📄 waitdialog.cpp
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#include "oandxcontroller.h"
CWaitDialog::CWaitDialog(const TDesC& aBodyText)
/**
Record text to display in dialog.
@param aBodyText Text to display in wait dialog label.
The caller must maintain this text for the dialog's
lifetime.
*/
: iBodyText(aBodyText)
{
// empty.
}
void CWaitDialog::PreLayoutDynInitL()
/**
Override CEikDialog by setting the label text to that
which was supplied to the constructor.
*/
{
CEikLabel* plb = static_cast<CEikLabel*>(Control(EWaitDlgCtIdLabel));
plb->SetTextL(iBodyText);
}
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