📄 engine.h
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#ifndef __ENGINE_H__
#define __ENGINE_H__
// Macros
#define max(a,b) (((a) > (b)) ? (a) : (b))
#define min(a,b) (((a) < (b)) ? (a) : (b))
#define EDIT_SCREEN_X (8 * 80) // 640
#define EDIT_SCREEN_Y (16 * 24) // 384
#define SCREEN_X (EDIT_SCREEN_X + 2 + 16 + 2)
#define SCREEN_Y (EDIT_SCREEN_Y + 2 + 16 + 2)
#define WINDOW_XSIZE (SCREEN_X + 8)
#define WINDOW_YSIZE (SCREEN_Y + 8 + 38)
// The Engine Class
BOOL Engine_OnCreate(HWND hwnd, CREATESTRUCT FAR* lpCreateStruct);
void Engine_OnCommand(HWND hwnd, int id, HWND hwndCtl, UINT codeNotify);
void Engine_OnKey(HWND hwnd, UINT vk, BOOL fDown, int cRepeat, UINT flags);
void Engine_OnPaint(HWND hwnd);
void Engine_OnChar(HWND hwnd,WPARAM wParam);
void EB_Update(void);
// Variables
extern HINSTANCE _hInstance;
extern HWND _hwnd;
extern "C" void EB_Printf(TCHAR *fmt,...);
// Some Procs
BOOL Register(HINSTANCE hInstance);
BOOL Create(HINSTANCE hInstance, int nCmdShow);
LRESULT CALLBACK WndProc(HWND hWindow,
UINT Message, WPARAM wParam, LPARAM lParam);
#endif //__ENGINE_H__
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