📄 egl.h
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#ifndef __egl_h_
#define __egl_h_
/*
** Copyright 2002-2003 Promoters of the Khronos Group (3Dlabs, ARM Ltd.,
** ATI Technologies, Inc., Discreet, Ericsson Mobile, Imagination
** Technologies Group plc, Motorola, Inc., Nokia, Silicon Graphics, Inc.,
** SK Telecom, and Sun Microsystems).
**
** This document is protected by copyright, and contains information
** proprietary to The Khronos Group. Any copying, adaptation, distribution,
** public performance, or public display of this document without the
** express written consent of the copyright holders is strictly prohibited.
** The receipt or possession of this document does not convey any rights to
** reproduce, disclose, or distribute its contents, or to manufacture, use,
** or sell anything that it may describe, in whole or in part.
*/
// BREW
#if defined(AEE_SIMULATOR) || defined(BREW_STATIC_APP) || defined(DYNAMIC_APP)
#include "AEEBitmap.h"
#include "AEEDisp.h"
#endif
#include <GLES/gl.h>
#include <GLES/egltypes.h>
/*
** egltypes.h is platform dependent. It defines:
**
** - EGL types and resources
** - Native types
** - EGL and native handle values
**
** EGL types and resources are to be typedef'ed with appropriate platform
** dependent resource handle types. EGLint must be an integer of at least
** 32-bit.
**
** NativeDisplayType, NativeWindowType and NativePixmapType are to be
** replaced with corresponding types of the native window system in egl.h.
**
** EGL and native handle values must match their types.
**
** Example egltypes.h:
*/
#if 0
#include <sys/types.h>
#include <native_window_system.h>
/*
** Types and resources
*/
typedef int EGLBoolean;
typedef int32_t EGLint;
typedef void *EGLDisplay;
typedef void *EGLConfig;
typedef void *EGLSurface;
typedef void *EGLContext;
/*
** EGL and native handle values
*/
#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)
#define EGL_NO_CONTEXT ((EGLContext)0)
#define EGL_NO_DISPLAY ((EGLDisplay)0)
#define EGL_NO_SURFACE ((EGLSurface)0)
#endif
/*
** Versioning and extensions
*/
#define EGL_VERSION_1_0 1
/*
** Boolean
*/
#define EGL_FALSE 0
#define EGL_TRUE 1
/*
** Errors
*/
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
/* 0x300E - 0x301F reserved for additional errors. */
/*
** Config attributes
*/
#define EGL_BUFFER_SIZE 0x3020
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_LEVEL 0x3029
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
/*#define EGL_PRESERVED_RESOURCES 0x3030*/
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SURFACE_TYPE 0x3033
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
/*
** Config attribute and value
*/
#define EGL_NONE 0x3038
/* 0x3039 - 0x304F reserved for additional config attributes. */
/*
** Config values
*/
#define EGL_DONT_CARE ((EGLint) -1)
#define EGL_PBUFFER_BIT 0x01
#define EGL_PIXMAP_BIT 0x02
#define EGL_WINDOW_BIT 0x04
#define EGL_SLOW_CONFIG 0x3050
#define EGL_NON_CONFORMANT_CONFIG 0x3051
#define EGL_TRANSPARENT_RGB 0x3052
/*
** String names
*/
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_EXTENSIONS 0x3055
/*
** Surface attributes
*/
#define EGL_HEIGHT 0x3056
#define EGL_WIDTH 0x3057
#define EGL_LARGEST_PBUFFER 0x3058
/*
** Current surfaces
*/
#define EGL_DRAW 0x3059
#define EGL_READ 0x305A
/*
** Engines
*/
#define EGL_CORE_NATIVE_ENGINE 0x305B
/* 0x305C-0x3FFFF reserved for future use */
/*
** Functions
*/
#ifdef __cplusplus
extern "C" {
#endif
GL_API EGLint GL_APIENTRY eglGetError (void);
GL_API EGLDisplay GL_APIENTRY eglGetDisplay (NativeDisplayType display);
GL_API EGLBoolean GL_APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
GL_API EGLBoolean GL_APIENTRY eglTerminate (EGLDisplay dpy);
GL_API const char * GL_APIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
GL_API void (* GL_APIENTRY eglGetProcAddress (const char *procname))();
GL_API EGLBoolean GL_APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
GL_API EGLBoolean GL_APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
GL_API EGLBoolean GL_APIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
GL_API EGLSurface GL_APIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
GL_API EGLSurface GL_APIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
GL_API EGLSurface GL_APIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
GL_API EGLBoolean GL_APIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
GL_API EGLBoolean GL_APIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
GL_API EGLContext GL_APIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
GL_API EGLBoolean GL_APIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
GL_API EGLBoolean GL_APIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
GL_API EGLContext GL_APIENTRY eglGetCurrentContext (void);
GL_API EGLSurface GL_APIENTRY eglGetCurrentSurface (EGLint readdraw);
GL_API EGLDisplay GL_APIENTRY eglGetCurrentDisplay (void);
GL_API EGLBoolean GL_APIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
GL_API EGLBoolean GL_APIENTRY eglWaitGL (void);
GL_API EGLBoolean GL_APIENTRY eglWaitNative (EGLint engine);
GL_API EGLBoolean GL_APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw);
GL_API EGLBoolean GL_APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
#ifdef __cplusplus
}
#endif
#endif /* ___egl_h_ */
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