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/ 5</font> in the picture on the left @ Grand Cross) is very simple: current
Mana / needed Mana = Number of times skill can be used.<br>
In game, sometimes u have 1 more cast because in the time you need to cast
a skill x times, you Regen a few Mana and maybe you are able to cast it once again.
I added this calculation even to skills with a delay. Phoenix shot for example.
In this case the numbers are pure bullshit and maybe I remove it. To get real values here,
I need to know the animation time + delay for each of this skills (and for each delay level) and use the
Mana-Regen formula to calc a real valid result - won't happen anytime soon :P</font></p>
<p><font face="MS Sans Serif">Left from the Skill Panel, next to the Close
Button you can see the SP & EP Calculation. It work pretty much like
the <a href="#CharStats">Character Stats</a> Stat-Point Calculation. A Green number mean this is a valid setup and you have x or 0 points free. A Char with a red number here is impossible in game and you should fix it to get accurate results. </font></td>
</tr>
</table>
<p> </p>
<p><b><u><font size="4" face="MS Sans Serif"><a name="patcher"></a>BMP-Patcher:</font></u></b></p>
<p><font face="MS Sans Serif"><font size="3">This nice little Tool Patch all the
BMP files in the PristonTale folder so you can open/view them with every
Image-Software. It work pretty much like Obscura's old Command-Line tool. I
really liked this tool but it was not able to patch files in Subfolders. This is
a big problem if you want to see all files because you cant search for *bmp and
copy everything in a folder - a lot of files have the same name.<br>
The BMP-Patcher in PTCalc take a path, scan every (Sub-) folder in it and
finally patch every BMP file (it replace the first 15 Bytes of every BMP file
with the data in the patch.dat). <br>
for the experts, this is the BMP header (first 14 Byte):</font> </font></p>
<table border="0" width="590">
<tr>
<td width="337" height="19" align="left"><b><font face="MS Sans Serif">Triglow
BMP</font></b></td>
<td width="468" height="19" align="left"><b><font face="MS Sans Serif">Normal
BMP </font></b></td>
</tr>
<tr>
<td width="337" height="19"><font face="MS Sans Serif">WORD bfType '<font color="#0000FF">A8</font>'
<font color="navy">0x3841</font></font></td>
<td width="468" height="19"><font face="MS Sans Serif">WORD bfType '<font color="#0000FF">BM</font>'
<font color="navy">0x4D42</font> </font></td>
</tr>
<tr>
<td width="337" height="11"><font face="MS Sans Serif">DWORD bfSize <font color="navy">0x1916093A</font></font></td>
<td width="468" height="11"><font face="MS Sans Serif">DWORD bfSize <font color="navy">0x00240036</font></font></td>
</tr>
<tr>
<td width="337" height="19"><font face="MS Sans Serif">WORD bfReserved1
<font color="navy">0x3124</font></font></td>
<td width="468" height="19"><font face="MS Sans Serif">WORD bfReserved1 <font color="navy">0x0000</font></font></td>
</tr>
<tr>
<td width="337" height="19"><font face="MS Sans Serif">WORD bfReserved2
<font color="navy">0x5140</font></font></td>
<td width="468" height="19"><font face="MS Sans Serif">WORD bfReserved2 <font color="navy">0x0000</font></font></td>
</tr>
<tr>
<td width="337" height="21"><font face="MS Sans Serif">DWORD bfOffbits <font color="navy">0xA990799A</font></font></td>
<td width="468" height="21"><font face="MS Sans Serif">DWORD bfOffbits <font color="navy">0x00000036</font></font></td>
</tr>
</table>
<p><font size="3" face="MS Sans Serif">But there are a few important things to
say:</font></p>
<p><b><font face="MS Sans Serif" color="#FF0000" size="4">Work only with a copy
of your PristonTale folder! NOT WITH YOUR ORIGINAL INSTALL!</font><font size="3" face="MS Sans Serif" color="#FF0000"><br>
</font></b><font size="3" face="MS Sans Serif">I have no Idea if / how the game
react to the patched files. safety first. To make a backup, just copy the whole
TriglowPictures folder to somewhere else, C:\Backup\TriglowPictures for example.
If you ignore this and something bad happen to your account because the Client
detect some file-changes or whatever - not my fault & </font><font face="MS Sans Serif"><a href="#TermsofUse"><font size="3">Terms
of Use</font></a><font size="3"></font></font><font size="3" face="MS Sans Serif"> </font></p>
<table border="0" width="100%">
<tr>
<td width="97%"><font face="MS Sans Serif"><img border="0" src="images/Readme2.jpg" width="14" height="7">
<font size="3">the current version is beta. read the <a href="#TermsofUse"></a></font><a href="#TermsofUse"><font size="3">Terms
of Use</font></a><font size="3"> before using it.</font></font></td>
</tr>
<tr>
<td width="97%"><font face="MS Sans Serif"><img border="0" src="images/Readme2.jpg" width="14" height="7">
<font color="#FF0000">PTCalc need write-permission for every (BMP) File in
the selected path. This include the file write-protection. Make sure
PTCalc is able to read / write every (BMP) file before starting it</font>
(or you wait a while before you get a Error Message :P)</font></td>
</tr>
<tr>
<td width="97%"><font face="MS Sans Serif"><img border="0" src="images/Readme2.jpg" width="14" height="7">
I tested the current version on windows 98/2000/XP in a VM (Virtual
Machine using VMware) and on my win2000 backup Server - if PTCalc have
write access everything worked fine. Still, I have no idea how it work on
non-ASCII File systems like all the Asian languages. You could test it =P
for me.</font></td>
</tr>
<tr>
<td width="97%"><font face="MS Sans Serif"><img border="0" src="images/Readme2.jpg" width="14" height="7">
common errors should b handled without a problem (no write access,
file/path not found etc). </font></td>
</tr>
</table>
<p><font face="MS Sans Serif"><b><font size="3">Log file</font></b><font size="3"><br>
If the Patcher is done you can save the stuff in the log window in a log file.
Just press the "save Log" button and PTCalc write the stuff in "log.txt"
on your HD in the PTCalc.exe folder.</font></font></p>
<p><font size="3" face="MS Sans Serif">While the Patcher is working you can't
access the window anymore. This is because PTCalc is pure single threaded and
while looping through the Patcher code all the other stuff is delayed. Maybe
sometime in the future I rewrite this part to a multi-thread App... but
this is not a easy task to do and can cause nasty little problems with synchronization
'n stuff.</font></p>
<p> </p>
<p><font face="Microsoft Sans Serif">
<b><font size="4"><u>Appendix:</u></font></b></font></p>
<p><font face="Microsoft Sans Serif">In this list, I wrote things I don't know, think about or what ever for a
lot of skills. Would be nice if you check it for your Class and tell me if something is wrong.</font></p>
<p><font face="Microsoft Sans Serif">- Weapon Mastery results (Melee-, Shooting-, Mechanic-, Throwing-, Sword Mastery) are floored numbers (6,78 -> 6). This should be right.</font></p>
<table border="1" width="100%">
<tr>
<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Fighter-Impact:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">2 hits</font></td>
</tr>
<tr>
<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Fighter-Brutal Swing:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> 1 hit</font></td>
</tr>
<tr>
<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Fighter-Rage of Zecram:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> 1 hit, not sure about the fire-Bonus. the dmg look too high but maybe
I'm wrong. the last time I cast this skill was right after morion got tier2 :P</font></td>
</tr>
<tr>
<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Fighter-Avenging crash:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> 2 hits, PTplanner add the spec lvl/x to the %wAR Bonus.
I think that's wrong and PTCalc don't add this. I'm open for comments.</font></td>
</tr>
<tr>
<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Fighter-Swift Axe:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">I
don't have any data for each Level to calculate the true speed.
If you set the level for Swift Axe >8 and enable it, PTCalc change the Weapon speed from 7 to 8 if you
use a Axe.</font></td>
</tr>
<tr>
<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Fighter-Bone Crush:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> 2 hits, PTplanner give a strange result for the 1h/2h
max Atk-Pow. I don't know how Griedus calculate the dmg here. IMO my way is right.
I'm not really sure how the game calculate the demon bonus, don't bet on the result.</font></td>
</tr>
<tr>
<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Fighter-Destroyer:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> 3 hits</font></td>
</tr>
<tr>
<td width="21%" valign="top"><font face="MS Sans Serif" size="2">- Archer-Wind Arrow:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> 1 Hit,
I'm not really sure how the game calculate the Normal bonus, don't bet on the result.</font></td>
</tr>
<tr>
<td width="21%" valign="top"><font face="MS Sans Serif" size="2">- Archer-Perfect Aim:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2">1 Hit, I don't know if Griedus have some secret insider info or he just mixed up the the data for this skill.
I even checked my old PTI clone back from 03 and I'm pretty damn sure the A+lv/B bonus is the Atk-pow not AR. demon bonus not sure - like always.</font></td>
</tr>
<tr>
<td width="21%" valign="top"><font face="MS Sans Serif" size="2">- Archer-Falcon:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2">back from my active PT days the attack
speed of this bird was 1:3 with a speed 8 bow. I round down to 22 Hits / min.</font></td>
</tr>
<tr>
<td width="21%" valign="top"><font face="MS Sans Serif" size="2">- Archer-Arrows of Rage:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> 1 Hit</font></td>
</tr>
<tr>
<td width="21%" valign="top"><font face="MS Sans Serif" size="2">- Archer-Elemental Shot:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> 2 Hits, I'm not 100% sure if the result from this skill is like i calc it in-game but it make sense.</font></td>
</tr>
<tr>
<td width="21%" valign="top"><font face="MS Sans Serif" size="2">- Archer-Golden Falcon:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> The Atk Speed should be falcon Atk Speed.</font></td>
</tr>
<tr>
<td width="21%" valign="top"><font face="MS Sans Serif" size="2">- Archer-Bomb Shot:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2">2 Hits</font></td>
</tr>
<tr>
<td width="21%" valign="top"><font face="MS Sans Serif" size="2">- Archer-Perforation:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2">1 Hit</font></td>
</tr>
<tr>
<td width="21%" valign="top"><font face="MS Sans Serif" size="2">- Archer-Wolverine: </font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> I don't really know how often the wolverine attack every minute. For now, i set him to the Falcon Speed (1 hit every 3 hits with a
speed 8 bow).</font></td>
</tr>
<tr>
<td width="21%" valign="top"><font face="MS Sans Serif" size="2">- Archer-Phoenix Shot:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> 1 Hit,
PTCalc ignore the Speed bonus.</font></td>
</tr>
<tr>
<td width="21%" valign="top"><font face="MS Sans Serif" size="2">- Archer-Force of Nature:</font></td>
<td width="79%" valign="top"><font face="MS Sans Serif" size="2"> The Falcon Atk Bonus are added to the
birds, I just don't have enough space in the skill panel to display the
bonus for falcon/golden falcon. </font></td>
</tr>
<tr>
<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Pikeman-Pike Wind:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2"> 1 Hit</font></td>
</tr>
<tr>
<td width="21%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">- Pikeman-Critical Hit:</font></td>
<td width="79%" valign="top" bgcolor="#FFFFCC"><font face="MS Sans Serif" size="2">2 Hits (dun matter for the calculation)
if you max out crit mastery, use a high level Scythe and high level
Assassin's Eye you could have over 100 % critical with this skill. this is - of course - not possible.
max crit value is 100 %.</font></td>
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