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📄 ffplay.c

📁 ffmpeg源码分析
💻 C
📖 第 1 页 / 共 5 页
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{    double delta;    if (is->paused) {        delta = 0;    } else {        delta = (av_gettime() - is->video_current_pts_time) / 1000000.0;    }    return is->video_current_pts + delta;}/* get the current external clock value */static double get_external_clock(VideoState *is){    int64_t ti;    ti = av_gettime();    return is->external_clock + ((ti - is->external_clock_time) * 1e-6);}/* get the current master clock value */static double get_master_clock(VideoState *is){    double val;    if (is->av_sync_type == AV_SYNC_VIDEO_MASTER) {        if (is->video_st)            val = get_video_clock(is);        else            val = get_audio_clock(is);    } else if (is->av_sync_type == AV_SYNC_AUDIO_MASTER) {        if (is->audio_st)            val = get_audio_clock(is);        else            val = get_video_clock(is);    } else {        val = get_external_clock(is);    }    return val;}/* seek in the stream */static void stream_seek(VideoState *is, int64_t pos, int rel){    if (!is->seek_req) {        is->seek_pos = pos;        is->seek_flags = rel < 0 ? AVSEEK_FLAG_BACKWARD : 0;        is->seek_req = 1;    }}/* pause or resume the video */static void stream_pause(VideoState *is){    is->paused = !is->paused;    if (is->paused) {        is->video_current_pts = get_video_clock(is);    }}/* called to display each frame */static void video_refresh_timer(void *opaque){    VideoState *is = opaque;    VideoPicture *vp;    double actual_delay, delay, sync_threshold, ref_clock, diff;    SubPicture *sp, *sp2;    if (is->video_st) {        if (is->pictq_size == 0) {            /* if no picture, need to wait */            schedule_refresh(is, 1);        } else {            /* dequeue the picture */            vp = &is->pictq[is->pictq_rindex];            /* update current video pts */            is->video_current_pts = vp->pts;            is->video_current_pts_time = av_gettime();            /* compute nominal delay */            delay = vp->pts - is->frame_last_pts;            if (delay <= 0 || delay >= 1.0) {                /* if incorrect delay, use previous one */                delay = is->frame_last_delay;            }            is->frame_last_delay = delay;            is->frame_last_pts = vp->pts;            /* update delay to follow master synchronisation source */            if (((is->av_sync_type == AV_SYNC_AUDIO_MASTER && is->audio_st) ||                 is->av_sync_type == AV_SYNC_EXTERNAL_CLOCK)) {                /* if video is slave, we try to correct big delays by                   duplicating or deleting a frame */                ref_clock = get_master_clock(is);                diff = vp->pts - ref_clock;                /* skip or repeat frame. We take into account the                   delay to compute the threshold. I still don't know                   if it is the best guess */                sync_threshold = AV_SYNC_THRESHOLD;                if (delay > sync_threshold)                    sync_threshold = delay;                if (fabs(diff) < AV_NOSYNC_THRESHOLD) {                    if (diff <= -sync_threshold)                        delay = 0;                    else if (diff >= sync_threshold)                        delay = 2 * delay;                }            }            is->frame_timer += delay;            /* compute the REAL delay (we need to do that to avoid               long term errors */            actual_delay = is->frame_timer - (av_gettime() / 1000000.0);            if (actual_delay < 0.010) {                /* XXX: should skip picture */                actual_delay = 0.010;            }            /* launch timer for next picture */            schedule_refresh(is, (int)(actual_delay * 1000 + 0.5));#if defined(DEBUG_SYNC)            printf("video: delay=%0.3f actual_delay=%0.3f pts=%0.3f A-V=%f\n",                   delay, actual_delay, vp->pts, -diff);#endif            if(is->subtitle_st) {                if (is->subtitle_stream_changed) {                    SDL_LockMutex(is->subpq_mutex);                    while (is->subpq_size) {                        free_subpicture(&is->subpq[is->subpq_rindex]);                        /* update queue size and signal for next picture */                        if (++is->subpq_rindex == SUBPICTURE_QUEUE_SIZE)                            is->subpq_rindex = 0;                        is->subpq_size--;                    }                    is->subtitle_stream_changed = 0;                    SDL_CondSignal(is->subpq_cond);                    SDL_UnlockMutex(is->subpq_mutex);                } else {                    if (is->subpq_size > 0) {                        sp = &is->subpq[is->subpq_rindex];                        if (is->subpq_size > 1)                            sp2 = &is->subpq[(is->subpq_rindex + 1) % SUBPICTURE_QUEUE_SIZE];                        else                            sp2 = NULL;                        if ((is->video_current_pts > (sp->pts + ((float) sp->sub.end_display_time / 1000)))                                || (sp2 && is->video_current_pts > (sp2->pts + ((float) sp2->sub.start_display_time / 1000))))                        {                            free_subpicture(sp);                            /* update queue size and signal for next picture */                            if (++is->subpq_rindex == SUBPICTURE_QUEUE_SIZE)                                is->subpq_rindex = 0;                            SDL_LockMutex(is->subpq_mutex);                            is->subpq_size--;                            SDL_CondSignal(is->subpq_cond);                            SDL_UnlockMutex(is->subpq_mutex);                        }                    }                }            }            /* display picture */            video_display(is);            /* update queue size and signal for next picture */            if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE)                is->pictq_rindex = 0;            SDL_LockMutex(is->pictq_mutex);            is->pictq_size--;            SDL_CondSignal(is->pictq_cond);            SDL_UnlockMutex(is->pictq_mutex);        }    } else if (is->audio_st) {        /* draw the next audio frame */        schedule_refresh(is, 40);        /* if only audio stream, then display the audio bars (better           than nothing, just to test the implementation */        /* display picture */        video_display(is);    } else {        schedule_refresh(is, 100);    }    if (show_status) {        static int64_t last_time;        int64_t cur_time;        int aqsize, vqsize, sqsize;        double av_diff;        cur_time = av_gettime();        if (!last_time || (cur_time - last_time) >= 500 * 1000) {            aqsize = 0;            vqsize = 0;            sqsize = 0;            if (is->audio_st)                aqsize = is->audioq.size;            if (is->video_st)                vqsize = is->videoq.size;            if (is->subtitle_st)                sqsize = is->subtitleq.size;            av_diff = 0;            if (is->audio_st && is->video_st)                av_diff = get_audio_clock(is) - get_video_clock(is);            printf("%7.2f A-V:%7.3f aq=%5dKB vq=%5dKB sq=%5dB    \r",                   get_master_clock(is), av_diff, aqsize / 1024, vqsize / 1024, sqsize);            fflush(stdout);            last_time = cur_time;        }    }}/* allocate a picture (needs to do that in main thread to avoid   potential locking problems */static void alloc_picture(void *opaque){    VideoState *is = opaque;    VideoPicture *vp;    vp = &is->pictq[is->pictq_windex];    if (vp->bmp)        SDL_FreeYUVOverlay(vp->bmp);#if 0    /* XXX: use generic function */    /* XXX: disable overlay if no hardware acceleration or if RGB format */    switch(is->video_st->codec->pix_fmt) {    case PIX_FMT_YUV420P:    case PIX_FMT_YUV422P:    case PIX_FMT_YUV444P:    case PIX_FMT_YUV422:    case PIX_FMT_YUV410P:    case PIX_FMT_YUV411P:        is_yuv = 1;        break;    default:        is_yuv = 0;        break;    }#endif    vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,                                   is->video_st->codec->height,                                   SDL_YV12_OVERLAY,                                   screen);    vp->width = is->video_st->codec->width;    vp->height = is->video_st->codec->height;    SDL_LockMutex(is->pictq_mutex);    vp->allocated = 1;    SDL_CondSignal(is->pictq_cond);    SDL_UnlockMutex(is->pictq_mutex);}/** * * @param pts the dts of the pkt / pts of the frame and guessed if not known */static int queue_picture(VideoState *is, AVFrame *src_frame, double pts){    VideoPicture *vp;    int dst_pix_fmt;    AVPicture pict;    /* wait until we have space to put a new picture */    SDL_LockMutex(is->pictq_mutex);    while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&           !is->videoq.abort_request) {        SDL_CondWait(is->pictq_cond, is->pictq_mutex);    }    SDL_UnlockMutex(is->pictq_mutex);    if (is->videoq.abort_request)        return -1;    vp = &is->pictq[is->pictq_windex];    /* alloc or resize hardware picture buffer */    if (!vp->bmp ||        vp->width != is->video_st->codec->width ||        vp->height != is->video_st->codec->height) {        SDL_Event event;        vp->allocated = 0;        /* the allocation must be done in the main thread to avoid           locking problems */        event.type = FF_ALLOC_EVENT;        event.user.data1 = is;        SDL_PushEvent(&event);        /* wait until the picture is allocated */        SDL_LockMutex(is->pictq_mutex);        while (!vp->allocated && !is->videoq.abort_request) {            SDL_CondWait(is->pictq_cond, is->pictq_mutex);        }        SDL_UnlockMutex(is->pictq_mutex);        if (is->videoq.abort_request)            return -1;    }    /* if the frame is not skipped, then display it */    if (vp->bmp) {        /* get a pointer on the bitmap */        SDL_LockYUVOverlay (vp->bmp);        dst_pix_fmt = PIX_FMT_YUV420P;        pict.data[0] = vp->bmp->pixels[0];        pict.data[1] = vp->bmp->pixels[2];        pict.data[2] = vp->bmp->pixels[1];        pict.linesize[0] = vp->bmp->pitches[0];        pict.linesize[1] = vp->bmp->pitches[2];        pict.linesize[2] = vp->bmp->pitches[1];        img_convert(&pict, dst_pix_fmt,                    (AVPicture *)src_frame, is->video_st->codec->pix_fmt,                    is->video_st->codec->width, is->video_st->codec->height);        /* update the bitmap content */        SDL_UnlockYUVOverlay(vp->bmp);        vp->pts = pts;        /* now we can update the picture count */        if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE)            is->pictq_windex = 0;        SDL_LockMutex(is->pictq_mutex);        is->pictq_size++;        SDL_UnlockMutex(is->pictq_mutex);    }    return 0;}/** * compute the exact PTS for the picture if it is omitted in the stream * @param pts1 the dts of the pkt / pts of the frame */static int output_picture2(VideoState *is, AVFrame *src_frame, double pts1){    double frame_delay, pts;    pts = pts1;    if (pts != 0) {        /* update video clock with pts, if present */        is->video_clock = pts;    } else {        pts = is->video_clock;    }    /* update video clock for next frame */    frame_delay = av_q2d(is->video_st->codec->time_base);    /* for MPEG2, the frame can be repeated, so we update the       clock accordingly */    frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);    is->video_clock += frame_delay;#if defined(DEBUG_SYNC) && 0    {        int ftype;        if (src_frame->pict_type == FF_B_TYPE)            ftype = 'B';        else if (src_frame->pict_type == FF_I_TYPE)            ftype = 'I';        else            ftype = 'P';        printf("frame_type=%c clock=%0.3f pts=%0.3f\n",               ftype, pts, pts1);    }#endif    return queue_picture(is, src_frame, pts);}static int video_thread(void *arg){    VideoState *is = arg;    AVPacket pkt1, *pkt = &pkt1;    int len1, got_picture;    AVFrame *frame= avcodec_alloc_frame();    double pts;    for(;;) {        while (is->paused && !is->videoq.abort_request) {            SDL_Delay(10);        }        if (packet_queue_get(&is->videoq, pkt, 1) < 0)            break;        /* NOTE: ipts is the PTS of the _first_ picture beginning in           this packet, if any */        pts = 0;        if (pkt->dts != AV_NOPTS_VALUE)            pts = av_q2d(is->video_st->time_base)*pkt->dts;            SDL_LockMutex(is->video_decoder_mutex);            len1 = avcodec_decode_video(is->video_st->codec,                                        frame, &got_picture,                                        pkt->data, pkt->size);            SDL_UnlockMutex(is->video_decoder_mutex);//            if (len1 < 0)//                break;            if (got_picture) {                if (output_picture2(is, frame, pts) < 0)                    goto the_end;            }        av_free_packet(pkt);        if (step)            if (cur_stream)                stream_pause(cur_stream);    } the_end:    av_free(frame);    return 0;}static int subtitle_thread(void *arg){    VideoState *is = arg;    SubPicture *sp;    AVPacket pkt1, *pkt = &pkt1;    int len1, got_subtitle;    double pts;    int i, j;    int r, g, b, y, u, v, a;    for(;;) {        while (is->paused && !is->subtitleq.abort_request) {            SDL_Delay(10);        }        if (packet_queue_get(&is->subtitleq, pkt, 1) < 0)

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