📄 randomnbullet.java
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package org.game.simple;
/**
*
* Copyright 2008
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
* either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*
* @project org.game.simple
* @author xieting
* @version 0.1
*/
public class RandomNBullet extends EnemyShot {
private float vxNWay[];
private float vyNWay[];
private float theta;
private int n;
float vx1;
float vy1;
public RandomNBullet(float x, float y, float vx0, float vy0, Battle ziki) {
super(x, y);
theta = 15F;
n = 12;
vxNWay = new float[n];
vyNWay = new float[n];
float rad_step = (float) (0.017453292519943295D * (double) theta);
float rad = (float) (((double) (-n / 2) + 0.5D) * (double) rad_step);
rad = (float) ((double) rad + 1.0471975511965976D * (Math.random() - 0.5D));
for (int i = 0; i < n;) {
float c = (float) Math.cos(rad);
float s = (float) Math.sin(rad);
vxNWay[i] = vx0 * c - vy0 * s;
vyNWay[i] = vx0 * s + vy0 * c;
GamePanel.addList(new EnemyShot(x, y, vxNWay[i], vyNWay[i]));
i++;
rad += rad_step;
}
vx = vxNWay[0];
vy = vyNWay[0];
}
}
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