
*/
public class EnemyC extends Enemy {
private float vx;
private float vy;
public EnemyC(float x, float y, Battle battle, int pattern) {
super(battle, GamePanel.enemyImageC);
vx = 0.0F;
vy = 3F;
this._battle = battle;
this.x = x;
this.y = y;
this.pattern = pattern;
power = 5;
}
public void move() {
if (pattern == 0) {
if (counter < 60) {
x += vx;
y += vy;
} else if (counter > 250) {
x += vx;
y -= vy;
}
} else if (pattern == 1)
if (counter < 60) {
x -= vx;
y += vy;
} else if (counter > 150) {
x += vx;
y -= vy;
}
checkOutOfScreen();
if (tamaIntCount > 0)
tamaIntCount--;
if (tamaIntCount <= 0) {
GamePanel.addList(new SplitBullet(
(int) ((double) x + (double) WIDTH / 2D),
(int) (y + HEIGHT), _battle));
tamaIntCount = 90;
}
counter++;
}
}
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