📄 enemy.java
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package org.game.simple;
import java.awt.Image;
/**
*
* Copyright 2008
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
* either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*
* @project org.game.simple
* @author xieting
* @version 0.1
*/
abstract class Enemy extends Role {
protected int tamaIntCount;
protected Battle _battle;
protected int power;
protected int counter;
protected int pattern;
protected float vx;
protected float vy;
protected final int pattern0 = 0;
protected final int pattern1 = 1;
protected final int pattern2 = 2;
protected final int pattern3 = 3;
protected final int pattern4 = 4;
protected final int pattern5 = 5;
protected final int pattern6 = 6;
protected final int pattern7 = 7;
public Enemy(Battle battle, Image enemyImage) {
super(enemyImage);
this._battle = battle;
tamaIntCount = 0;
counter = 0;
}
public abstract void move();
public void checkOutOfScreen() {
if (y - 100F > (float) app.getHeight() || x + WIDTH + 100F < 0.0F
|| x - 100F > (float) app.getWidth()
|| y + HEIGHT + 100F < 0.0F)
dead();
}
protected boolean checkHit(Role chara) {
if ((chara instanceof BattleShot) && super.checkHit(chara)) {
chara.dead();
power--;
if (power <= 0) {
GamePanel.burst = new Burst(x, y);
dead();
}
return true;
} else {
return false;
}
}
}
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