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📄 postprocess_altivec_template.c

📁 ffmpeg源码分析
💻 C
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#define OP(i) v_tempBluredAss##i = v_srcAss##i;      OP(0);      OP(1);      OP(2);      OP(3);      OP(4);      OP(5);      OP(6);      OP(7);#undef OP    }  } else {    if (d < maxNoise[0]) {      const vector signed short vsint16_7 = vec_splat_s16(7);      const vector signed short vsint16_4 = vec_splat_s16(4);      const vector unsigned short vuint16_3 = vec_splat_u16(3);#define OP(i)                                                   \      const vector signed short v_temp##i =                     \        vec_mladd(v_tempBluredAss##i,                           \                  vsint16_7, v_srcAss##i);                      \      const vector signed short v_temp2##i =                    \        vec_add(v_temp##i, vsint16_4);                          \      v_tempBluredAss##i = vec_sr(v_temp2##i, vuint16_3)      OP(0);      OP(1);      OP(2);      OP(3);      OP(4);      OP(5);      OP(6);      OP(7);#undef OP    } else {      const vector signed short vsint16_3 = vec_splat_s16(3);      const vector signed short vsint16_2 = vec_splat_s16(2);#define OP(i)                                                   \      const vector signed short v_temp##i =                     \        vec_mladd(v_tempBluredAss##i,                           \                  vsint16_3, v_srcAss##i);                      \      const vector signed short v_temp2##i =                    \        vec_add(v_temp##i, vsint16_2);                          \      v_tempBluredAss##i = vec_sr(v_temp2##i, (vector unsigned short)vsint16_2)      OP(0);      OP(1);      OP(2);      OP(3);      OP(4);      OP(5);      OP(6);      OP(7);#undef OP    }  }  const vector signed char neg1 = vec_splat_s8(-1);  const vector unsigned char permHH = (const vector unsigned char)AVV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,                                                                      0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F);#define PACK_AND_STORE(src, i)                                  \  const vector unsigned char perms##src##i =                    \    vec_lvsr(i * stride, src);                                  \  const vector unsigned char vf##src##i =                       \    vec_packsu(v_tempBluredAss##i, (vector signed short)zero);  \  const vector unsigned char vg##src##i =                       \    vec_perm(vf##src##i, v_##src##A##i, permHH);                \  const vector unsigned char mask##src##i =                     \    vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##src##i); \  const vector unsigned char vg2##src##i =                      \    vec_perm(vg##src##i, vg##src##i, perms##src##i);            \  const vector unsigned char svA##src##i =                      \    vec_sel(v_##src##A1##i, vg2##src##i, mask##src##i);         \  const vector unsigned char svB##src##i =                      \    vec_sel(vg2##src##i, v_##src##A2##i, mask##src##i);         \  vec_st(svA##src##i, i * stride, src);                         \  vec_st(svB##src##i, i * stride + 16, src)  PACK_AND_STORE(src, 0);  PACK_AND_STORE(src, 1);  PACK_AND_STORE(src, 2);  PACK_AND_STORE(src, 3);  PACK_AND_STORE(src, 4);  PACK_AND_STORE(src, 5);  PACK_AND_STORE(src, 6);  PACK_AND_STORE(src, 7);  PACK_AND_STORE(tempBlured, 0);  PACK_AND_STORE(tempBlured, 1);  PACK_AND_STORE(tempBlured, 2);  PACK_AND_STORE(tempBlured, 3);  PACK_AND_STORE(tempBlured, 4);  PACK_AND_STORE(tempBlured, 5);  PACK_AND_STORE(tempBlured, 6);  PACK_AND_STORE(tempBlured, 7);#undef PACK_AND_STORE}static inline void transpose_16x8_char_toPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {  const vector unsigned char zero = vec_splat_u8(0);#define LOAD_DOUBLE_LINE(i, j)                                          \  vector unsigned char perm1##i = vec_lvsl(i * stride, src);            \  vector unsigned char perm2##i = vec_lvsl(j * stride, src);            \  vector unsigned char srcA##i = vec_ld(i * stride, src);               \  vector unsigned char srcB##i = vec_ld(i * stride + 16, src);          \  vector unsigned char srcC##i = vec_ld(j * stride, src);               \  vector unsigned char srcD##i = vec_ld(j * stride+ 16, src);           \  vector unsigned char src##i = vec_perm(srcA##i, srcB##i, perm1##i);   \  vector unsigned char src##j = vec_perm(srcC##i, srcD##i, perm2##i)  LOAD_DOUBLE_LINE(0, 1);  LOAD_DOUBLE_LINE(2, 3);  LOAD_DOUBLE_LINE(4, 5);  LOAD_DOUBLE_LINE(6, 7);#undef LOAD_DOUBLE_LINE  vector unsigned char tempA = vec_mergeh(src0, zero);  vector unsigned char tempB = vec_mergel(src0, zero);  vector unsigned char tempC = vec_mergeh(src1, zero);  vector unsigned char tempD = vec_mergel(src1, zero);  vector unsigned char tempE = vec_mergeh(src2, zero);  vector unsigned char tempF = vec_mergel(src2, zero);  vector unsigned char tempG = vec_mergeh(src3, zero);  vector unsigned char tempH = vec_mergel(src3, zero);  vector unsigned char tempI = vec_mergeh(src4, zero);  vector unsigned char tempJ = vec_mergel(src4, zero);  vector unsigned char tempK = vec_mergeh(src5, zero);  vector unsigned char tempL = vec_mergel(src5, zero);  vector unsigned char tempM = vec_mergeh(src6, zero);  vector unsigned char tempN = vec_mergel(src6, zero);  vector unsigned char tempO = vec_mergeh(src7, zero);  vector unsigned char tempP = vec_mergel(src7, zero);  vector unsigned char temp0 = vec_mergeh(tempA, tempI);  vector unsigned char temp1 = vec_mergel(tempA, tempI);  vector unsigned char temp2 = vec_mergeh(tempB, tempJ);  vector unsigned char temp3 = vec_mergel(tempB, tempJ);  vector unsigned char temp4 = vec_mergeh(tempC, tempK);  vector unsigned char temp5 = vec_mergel(tempC, tempK);  vector unsigned char temp6 = vec_mergeh(tempD, tempL);  vector unsigned char temp7 = vec_mergel(tempD, tempL);  vector unsigned char temp8 = vec_mergeh(tempE, tempM);  vector unsigned char temp9 = vec_mergel(tempE, tempM);  vector unsigned char temp10 = vec_mergeh(tempF, tempN);  vector unsigned char temp11 = vec_mergel(tempF, tempN);  vector unsigned char temp12 = vec_mergeh(tempG, tempO);  vector unsigned char temp13 = vec_mergel(tempG, tempO);  vector unsigned char temp14 = vec_mergeh(tempH, tempP);  vector unsigned char temp15 = vec_mergel(tempH, tempP);  tempA = vec_mergeh(temp0, temp8);  tempB = vec_mergel(temp0, temp8);  tempC = vec_mergeh(temp1, temp9);  tempD = vec_mergel(temp1, temp9);  tempE = vec_mergeh(temp2, temp10);  tempF = vec_mergel(temp2, temp10);  tempG = vec_mergeh(temp3, temp11);  tempH = vec_mergel(temp3, temp11);  tempI = vec_mergeh(temp4, temp12);  tempJ = vec_mergel(temp4, temp12);  tempK = vec_mergeh(temp5, temp13);  tempL = vec_mergel(temp5, temp13);  tempM = vec_mergeh(temp6, temp14);  tempN = vec_mergel(temp6, temp14);  tempO = vec_mergeh(temp7, temp15);  tempP = vec_mergel(temp7, temp15);  temp0 = vec_mergeh(tempA, tempI);  temp1 = vec_mergel(tempA, tempI);  temp2 = vec_mergeh(tempB, tempJ);  temp3 = vec_mergel(tempB, tempJ);  temp4 = vec_mergeh(tempC, tempK);  temp5 = vec_mergel(tempC, tempK);  temp6 = vec_mergeh(tempD, tempL);  temp7 = vec_mergel(tempD, tempL);  temp8 = vec_mergeh(tempE, tempM);  temp9 = vec_mergel(tempE, tempM);  temp10 = vec_mergeh(tempF, tempN);  temp11 = vec_mergel(tempF, tempN);  temp12 = vec_mergeh(tempG, tempO);  temp13 = vec_mergel(tempG, tempO);  temp14 = vec_mergeh(tempH, tempP);  temp15 = vec_mergel(tempH, tempP);  vec_st(temp0, 0, dst);  vec_st(temp1, 16, dst);  vec_st(temp2, 32, dst);  vec_st(temp3, 48, dst);  vec_st(temp4, 64, dst);  vec_st(temp5, 80, dst);  vec_st(temp6, 96, dst);  vec_st(temp7, 112, dst);  vec_st(temp8, 128, dst);  vec_st(temp9, 144, dst);  vec_st(temp10, 160, dst);  vec_st(temp11, 176, dst);  vec_st(temp12, 192, dst);  vec_st(temp13, 208, dst);  vec_st(temp14, 224, dst);  vec_st(temp15, 240, dst);}static inline void transpose_8x16_char_fromPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {  const vector unsigned char zero = vec_splat_u8(0);  const vector unsigned char magic_perm = (const vector unsigned char)    AVV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,        0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F);#define LOAD_DOUBLE_LINE(i, j)                                  \  vector unsigned char src##i = vec_ld(i * 16, src);            \  vector unsigned char src##j = vec_ld(j * 16, src)  LOAD_DOUBLE_LINE(0, 1);  LOAD_DOUBLE_LINE(2, 3);  LOAD_DOUBLE_LINE(4, 5);  LOAD_DOUBLE_LINE(6, 7);  LOAD_DOUBLE_LINE(8, 9);  LOAD_DOUBLE_LINE(10, 11);  LOAD_DOUBLE_LINE(12, 13);  LOAD_DOUBLE_LINE(14, 15);#undef LOAD_DOUBLE_LINE  vector unsigned char tempA = vec_mergeh(src0, src8);  vector unsigned char tempB;  vector unsigned char tempC = vec_mergeh(src1, src9);  vector unsigned char tempD;  vector unsigned char tempE = vec_mergeh(src2, src10);  vector unsigned char tempG = vec_mergeh(src3, src11);  vector unsigned char tempI = vec_mergeh(src4, src12);  vector unsigned char tempJ;  vector unsigned char tempK = vec_mergeh(src5, src13);  vector unsigned char tempL;  vector unsigned char tempM = vec_mergeh(src6, src14);  vector unsigned char tempO = vec_mergeh(src7, src15);  vector unsigned char temp0 = vec_mergeh(tempA, tempI);  vector unsigned char temp1 = vec_mergel(tempA, tempI);  vector unsigned char temp2;  vector unsigned char temp3;  vector unsigned char temp4 = vec_mergeh(tempC, tempK);  vector unsigned char temp5 = vec_mergel(tempC, tempK);  vector unsigned char temp6;  vector unsigned char temp7;  vector unsigned char temp8 = vec_mergeh(tempE, tempM);  vector unsigned char temp9 = vec_mergel(tempE, tempM);  vector unsigned char temp12 = vec_mergeh(tempG, tempO);  vector unsigned char temp13 = vec_mergel(tempG, tempO);  tempA = vec_mergeh(temp0, temp8);  tempB = vec_mergel(temp0, temp8);  tempC = vec_mergeh(temp1, temp9);  tempD = vec_mergel(temp1, temp9);  tempI = vec_mergeh(temp4, temp12);  tempJ = vec_mergel(temp4, temp12);  tempK = vec_mergeh(temp5, temp13);  tempL = vec_mergel(temp5, temp13);  temp0 = vec_mergeh(tempA, tempI);  temp1 = vec_mergel(tempA, tempI);  temp2 = vec_mergeh(tempB, tempJ);  temp3 = vec_mergel(tempB, tempJ);  temp4 = vec_mergeh(tempC, tempK);  temp5 = vec_mergel(tempC, tempK);  temp6 = vec_mergeh(tempD, tempL);  temp7 = vec_mergel(tempD, tempL);  const vector signed char neg1 = vec_splat_s8(-1);#define STORE_DOUBLE_LINE(i, j)                                         \  vector unsigned char dstA##i = vec_ld(i * stride, dst);               \  vector unsigned char dstB##i = vec_ld(i * stride + 16, dst);          \  vector unsigned char dstA##j = vec_ld(j * stride, dst);               \  vector unsigned char dstB##j = vec_ld(j * stride+ 16, dst);           \  vector unsigned char align##i = vec_lvsr(i * stride, dst);            \  vector unsigned char align##j = vec_lvsr(j * stride, dst);            \  vector unsigned char mask##i = vec_perm(zero, (vector unsigned char)neg1, align##i); \  vector unsigned char mask##j = vec_perm(zero, (vector unsigned char)neg1, align##j); \  vector unsigned char dstR##i = vec_perm(temp##i, temp##i, align##i);  \  vector unsigned char dstR##j = vec_perm(temp##j, temp##j, align##j);  \  vector unsigned char dstAF##i = vec_sel(dstA##i, dstR##i, mask##i);   \  vector unsigned char dstBF##i = vec_sel(dstR##i, dstB##i, mask##i);   \  vector unsigned char dstAF##j = vec_sel(dstA##j, dstR##j, mask##j);   \  vector unsigned char dstBF##j = vec_sel(dstR##j, dstB##j, mask##j);   \  vec_st(dstAF##i, i * stride, dst);                                    \  vec_st(dstBF##i, i * stride + 16, dst);                               \  vec_st(dstAF##j, j * stride, dst);                                    \  vec_st(dstBF##j, j * stride + 16, dst)  STORE_DOUBLE_LINE(0,1);  STORE_DOUBLE_LINE(2,3);  STORE_DOUBLE_LINE(4,5);  STORE_DOUBLE_LINE(6,7);}

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