📄 key.java
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package org.game.simple;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
/**
*
* Copyright 2008
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
* either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*
* @project org.game.simple
* @author xieting
* @version 0.1
*/
public class Key extends KeyAdapter {
static boolean left;
static boolean right;
static boolean up;
static boolean down;
static boolean zkey;
static boolean xkey;
static boolean escape;
static boolean enter;
public Key() {
}
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case 37:
left = true;
break;
case 39:
right = true;
break;
case 38:
up = true;
break;
case 40:
down = true;
break;
case 90:
zkey = true;
break;
case 88:
xkey = true;
break;
case 27:
escape = true;
break;
case 10:
enter = true;
break;
}
}
public void keyReleased(KeyEvent e) {
switch (e.getKeyCode()) {
case 37:
left = false;
break;
case 39:
right = false;
break;
case 38:
up = false;
break;
case 40:
down = false;
break;
case 90:
zkey = false;
break;
case 88:
xkey = false;
break;
case 10:
enter = false;
break;
}
}
}
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