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  </tr>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Pikeman-Jumping Crash:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">  1 Hit, looks like
      PTplanner add the spec AR lvl/x bonus                          of a Weapon to the %wAR bonus. PTCalc don't.</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Pikeman-Expansion:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">      1
      Hit</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Pikeman-Venom Spear:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">I
      THINK the dmg get added every sec to a poisoned monster.                          for level 1: 5*(15-18) ?
      I never played a tier3 pike :-/<br>
                          Total L1: 3*(5*(15-18)) because we have 3 Spears ?</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Pikeman-Char. Strike:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">PTplanner
      give a strange result for the max AP here. I don't know how Griedus get this numbers,
      I really played                          with a hand-calculator but IMO the PTCalc result is ok.                          If
      I missed something please tell me.&nbsp;</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Mechanic Bomb:</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">    1 hit</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Physical Abs.:</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">    if you enable PA, PTCalc always add the highest possible
      bonus to your final abs. <u> For example</u>: you have level 10 PA and enable it -> +13 abs 1h/2h. not 7, 10 or what ever.</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Great Smash:&nbsp;</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">      1 Hit</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Automation:</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">&nbsp;the Dot with this skill is wrong because
      I don't know how
                          many hits/min a speed 9/10 weapon do.</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Metal Armor:</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">      skill bonus def add to abs ? for now, no</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Grand Smash:</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">      2 Hits</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Spark Shield:</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">     skill bonus def add to abs ? for now, no.
      Work even with NS shields ? for now, yes. Mechanic type monster bonus?</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Metal Golem:&nbsp;</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">      PristonFan say Golem HP = Golem Hp + (Player Hp x 2).
      but what is "player HP" ? Health Points aka Stat points ?<br>
                          Hit Points 1hand / 2hand ?
                          if Hit points, count the HP value in the moment you cast it?
                          oh well... for now I take the 1hand Hit points for the calculation.
      I set the golem to 22 hits / minute, like the falcons simply because I don't know how often he hit.&nbsp;</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Atalanta - Windy:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">	  Atk-Rtg boost based on what ? tAR ? wAR ? for now wAR.</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Atalanta - Soul Sucker:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">PTplanner
      say it add X percent OF your HP to your HP but IMO it
			  suck x percent from enemy. I wait for a comment.&nbsp;</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Atalanta - Fire Jav:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">PTplanner
      say its no Bonus, its fixed AP, PristonFan say its a bonus. for now I calc it as Bonus dmg, 1 hit</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Atalanta - Split Jav:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">   2 Hits</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Atalanta - Extreme R.:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">3
      Hits, Force Orb Bonus?</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Atalanta - Frost Jav:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">   skill can be used with ToV/HoV ? for now, yes</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Knight-Sword Blast:&nbsp;</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">     1 Hit</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Knight-Double Crash:</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">2 Hits</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Knight-Brandish:</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">&nbsp;1 Hit</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Knight-Drastic Spirit:&nbsp;</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">  Skill Def dun add to Abs (at least pre-t4)</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Knight-Grand Cross:</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">2 Hits</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Knight-Sword of J.&nbsp;</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">      1 Hit</font></td>
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    <td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Knight-God's Bless:</font></td>
    <td width="79%" valign="top"><font face="MS Sans Serif" size="2">     Dmg add to all weapon types or just swords ?</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Fire Bolt:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">     1 Hit</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Fire Ball:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">     1 Hit</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Watornado:&nbsp;</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">     1 Hit</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Enchant Weap:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">  If you enable this skill, PTCalc always add the Ice
      Bonus to your dmg. In game, its random anyway...</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Death Ray:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">1 Hit</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Spirit Elem.:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">I'm not really sure when the bonus get added. before
                          or after the weapon bonus is added ? for now, after&nbsp;</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Diastrophism:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">  2 hits</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Dancing Sword:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> DS get spirit elemental bonus ? for now,
      I dun add it.
                          PTCalc always use the 1h ice dmg for the Dot field.</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Fire Wave:&nbsp;</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">     2 Hits</font></td>
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    <td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Meteorite:</font></td>
    <td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">3 Hits</font></td>
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</table>
<p><font face="Microsoft Sans Serif">&nbsp;</font></p>

<p align="center">Copyright (c) 2005 by Marko Reiner</p>

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