📄 role.java
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package org.game.simple;
import java.awt.Graphics;
import java.awt.Image;
/**
*
* Copyright 2008
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
* either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*
* @project org.game.simple
* @author xieting
* @version 0.1
*/
public abstract class Role {
protected static GamePanel app;
protected Image img;
protected float x;
protected float y;
protected float WIDTH;
protected float HEIGHT;
private boolean dead;
protected Role(Image img) {
this.img = img;
WIDTH = img.getWidth(app);
HEIGHT = img.getHeight(app);
dead = false;
}
public boolean isDead() {
return dead;
}
public void dead() {
dead = true;
}
abstract void move();
protected boolean checkHit(Role chara) {
return x > chara.x - WIDTH && x < chara.x + chara.WIDTH
&& y > chara.y - HEIGHT && y < chara.y + chara.HEIGHT;
}
public void draw(Graphics g) {
g.drawImage(img, (int) x, (int) y, app);
}
public void drawBurst(Graphics g) {
g.drawImage(GamePanel.burstImage[0], (int) x, (int) y, app);
}
}
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