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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Pikeman-Jumping Crash:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> 1 Hit, looks like
PTplanner add the spec AR lvl/x bonus of a Weapon to the %wAR bonus. PTCalc don't.</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Pikeman-Expansion:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> 1
Hit</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Pikeman-Venom Spear:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">I
THINK the dmg get added every sec to a poisoned monster. for level 1: 5*(15-18) ?
I never played a tier3 pike :-/<br>
Total L1: 3*(5*(15-18)) because we have 3 Spears ?</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Pikeman-Char. Strike:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">PTplanner
give a strange result for the max AP here. I don't know how Griedus get this numbers,
I really played with a hand-calculator but IMO the PTCalc result is ok. If
I missed something please tell me. </font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Mechanic Bomb:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> 1 hit</font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Physical Abs.:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> if you enable PA, PTCalc always add the highest possible
bonus to your final abs. <u> For example</u>: you have level 10 PA and enable it -> +13 abs 1h/2h. not 7, 10 or what ever.</font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Great Smash: </font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> 1 Hit</font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Automation:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> the Dot with this skill is wrong because
I don't know how
many hits/min a speed 9/10 weapon do.</font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Metal Armor:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> skill bonus def add to abs ? for now, no</font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Grand Smash:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> 2 Hits</font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Spark Shield:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> skill bonus def add to abs ? for now, no.
Work even with NS shields ? for now, yes. Mechanic type monster bonus?</font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Mecha-Metal Golem: </font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> PristonFan say Golem HP = Golem Hp + (Player Hp x 2).
but what is "player HP" ? Health Points aka Stat points ?<br>
Hit Points 1hand / 2hand ?
if Hit points, count the HP value in the moment you cast it?
oh well... for now I take the 1hand Hit points for the calculation.
I set the golem to 22 hits / minute, like the falcons simply because I don't know how often he hit. </font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Atalanta - Windy:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> Atk-Rtg boost based on what ? tAR ? wAR ? for now wAR.</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Atalanta - Soul Sucker:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">PTplanner
say it add X percent OF your HP to your HP but IMO it
suck x percent from enemy. I wait for a comment. </font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Atalanta - Fire Jav:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">PTplanner
say its no Bonus, its fixed AP, PristonFan say its a bonus. for now I calc it as Bonus dmg, 1 hit</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Atalanta - Split Jav:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> 2 Hits</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Atalanta - Extreme R.:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">3
Hits, Force Orb Bonus?</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Atalanta - Frost Jav:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> skill can be used with ToV/HoV ? for now, yes</font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Knight-Sword Blast: </font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> 1 Hit</font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Knight-Double Crash:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2">2 Hits</font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Knight-Brandish:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> 1 Hit</font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Knight-Drastic Spirit: </font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> Skill Def dun add to Abs (at least pre-t4)</font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Knight-Grand Cross:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2">2 Hits</font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Knight-Sword of J. </font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> 1 Hit</font></td>
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<td width="21%" valign="top"><font face="MS Sans Serif" size="2">
- Knight-God's Bless:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> Dmg add to all weapon types or just swords ?</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Fire Bolt:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> 1 Hit</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Fire Ball:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> 1 Hit</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Watornado: </font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> 1 Hit</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Enchant Weap:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> If you enable this skill, PTCalc always add the Ice
Bonus to your dmg. In game, its random anyway...</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Death Ray:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">1 Hit</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Spirit Elem.:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">I'm not really sure when the bonus get added. before
or after the weapon bonus is added ? for now, after </font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Diastrophism:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> 2 hits</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Dancing Sword:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> DS get spirit elemental bonus ? for now,
I dun add it.
PTCalc always use the 1h ice dmg for the Dot field.</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Fire Wave: </font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> 2 Hits</font></td>
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<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">
- Magician-Meteorite:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">3 Hits</font></td>
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<p><font face="Microsoft Sans Serif"> </font></p>
<p align="center">Copyright (c) 2005 by Marko Reiner</p>
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