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📄 dsputil_arm_s.s

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@@ ARMv4L optimized DSP utils@ Copyright (c) 2004 AGAWA Koji <i (AT) atty (DOT) jp>@@ This library is free software; you can redistribute it and/or@ modify it under the terms of the GNU Lesser General Public@ License as published by the Free Software Foundation; either@ version 2 of the License, or (at your option) any later version.@@ This library is distributed in the hope that it will be useful,@ but WITHOUT ANY WARRANTY; without even the implied warranty of@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU@ Lesser General Public License for more details.@@ You should have received a copy of the GNU Lesser General Public@ License along with this library; if not, write to the Free Software@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA@.macro  ADJ_ALIGN_QUADWORD_D shift, Rd0, Rd1, Rd2, Rd3, Rn0, Rn1, Rn2, Rn3, Rn4        mov \Rd0, \Rn0, lsr #(\shift * 8)        mov \Rd1, \Rn1, lsr #(\shift * 8)        mov \Rd2, \Rn2, lsr #(\shift * 8)        mov \Rd3, \Rn3, lsr #(\shift * 8)        orr \Rd0, \Rd0, \Rn1, lsl #(32 - \shift * 8)        orr \Rd1, \Rd1, \Rn2, lsl #(32 - \shift * 8)        orr \Rd2, \Rd2, \Rn3, lsl #(32 - \shift * 8)        orr \Rd3, \Rd3, \Rn4, lsl #(32 - \shift * 8).endm.macro  ADJ_ALIGN_DOUBLEWORD shift, R0, R1, R2        mov \R0, \R0, lsr #(\shift * 8)        orr \R0, \R0, \R1, lsl #(32 - \shift * 8)        mov \R1, \R1, lsr #(\shift * 8)        orr \R1, \R1, \R2, lsl #(32 - \shift * 8).endm.macro  ADJ_ALIGN_DOUBLEWORD_D shift, Rdst0, Rdst1, Rsrc0, Rsrc1, Rsrc2        mov \Rdst0, \Rsrc0, lsr #(\shift * 8)        mov \Rdst1, \Rsrc1, lsr #(\shift * 8)        orr \Rdst0, \Rdst0, \Rsrc1, lsl #(32 - (\shift * 8))        orr \Rdst1, \Rdst1, \Rsrc2, lsl #(32 - (\shift * 8)).endm.macro  RND_AVG32 Rd0, Rd1, Rn0, Rn1, Rm0, Rm1, Rmask        @ Rd = (Rn | Rm) - (((Rn ^ Rm) & ~0x01010101) >> 1)        @ Rmask = 0xFEFEFEFE        @ Rn = destroy        eor \Rd0, \Rn0, \Rm0        eor \Rd1, \Rn1, \Rm1        orr \Rn0, \Rn0, \Rm0        orr \Rn1, \Rn1, \Rm1        and \Rd0, \Rd0, \Rmask        and \Rd1, \Rd1, \Rmask        sub \Rd0, \Rn0, \Rd0, lsr #1        sub \Rd1, \Rn1, \Rd1, lsr #1.endm.macro  NO_RND_AVG32 Rd0, Rd1, Rn0, Rn1, Rm0, Rm1, Rmask        @ Rd = (Rn & Rm) - (((Rn ^ Rm) & ~0x01010101) >> 1)        @ Rmask = 0xFEFEFEFE        @ Rn = destroy        eor \Rd0, \Rn0, \Rm0        eor \Rd1, \Rn1, \Rm1        and \Rn0, \Rn0, \Rm0        and \Rn1, \Rn1, \Rm1        and \Rd0, \Rd0, \Rmask        and \Rd1, \Rd1, \Rmask        add \Rd0, \Rn0, \Rd0, lsr #1        add \Rd1, \Rn1, \Rd1, lsr #1.endm@ ----------------------------------------------------------------        .align 8        .global put_pixels16_armput_pixels16_arm:        @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h)        @ block = word aligned, pixles = unaligned        pld [r1]        stmfd sp!, {r4-r11, lr} @ R14 is also called LR        adr r5, 5f        ands r4, r1, #3        bic r1, r1, #3        add r5, r5, r4, lsl #2        ldrne pc, [r5]1:        ldmia r1, {r4-r7}        add r1, r1, r2        stmia r0, {r4-r7}        pld [r1]        subs r3, r3, #1        add r0, r0, r2        bne 1b        ldmfd sp!, {r4-r11, pc}        .align 82:        ldmia r1, {r4-r8}        add r1, r1, r2        ADJ_ALIGN_QUADWORD_D 1, r9, r10, r11, r12, r4, r5, r6, r7, r8        pld [r1]        subs r3, r3, #1        stmia r0, {r9-r12}        add r0, r0, r2        bne 2b        ldmfd sp!, {r4-r11, pc}        .align 83:        ldmia r1, {r4-r8}        add r1, r1, r2        ADJ_ALIGN_QUADWORD_D 2, r9, r10, r11, r12, r4, r5, r6, r7, r8        pld [r1]        subs r3, r3, #1        stmia r0, {r9-r12}        add r0, r0, r2        bne 3b        ldmfd sp!, {r4-r11, pc}        .align 84:        ldmia r1, {r4-r8}        add r1, r1, r2        ADJ_ALIGN_QUADWORD_D 3, r9, r10, r11, r12, r4, r5, r6, r7, r8        pld [r1]        subs r3, r3, #1        stmia r0, {r9-r12}        add r0, r0, r2        bne 4b        ldmfd sp!, {r4-r11,pc}        .align 85:        .word 1b        .word 2b        .word 3b        .word 4b@ ----------------------------------------------------------------        .align 8        .global put_pixels8_armput_pixels8_arm:        @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h)        @ block = word aligned, pixles = unaligned        pld [r1]        stmfd sp!, {r4-r5,lr} @ R14 is also called LR        adr r5, 5f        ands r4, r1, #3        bic r1, r1, #3        add r5, r5, r4, lsl #2        ldrne pc, [r5]1:        ldmia r1, {r4-r5}        add r1, r1, r2        subs r3, r3, #1        pld [r1]        stmia r0, {r4-r5}        add r0, r0, r2        bne 1b        ldmfd sp!, {r4-r5,pc}        .align 82:        ldmia r1, {r4-r5, r12}        add r1, r1, r2        ADJ_ALIGN_DOUBLEWORD 1, r4, r5, r12        pld [r1]        subs r3, r3, #1        stmia r0, {r4-r5}        add r0, r0, r2        bne 2b        ldmfd sp!, {r4-r5,pc}        .align 83:        ldmia r1, {r4-r5, r12}        add r1, r1, r2        ADJ_ALIGN_DOUBLEWORD 2, r4, r5, r12        pld [r1]        subs r3, r3, #1        stmia r0, {r4-r5}        add r0, r0, r2        bne 3b        ldmfd sp!, {r4-r5,pc}        .align 84:        ldmia r1, {r4-r5, r12}        add r1, r1, r2        ADJ_ALIGN_DOUBLEWORD 3, r4, r5, r12        pld [r1]        subs r3, r3, #1        stmia r0, {r4-r5}        add r0, r0, r2        bne 4b        ldmfd sp!, {r4-r5,pc}        .align 85:        .word 1b        .word 2b        .word 3b        .word 4b@ ----------------------------------------------------------------        .align 8        .global put_pixels8_x2_armput_pixels8_x2_arm:        @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h)        @ block = word aligned, pixles = unaligned        pld [r1]        stmfd sp!, {r4-r10,lr} @ R14 is also called LR        adr r5, 5f        ands r4, r1, #3        ldr r12, [r5]        add r5, r5, r4, lsl #2        bic r1, r1, #3        ldrne pc, [r5]1:        ldmia r1, {r4-r5, r10}        add r1, r1, r2        ADJ_ALIGN_DOUBLEWORD_D 1, r6, r7, r4, r5, r10        pld [r1]        RND_AVG32 r8, r9, r4, r5, r6, r7, r12        subs r3, r3, #1        stmia r0, {r8-r9}        add r0, r0, r2        bne 1b        ldmfd sp!, {r4-r10,pc}        .align 82:        ldmia r1, {r4-r5, r10}        add r1, r1, r2        ADJ_ALIGN_DOUBLEWORD_D 1, r6, r7, r4, r5, r10        ADJ_ALIGN_DOUBLEWORD_D 2, r8, r9, r4, r5, r10        pld [r1]        RND_AVG32 r4, r5, r6, r7, r8, r9, r12        subs r3, r3, #1        stmia r0, {r4-r5}        add r0, r0, r2        bne 2b        ldmfd sp!, {r4-r10,pc}        .align 83:        ldmia r1, {r4-r5, r10}        add r1, r1, r2        ADJ_ALIGN_DOUBLEWORD_D 2, r6, r7, r4, r5, r10        ADJ_ALIGN_DOUBLEWORD_D 3, r8, r9, r4, r5, r10        pld [r1]        RND_AVG32 r4, r5, r6, r7, r8, r9, r12        subs r3, r3, #1        stmia r0, {r4-r5}        add r0, r0, r2        bne 3b        ldmfd sp!, {r4-r10,pc}        .align 84:        ldmia r1, {r4-r5, r10}        add r1, r1, r2        ADJ_ALIGN_DOUBLEWORD_D 3, r6, r7, r4, r5, r10        pld [r1]        RND_AVG32 r8, r9, r6, r7, r5, r10, r12        subs r3, r3, #1        stmia r0, {r8-r9}        add r0, r0, r2        bne 4b        ldmfd sp!, {r4-r10,pc} @@ update PC with LR content.        .align 85:        .word 0xFEFEFEFE        .word 2b        .word 3b        .word 4b        .align 8        .global put_no_rnd_pixels8_x2_armput_no_rnd_pixels8_x2_arm:        @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h)        @ block = word aligned, pixles = unaligned        pld [r1]        stmfd sp!, {r4-r10,lr} @ R14 is also called LR        adr r5, 5f        ands r4, r1, #3        ldr r12, [r5]        add r5, r5, r4, lsl #2        bic r1, r1, #3        ldrne pc, [r5]1:        ldmia r1, {r4-r5, r10}        add r1, r1, r2        ADJ_ALIGN_DOUBLEWORD_D 1, r6, r7, r4, r5, r10        pld [r1]        NO_RND_AVG32 r8, r9, r4, r5, r6, r7, r12        subs r3, r3, #1        stmia r0, {r8-r9}        add r0, r0, r2        bne 1b        ldmfd sp!, {r4-r10,pc}        .align 82:        ldmia r1, {r4-r5, r10}        add r1, r1, r2        ADJ_ALIGN_DOUBLEWORD_D 1, r6, r7, r4, r5, r10        ADJ_ALIGN_DOUBLEWORD_D 2, r8, r9, r4, r5, r10        pld [r1]        NO_RND_AVG32 r4, r5, r6, r7, r8, r9, r12        subs r3, r3, #1        stmia r0, {r4-r5}        add r0, r0, r2        bne 2b        ldmfd sp!, {r4-r10,pc}        .align 83:        ldmia r1, {r4-r5, r10}        add r1, r1, r2        ADJ_ALIGN_DOUBLEWORD_D 2, r6, r7, r4, r5, r10        ADJ_ALIGN_DOUBLEWORD_D 3, r8, r9, r4, r5, r10        pld [r1]        NO_RND_AVG32 r4, r5, r6, r7, r8, r9, r12        subs r3, r3, #1        stmia r0, {r4-r5}        add r0, r0, r2        bne 3b        ldmfd sp!, {r4-r10,pc}        .align 84:        ldmia r1, {r4-r5, r10}        add r1, r1, r2        ADJ_ALIGN_DOUBLEWORD_D 3, r6, r7, r4, r5, r10        pld [r1]        NO_RND_AVG32 r8, r9, r6, r7, r5, r10, r12        subs r3, r3, #1        stmia r0, {r8-r9}        add r0, r0, r2        bne 4b        ldmfd sp!, {r4-r10,pc} @@ update PC with LR content.        .align 85:        .word 0xFEFEFEFE        .word 2b        .word 3b        .word 4b@ ----------------------------------------------------------------        .align 8        .global put_pixels8_y2_armput_pixels8_y2_arm:        @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h)        @ block = word aligned, pixles = unaligned        pld [r1]        stmfd sp!, {r4-r11,lr} @ R14 is also called LR        adr r5, 5f        ands r4, r1, #3        mov r3, r3, lsr #1        ldr r12, [r5]        add r5, r5, r4, lsl #2        bic r1, r1, #3

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