📄 dsputil_arm_s.s
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@@ ARMv4L optimized DSP utils@ Copyright (c) 2004 AGAWA Koji <i (AT) atty (DOT) jp>@@ This library is free software; you can redistribute it and/or@ modify it under the terms of the GNU Lesser General Public@ License as published by the Free Software Foundation; either@ version 2 of the License, or (at your option) any later version.@@ This library is distributed in the hope that it will be useful,@ but WITHOUT ANY WARRANTY; without even the implied warranty of@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU@ Lesser General Public License for more details.@@ You should have received a copy of the GNU Lesser General Public@ License along with this library; if not, write to the Free Software@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA@.macro ADJ_ALIGN_QUADWORD_D shift, Rd0, Rd1, Rd2, Rd3, Rn0, Rn1, Rn2, Rn3, Rn4 mov \Rd0, \Rn0, lsr #(\shift * 8) mov \Rd1, \Rn1, lsr #(\shift * 8) mov \Rd2, \Rn2, lsr #(\shift * 8) mov \Rd3, \Rn3, lsr #(\shift * 8) orr \Rd0, \Rd0, \Rn1, lsl #(32 - \shift * 8) orr \Rd1, \Rd1, \Rn2, lsl #(32 - \shift * 8) orr \Rd2, \Rd2, \Rn3, lsl #(32 - \shift * 8) orr \Rd3, \Rd3, \Rn4, lsl #(32 - \shift * 8).endm.macro ADJ_ALIGN_DOUBLEWORD shift, R0, R1, R2 mov \R0, \R0, lsr #(\shift * 8) orr \R0, \R0, \R1, lsl #(32 - \shift * 8) mov \R1, \R1, lsr #(\shift * 8) orr \R1, \R1, \R2, lsl #(32 - \shift * 8).endm.macro ADJ_ALIGN_DOUBLEWORD_D shift, Rdst0, Rdst1, Rsrc0, Rsrc1, Rsrc2 mov \Rdst0, \Rsrc0, lsr #(\shift * 8) mov \Rdst1, \Rsrc1, lsr #(\shift * 8) orr \Rdst0, \Rdst0, \Rsrc1, lsl #(32 - (\shift * 8)) orr \Rdst1, \Rdst1, \Rsrc2, lsl #(32 - (\shift * 8)).endm.macro RND_AVG32 Rd0, Rd1, Rn0, Rn1, Rm0, Rm1, Rmask @ Rd = (Rn | Rm) - (((Rn ^ Rm) & ~0x01010101) >> 1) @ Rmask = 0xFEFEFEFE @ Rn = destroy eor \Rd0, \Rn0, \Rm0 eor \Rd1, \Rn1, \Rm1 orr \Rn0, \Rn0, \Rm0 orr \Rn1, \Rn1, \Rm1 and \Rd0, \Rd0, \Rmask and \Rd1, \Rd1, \Rmask sub \Rd0, \Rn0, \Rd0, lsr #1 sub \Rd1, \Rn1, \Rd1, lsr #1.endm.macro NO_RND_AVG32 Rd0, Rd1, Rn0, Rn1, Rm0, Rm1, Rmask @ Rd = (Rn & Rm) - (((Rn ^ Rm) & ~0x01010101) >> 1) @ Rmask = 0xFEFEFEFE @ Rn = destroy eor \Rd0, \Rn0, \Rm0 eor \Rd1, \Rn1, \Rm1 and \Rn0, \Rn0, \Rm0 and \Rn1, \Rn1, \Rm1 and \Rd0, \Rd0, \Rmask and \Rd1, \Rd1, \Rmask add \Rd0, \Rn0, \Rd0, lsr #1 add \Rd1, \Rn1, \Rd1, lsr #1.endm@ ---------------------------------------------------------------- .align 8 .global put_pixels16_armput_pixels16_arm: @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h) @ block = word aligned, pixles = unaligned pld [r1] stmfd sp!, {r4-r11, lr} @ R14 is also called LR adr r5, 5f ands r4, r1, #3 bic r1, r1, #3 add r5, r5, r4, lsl #2 ldrne pc, [r5]1: ldmia r1, {r4-r7} add r1, r1, r2 stmia r0, {r4-r7} pld [r1] subs r3, r3, #1 add r0, r0, r2 bne 1b ldmfd sp!, {r4-r11, pc} .align 82: ldmia r1, {r4-r8} add r1, r1, r2 ADJ_ALIGN_QUADWORD_D 1, r9, r10, r11, r12, r4, r5, r6, r7, r8 pld [r1] subs r3, r3, #1 stmia r0, {r9-r12} add r0, r0, r2 bne 2b ldmfd sp!, {r4-r11, pc} .align 83: ldmia r1, {r4-r8} add r1, r1, r2 ADJ_ALIGN_QUADWORD_D 2, r9, r10, r11, r12, r4, r5, r6, r7, r8 pld [r1] subs r3, r3, #1 stmia r0, {r9-r12} add r0, r0, r2 bne 3b ldmfd sp!, {r4-r11, pc} .align 84: ldmia r1, {r4-r8} add r1, r1, r2 ADJ_ALIGN_QUADWORD_D 3, r9, r10, r11, r12, r4, r5, r6, r7, r8 pld [r1] subs r3, r3, #1 stmia r0, {r9-r12} add r0, r0, r2 bne 4b ldmfd sp!, {r4-r11,pc} .align 85: .word 1b .word 2b .word 3b .word 4b@ ---------------------------------------------------------------- .align 8 .global put_pixels8_armput_pixels8_arm: @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h) @ block = word aligned, pixles = unaligned pld [r1] stmfd sp!, {r4-r5,lr} @ R14 is also called LR adr r5, 5f ands r4, r1, #3 bic r1, r1, #3 add r5, r5, r4, lsl #2 ldrne pc, [r5]1: ldmia r1, {r4-r5} add r1, r1, r2 subs r3, r3, #1 pld [r1] stmia r0, {r4-r5} add r0, r0, r2 bne 1b ldmfd sp!, {r4-r5,pc} .align 82: ldmia r1, {r4-r5, r12} add r1, r1, r2 ADJ_ALIGN_DOUBLEWORD 1, r4, r5, r12 pld [r1] subs r3, r3, #1 stmia r0, {r4-r5} add r0, r0, r2 bne 2b ldmfd sp!, {r4-r5,pc} .align 83: ldmia r1, {r4-r5, r12} add r1, r1, r2 ADJ_ALIGN_DOUBLEWORD 2, r4, r5, r12 pld [r1] subs r3, r3, #1 stmia r0, {r4-r5} add r0, r0, r2 bne 3b ldmfd sp!, {r4-r5,pc} .align 84: ldmia r1, {r4-r5, r12} add r1, r1, r2 ADJ_ALIGN_DOUBLEWORD 3, r4, r5, r12 pld [r1] subs r3, r3, #1 stmia r0, {r4-r5} add r0, r0, r2 bne 4b ldmfd sp!, {r4-r5,pc} .align 85: .word 1b .word 2b .word 3b .word 4b@ ---------------------------------------------------------------- .align 8 .global put_pixels8_x2_armput_pixels8_x2_arm: @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h) @ block = word aligned, pixles = unaligned pld [r1] stmfd sp!, {r4-r10,lr} @ R14 is also called LR adr r5, 5f ands r4, r1, #3 ldr r12, [r5] add r5, r5, r4, lsl #2 bic r1, r1, #3 ldrne pc, [r5]1: ldmia r1, {r4-r5, r10} add r1, r1, r2 ADJ_ALIGN_DOUBLEWORD_D 1, r6, r7, r4, r5, r10 pld [r1] RND_AVG32 r8, r9, r4, r5, r6, r7, r12 subs r3, r3, #1 stmia r0, {r8-r9} add r0, r0, r2 bne 1b ldmfd sp!, {r4-r10,pc} .align 82: ldmia r1, {r4-r5, r10} add r1, r1, r2 ADJ_ALIGN_DOUBLEWORD_D 1, r6, r7, r4, r5, r10 ADJ_ALIGN_DOUBLEWORD_D 2, r8, r9, r4, r5, r10 pld [r1] RND_AVG32 r4, r5, r6, r7, r8, r9, r12 subs r3, r3, #1 stmia r0, {r4-r5} add r0, r0, r2 bne 2b ldmfd sp!, {r4-r10,pc} .align 83: ldmia r1, {r4-r5, r10} add r1, r1, r2 ADJ_ALIGN_DOUBLEWORD_D 2, r6, r7, r4, r5, r10 ADJ_ALIGN_DOUBLEWORD_D 3, r8, r9, r4, r5, r10 pld [r1] RND_AVG32 r4, r5, r6, r7, r8, r9, r12 subs r3, r3, #1 stmia r0, {r4-r5} add r0, r0, r2 bne 3b ldmfd sp!, {r4-r10,pc} .align 84: ldmia r1, {r4-r5, r10} add r1, r1, r2 ADJ_ALIGN_DOUBLEWORD_D 3, r6, r7, r4, r5, r10 pld [r1] RND_AVG32 r8, r9, r6, r7, r5, r10, r12 subs r3, r3, #1 stmia r0, {r8-r9} add r0, r0, r2 bne 4b ldmfd sp!, {r4-r10,pc} @@ update PC with LR content. .align 85: .word 0xFEFEFEFE .word 2b .word 3b .word 4b .align 8 .global put_no_rnd_pixels8_x2_armput_no_rnd_pixels8_x2_arm: @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h) @ block = word aligned, pixles = unaligned pld [r1] stmfd sp!, {r4-r10,lr} @ R14 is also called LR adr r5, 5f ands r4, r1, #3 ldr r12, [r5] add r5, r5, r4, lsl #2 bic r1, r1, #3 ldrne pc, [r5]1: ldmia r1, {r4-r5, r10} add r1, r1, r2 ADJ_ALIGN_DOUBLEWORD_D 1, r6, r7, r4, r5, r10 pld [r1] NO_RND_AVG32 r8, r9, r4, r5, r6, r7, r12 subs r3, r3, #1 stmia r0, {r8-r9} add r0, r0, r2 bne 1b ldmfd sp!, {r4-r10,pc} .align 82: ldmia r1, {r4-r5, r10} add r1, r1, r2 ADJ_ALIGN_DOUBLEWORD_D 1, r6, r7, r4, r5, r10 ADJ_ALIGN_DOUBLEWORD_D 2, r8, r9, r4, r5, r10 pld [r1] NO_RND_AVG32 r4, r5, r6, r7, r8, r9, r12 subs r3, r3, #1 stmia r0, {r4-r5} add r0, r0, r2 bne 2b ldmfd sp!, {r4-r10,pc} .align 83: ldmia r1, {r4-r5, r10} add r1, r1, r2 ADJ_ALIGN_DOUBLEWORD_D 2, r6, r7, r4, r5, r10 ADJ_ALIGN_DOUBLEWORD_D 3, r8, r9, r4, r5, r10 pld [r1] NO_RND_AVG32 r4, r5, r6, r7, r8, r9, r12 subs r3, r3, #1 stmia r0, {r4-r5} add r0, r0, r2 bne 3b ldmfd sp!, {r4-r10,pc} .align 84: ldmia r1, {r4-r5, r10} add r1, r1, r2 ADJ_ALIGN_DOUBLEWORD_D 3, r6, r7, r4, r5, r10 pld [r1] NO_RND_AVG32 r8, r9, r6, r7, r5, r10, r12 subs r3, r3, #1 stmia r0, {r8-r9} add r0, r0, r2 bne 4b ldmfd sp!, {r4-r10,pc} @@ update PC with LR content. .align 85: .word 0xFEFEFEFE .word 2b .word 3b .word 4b@ ---------------------------------------------------------------- .align 8 .global put_pixels8_y2_armput_pixels8_y2_arm: @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h) @ block = word aligned, pixles = unaligned pld [r1] stmfd sp!, {r4-r11,lr} @ R14 is also called LR adr r5, 5f ands r4, r1, #3 mov r3, r3, lsr #1 ldr r12, [r5] add r5, r5, r4, lsl #2 bic r1, r1, #3
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