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📄 engine.h

📁 PC通过串口、USB与目标板进行通信的工具
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#ifndef __ENGINE_H__
#define __ENGINE_H__

// Macros
#define		max(a,b)		(((a) > (b)) ? (a) : (b))
#define		min(a,b)		(((a) < (b)) ? (a) : (b))

#define		EDIT_SCREEN_X	(8 * 80)		// 640
#define		EDIT_SCREEN_Y	(16 * 24)		// 384
#define		SCREEN_X		(EDIT_SCREEN_X + 2 + 16 + 2)
#define		SCREEN_Y		(EDIT_SCREEN_Y + 2 + 16 + 2)
#define		WINDOW_XSIZE	(SCREEN_X + 8)
#define		WINDOW_YSIZE	(SCREEN_Y + 8 + 38) 

// The Engine Class
BOOL Engine_OnCreate(HWND hwnd, CREATESTRUCT FAR* lpCreateStruct);
void Engine_OnCommand(HWND hwnd, int id, HWND hwndCtl, UINT codeNotify);
void Engine_OnKey(HWND hwnd, UINT vk, BOOL fDown, int cRepeat, UINT flags);
void Engine_OnPaint(HWND hwnd);
void Engine_OnChar(HWND hwnd,WPARAM wParam);
void EB_Update(void);

// Variables
extern HINSTANCE _hInstance;
extern HWND _hwnd;
extern "C" void EB_Printf(TCHAR *fmt,...);

// Some Procs
BOOL Register(HINSTANCE hInstance);
BOOL Create(HINSTANCE hInstance, int nCmdShow);
LRESULT CALLBACK WndProc(HWND hWindow,
          UINT Message, WPARAM wParam, LPARAM lParam);

#endif //__ENGINE_H__

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