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📄 list.h

📁 fast lua plugin indexing module, can cache lua bytecode functions for c programs. useful for buildin
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#ifndef _LINUX_LIST_H#define _LINUX_LIST_H#include <stddef.h>/** * container_of - cast a member of a structure out to the containing structure * @ptr:	the pointer to the member. * @type:	the type of the container struct this is embedded in. * @member:	the name of the member within the struct. * */#ifndef container_of#define container_of(ptr, type, member) (			\	(type *)( (char *)ptr - offsetof(type,member) ))#endif/* * Simple doubly linked list implementation. * * Some of the internal functions ("__xxx") are useful when * manipulating whole lists rather than single entries, as * sometimes we already know the next/prev entries and we can * generate better code by using them directly rather than * using the generic single-entry routines. */struct list_head {	struct list_head *next, *prev;};#define LIST_HEAD_INIT(name) { &(name), &(name) }#define LIST_HEAD(name) \	struct list_head name = LIST_HEAD_INIT(name)static inline void INIT_LIST_HEAD(struct list_head *list){	list->next = list;	list->prev = list;}/* * Insert a new entry between two known consecutive entries. * * This is only for internal list manipulation where we know * the prev/next entries already! */static inline void __list_add(struct list_head *new,			      struct list_head *prev,			      struct list_head *next){	next->prev = new;	new->next = next;	new->prev = prev;	prev->next = new;}/** * list_add - add a new entry * @new: new entry to be added * @head: list head to add it after * * Insert a new entry after the specified head. * This is good for implementing stacks. */static inline void list_add(struct list_head *new, struct list_head *head){	__list_add(new, head, head->next);}/** * list_add_tail - add a new entry * @new: new entry to be added * @head: list head to add it before * * Insert a new entry before the specified head. * This is useful for implementing queues. */static inline void list_add_tail(struct list_head *new, struct list_head *head){	__list_add(new, head->prev, head);}/* * Delete a list entry by making the prev/next entries * point to each other. * * This is only for internal list manipulation where we know * the prev/next entries already! */static inline void __list_del(struct list_head * prev, struct list_head * next){	next->prev = prev;	prev->next = next;}/** * list_del - deletes entry from list. * @entry: the element to delete from the list. * Note: list_empty() on entry does not return true after this, the entry is * in an undefined state. */static inline void list_del(struct list_head *entry){	__list_del(entry->prev, entry->next);	entry->next = NULL;	entry->prev = NULL;}/** * list_replace - replace old entry by new one * @old : the element to be replaced * @new : the new element to insert * * If @old was empty, it will be overwritten. */static inline void list_replace(struct list_head *old,				struct list_head *new){	new->next = old->next;	new->next->prev = new;	new->prev = old->prev;	new->prev->next = new;}static inline void list_replace_init(struct list_head *old,					struct list_head *new){	list_replace(old, new);	INIT_LIST_HEAD(old);}/** * list_del_init - deletes entry from list and reinitialize it. * @entry: the element to delete from the list. */static inline void list_del_init(struct list_head *entry){	__list_del(entry->prev, entry->next);	INIT_LIST_HEAD(entry);}/** * list_move - delete from one list and add as another's head * @list: the entry to move * @head: the head that will precede our entry */static inline void list_move(struct list_head *list, struct list_head *head){	__list_del(list->prev, list->next);	list_add(list, head);}/** * list_move_tail - delete from one list and add as another's tail * @list: the entry to move * @head: the head that will follow our entry */static inline void list_move_tail(struct list_head *list,				  struct list_head *head){	__list_del(list->prev, list->next);	list_add_tail(list, head);}/** * list_is_last - tests whether @list is the last entry in list @head * @list: the entry to test * @head: the head of the list */static inline int list_is_last(const struct list_head *list,				const struct list_head *head){	return list->next == head;}/** * list_empty - tests whether a list is empty * @head: the list to test. */static inline int list_empty(const struct list_head *head){	return head->next == head;}/** * list_empty_careful - tests whether a list is empty and not being modified * @head: the list to test * * Description: * tests whether a list is empty _and_ checks that no other CPU might be * in the process of modifying either member (next or prev) * * NOTE: using list_empty_careful() without synchronization * can only be safe if the only activity that can happen * to the list entry is list_del_init(). Eg. it cannot be used * if another CPU could re-list_add() it. */static inline int list_empty_careful(const struct list_head *head){	struct list_head *next = head->next;	return (next == head) && (next == head->prev);}static inline void __list_splice(struct list_head *list,				 struct list_head *head){	struct list_head *first = list->next;	struct list_head *last = list->prev;	struct list_head *at = head->next;	first->prev = head;	head->next = first;	last->next = at;	at->prev = last;}/** * list_splice - join two lists * @list: the new list to add. * @head: the place to add it in the first list. */static inline void list_splice(struct list_head *list, struct list_head *head){	if (!list_empty(list))		__list_splice(list, head);}/** * list_splice_init - join two lists and reinitialise the emptied list. * @list: the new list to add. * @head: the place to add it in the first list. * * The list at @list is reinitialised */static inline void list_splice_init(struct list_head *list,				    struct list_head *head){	if (!list_empty(list)) {		__list_splice(list, head);		INIT_LIST_HEAD(list);	}}/** * list_entry - get the struct for this entry * @ptr:	the &struct list_head pointer. * @type:	the type of the struct this is embedded in. * @member:	the name of the list_struct within the struct. */#define list_entry(ptr, type, member) \	container_of(ptr, type, member)/** * list_first_entry - get the first element from a list * @ptr:	the list head to take the element from. * @type:	the type of the struct this is embedded in. * @member:	the name of the list_struct within the struct. * * Note, that list is expected to be not empty. */#define list_first_entry(ptr, type, member) \	list_entry((ptr)->next, type, member)/** * list_for_each	-	iterate over a list * @pos:	the &struct list_head to use as a loop cursor. * @head:	the head for your list. */#define list_for_each(pos, head) \	for (pos = (head)->next; pos != (head); \        	pos = pos->next)/** * __list_for_each	-	iterate over a list * @pos:	the &struct list_head to use as a loop cursor. * @head:	the head for your list. * * This variant differs from list_for_each() in that it's the * simplest possible list iteration code, no prefetching is done. * Use this for code that knows the list to be very short (empty * or 1 entry) most of the time. */#define __list_for_each(pos, head) \	for (pos = (head)->next; pos != (head); pos = pos->next)/** * list_for_each_prev	-	iterate over a list backwards * @pos:	the &struct list_head to use as a loop cursor. * @head:	the head for your list. */#define list_for_each_prev(pos, head) \	for (pos = (head)->prev; pos != (head); \        	pos = pos->prev)/** * list_for_each_safe - iterate over a list safe against removal of list entry

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