📄 bossa.java
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package org.game.simple;
import java.awt.Image;
/**
*
* Copyright 2008
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
* either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*
* @project org.game.simple
* @author xieting
* @version 0.1
*/
public class BossA extends Boss {
public static float vx;
public static float vy;
public BossA(Battle battle) {
super(battle, GamePanel.bossImageA);
this._battle = battle;
x = 50F;
y = -250F;
power = 1000;
powerMax = power;
vx = 1.0F;
vy = 0.0F;
}
public void move() {
if (counter < 150)
y += 2D;
else if (counter >= 150) {
x += vx;
if (x + WIDTH > (float) app.getWidth())
vx = -vx;
if (x < 0.0F)
vx = -vx;
}
checkOutOfScreen();
if (tamaIntCount > 0)
tamaIntCount--;
if (counter % 2000 < 500) {
if (tamaIntCount <= 0 && counter % 2000 > 100) {
GamePanel.addList(new MoveAimingBullet(
(x + WIDTH / 2.0F) - 50F, y + HEIGHT, _battle));
GamePanel.addList(new MoveAimingBullet(x + WIDTH / 2.0F + 50F,
y + HEIGHT, _battle));
GamePanel.addList(new MoveAimingBullet(x + WIDTH / 2.0F, y
+ HEIGHT, _battle));
//**//--///loonframewrk提供
tamaIntCount = 30;
}
} else if (counter % 2000 < 1000) {
if (tamaIntCount <= 0 && counter % 2000 > 600) {
GamePanel.addList(new MoveHomingBullet(x + WIDTH / 2.0F, y
+ HEIGHT, 2.0F, 2.0F, _battle,
GamePanel.HomingBulletImage));
GamePanel.addList(new MoveAimingBullet(x + WIDTH / 2.0F, y
+ HEIGHT, _battle));
tamaIntCount = 60;
}
} else if (counter % 2000 < 1500) {
if (tamaIntCount <= 0 && counter % 2000 > 1100) {
GamePanel.addList(new NBullets(x + WIDTH / 2.0F, y + HEIGHT,
0.0F, 2.0F, _battle));
GamePanel.addList(new MoveAimingBullet(x + WIDTH / 2.0F, y
+ HEIGHT, _battle));
tamaIntCount = 80;
}
} else if (counter % 2000 < 2000 && tamaIntCount <= 0
&& counter % 2000 > 1600) {
GamePanel.addList(new CircleBullets(x + WIDTH / 2.0F, y + HEIGHT,
true));
GamePanel.addList(new MoveAimingBullet(x + WIDTH / 2.0F,
y + HEIGHT, _battle));
tamaIntCount = 50;
}
counter++;
}
protected boolean checkHit(Role chara) {
if ((chara instanceof BattleShot) && x - 20F > chara.x - WIDTH
&& x + 20F < chara.x + chara.WIDTH
&& y - 50F > chara.y - HEIGHT
&& y + 50F < chara.y + chara.HEIGHT) {
chara.dead();
power--;
if (power <= 0) {
dead();
GamePanel.largeBurst = new BigBurst(x, y);
}
return true;
} else {
return false;
}
}
public Image getImage() {
return img;
}
}
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