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    <td width="20%" height="19" valign="top"><b><font face="MS Sans Serif">Help-About:&nbsp;</font></b></td>
    <td width="80%" height="19"><font face="MS Sans Serif">             A about window...</font></td>
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<p><font face="MS Sans Serif">The Toolbar Buttons do exactly the same.</font></p>
<p><font face="MS Sans Serif"><u><b>The Main Window:</b></u><br>
I don't say something to every field. If you don't know how to select a Class from a drop down field please leave the PC now ;)
Every field here have a Tool-Tip. Hover your mouse over one to see it.<br>
<br>
<b><a name="CharStats"></a>Character Stats:</b>&nbsp;</font></p>
<table border="0" width="100%">
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    <td width="21%" valign="top"><img border="0" src="images/ReadMe11.jpg" width="254" height="237"></td>
    <td width="79%" valign="top"><font face="MS Sans Serif">After you selected a class you can change all the important
      char stats here. Enter your values with the Keyboard or use the Arrows on
      the left.                  The Max Value for all the fields is 1000 and
      this should be way more                  than any possible character can have.                  The Min Value is "0" for the level and "x" for all other.                  x is the Selected Class start-value for the
field&nbsp;<br>
                  The number under the Up/Down fields show your free stat-points                  with the
<b><a href="#Quests"> ->quest </a></b><a href="#Quests"> bonus</a> added (if possible). A Green number                  mean this is a valid setup and you have x or 0 points free.                  A Char with a red number here is impossible in game and you                  should fix it to get accurate results.&nbsp;<u><b><br>
      </b></u> </font></td>
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<p><font face="MS Sans Serif"><br>
<b><a name="defenseEquip"></a>Defense Equip, Accessories:</b>&nbsp;</font></p>
<p><img border="0" src="images/ReadMe14.jpg" width="377" height="167"> <img border="0" src="images/ReadMe15.jpg" width="376" height="167"><font face="MS Sans Serif"><br>
<br>
In each Tab you can select your item from the drop-down field, PTCalc insert the
perfect values for it in the fields. Lower the stats in the fields if needed to
your own and Age/Gem if you want with a right-click.</font></p>
<p><font face="MS Sans Serif"><u><b>Please note:</b></u> If you use (for
example) a 6+ aged Armor and <b>failed</b> at least <b>once</b> the right-Click
menu&nbsp;<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
aging don't give right results even with the right base values.<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
This is no bug or something, it's Triglow's stupid way&nbsp; to calculate %
based Def values.&nbsp;<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
For every age level on Armor/Robe you get 5% extra Def (10 % for Orbs) and lose
5% (10%)&nbsp;<br>
&nbsp;&nbsp;&nbsp;</font>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<font face="MS Sans Serif">if you fail, BOTH based on the current Def value, not
the clean base def.&nbsp;<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Lets take a look what happen with this Angel in the Screenshot if we use 6+
aging:<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
70 -&gt; 77 -&gt; 84 -&gt; 92 -&gt; 101 -&gt; 111 -&gt; 122<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
ok, fine. now we fail all the way back to level 0:<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
66 &lt;- 73 &lt;- 81 &lt;- 90 &lt;- 100 &lt;- 110 &lt;- 122<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
You see, every time you get a de-age, your Armor/Robe/Orb lose Def. Higher Def
to start with<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
mean higher loss. If you are really unlucky you can turn your multi-million-Gold
Armor in a<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
500k piece of crap.<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Long story short: Use the Age Menu ONLY if you KNOW the item never failed a
single time,<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
else insert the current def/abs in the fields and don't use the age/gem menu at
all.<br>
<br>
</font></p>
<p><b><font face="MS Sans Serif">Sheltom:</font></b></p>
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    <td width="21%"><img border="0" src="images/ReadMe16.jpg" width="224" height="197"></td>
    <td width="79%" valign="top"><font face="MS Sans Serif">use the right-click
      popup-menu and select your Sheltom. PTCalc insert the selected one with
      the perfect Mana-Regen in the field. lower the value if needed to
      your own.</font>
      <p>&nbsp;</td>
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</table>
<p>&nbsp;</p>
<p><font face="MS Sans Serif"><b>Weapon (oneHand) / Weapon (twoHand)<br>
</b>You have 2 Possible ways to enter your current Weapon stats in this 2
groups.</font></p>
<table border="0" width="100%">
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    <td width="33%" valign="top"><img border="0" src="images/ReadMe17.jpg" width="367" height="561"></td>
    <td width="67%" valign="top"><font face="MS Sans Serif"><u>Way 1:</u>&nbsp;<br>
      use the right-click popup-menu and select the weapon. PTCalc insert the
      selected weapon with 100% perfect stats in the fields. lower the values if
      needed to your own.</font>
      <p><font face="MS Sans Serif">now you can Age / Gem the Weapon.</font></p>
      <p><font face="MS Sans Serif">Just hover your mouse on:<br>
      - &quot;Age to...&quot; and select the Age-Level in the sub-menu<br>
      - &quot;Gem with...&quot; and select the Formula.</font></p>
      <p><font face="MS Sans Serif"><u>Way 2:</u>&nbsp;<br>
      Simply enter all values for your Weapon manually. Of course, you can use
      the &quot;Age to...&quot; and &quot;Gem with...&quot; menus to change the
      stats if needed.</font></p>
      <p><font face="MS Sans Serif">If you are not sure about the required Char
      stats for a certain item, the little red/green dots can help you. PTCalc
      compare the minimum Item requirement for each Item in the menu with your
      current character stats. If only one item min requirement &gt; your Char
      stat, the dot is red and you couldn't use this Weapon in the real game. Of
      course, you can still select it in PTCalc and calculate with it...&nbsp;<br>
      <br>
      Please note, PTCalc don't know anything about possible Spec's on Items.
      In-Game there is no AS Fatal Sword or a Mgs Jagged Axe. PTCalc just
      calculate the min Spec </font><font face="MS Sans Serif"> requirement for
      every Item and compare it.<br>
      <br>
      Green, I guess you know it, mean everything is ok, you can use this item
      in the real game (at least with min </font><font face="MS Sans Serif">requirements).</font></p>
      <table border="0" width="100%">
        <tr>
          <td width="10%" valign="top"><font face="MS Sans Serif"><img border="0" src="images/Readme1.jpg" width="37" height="99"></font></td>
          <td width="90%" valign="top"><font face="MS Sans Serif">&nbsp;You can
            Age/Gem a Weapon over and over again, PTCalc don't save a &quot;Age
            level&quot; / &quot;already Gemmed&quot; flag or something. PTCalc
            handle the HP/MP/STM fields but for all the other fields its just a
            &quot;current value + x&quot; every time.</font></td>
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      </table>
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<p><font face="MS Sans Serif"><b>DoT (oneHand) 1 min / DoT (twoHand) 1 min:
</b></font></p>
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    <td width="28%" valign="top"><font face="MS Sans Serif"><b><img border="0" src="images/ReadMe18.jpg" width="303" height="111"></b></font><font face="MS Sans Serif"><font size="1"><br>
      This Screen Shot is from the sample Archer .ptc file with FoN and
      Wolverine enabled + Trans Force.&nbsp;</font></font></td>
    <td width="72%" valign="top"><font face="MS Sans Serif">DoT mean &quot;<b>D</b>amage <b>o</b>ver <b>T</b>ime&quot; and this 2 fields are like a little
&quot;Benchmark&quot; for the power of your Character. Damage related Passive- (like
weapon-mastery) and Timed Skills, Force Orb bonus, the power of your Pet(s) and
      the &quot;cast on this char&quot;-Skills are used with your raw
damage and critical power to calculate a final "Power value".&nbsp;<br>
You can't use this number to say "see, my char out-damage your char if we both try
to kill a Iron Fist". If you try something like that, you use your strongest attack-skill and
      spam it till the monster is dead.
This "power value" is more like a general rating for the long run.<br>
Even if I pulled this numbers pretty much out of my ass, (for example: in-game
you miss vs. Monsters) they show the difference if yo u calculate for 2 weapon classes on a
Mechanician or so. Brutal Hammer or Titan Talon ? get the answer with this field.</font></td>
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</table>
<p><font face="MS Sans Serif"><b><a name="Quests"></a>Quests done:<br>
</b>Enable this checkboxes if you completed the quests. The tool tip tell you
the Name and the bonus of the Quest if you can't remember. Your char get the Quest Bonus only if the current level of your char is
&gt; or =&nbsp; the level Reg of the Quest.<br>
<u>For example:</u> enable the Tier3 checkbox with a Level 36 char -> no bonus till L40.<br>
PTCalc don't care about the 7/10 points/level up after the 80/90 quest. You get always 7/10 stat points
if your Level is &gt;79 / &gt;89.</font></p>
<p><b><u><font size="4" face="MS Sans Serif"><br>
Skill Panel:</font></u></b></p>
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    <td width="6%" valign="top">
      <p align="center"><img border="0" src="images/ReadMe19.jpg" width="219" height="564"><font face="MS Sans Serif"><br>
      <br>
      <img border="0" src="images/ReadMe20.jpg" width="145" height="67"></font></td>
    <td width="94%" valign="top"><font face="MS Sans Serif">In the Skill-Panel
      you can change the levels of all your Skills, see the Level Reg,
      Skill-Type, how often you can use a skill with a full Mana bar, the skill
      effect on your Items/Char and finally enable/disable timed skills - pure
      info.<br>
      &nbsp;</font>
      <table border="0" width="100%">
        <tr>
          <td width="4%" valign="top"><font face="MS Sans Serif"><img border="0" src="images/Readme6.jpg" width="16" height="16"></font></td>
          <td width="96%" valign="top"><font face="MS Sans Serif">   Passive skill. This type of skill cost no
            Mana to cast and add a Bonus        all the time. Just put in a skill point
            and you are done. <u> for example:</u> Weapon Mastery's, Boost Health, Dion's Eye.</font></td>
        </tr>
        <tr>
          <td width="4%" valign="top"><font face="MS Sans Serif"><img border="0" src="images/Readme7.jpg" width="16" height="16"></font></td>
          <td width="96%" valign="top"><font face="MS Sans Serif">   Active skill. This type of skill cost
            Mana to cast. Most of the time        we have attack skills here like Impact, Wind Arrow or Grand Cross.        Sometimes a more-or-less
            attack skill like Roar or Shield Strike.</font></td>
        </tr>
        <tr>
          <td width="4%" valign="top"><font face="MS Sans Serif"><img border="0" src="images/Readme8.jpg" width="16" height="16"></font></td>
          <td width="96%" valign="top"><font face="MS Sans Serif">    Timed skill, disabled. This type of skill cost
            Mana to cast but the        skill bonus last over a period of time. You can see changed values in        the
            Skill panel, the bonus is NOT added to your Character Calculation. <u>for
            example:</u> Beserker, Drastic Spirit, Energy Shield.</font></td>
        </tr>
        <tr>
          <td width="4%" valign="top"><font face="MS Sans Serif"><img border="0" src="images/Readme9.jpg" width="16" height="16"></font></td>
          <td width="96%" valign="top"><font face="MS Sans Serif">  Timed skill, enabled.
            The bonus displayed in        the Skill panel get added to your Character
            calculation (if possible).        If you enable "Force of Nature" on your Archer for example, the Atk-Pow,        Atk-Rtg, Dot Fields and every other skill get calculated again with        the added Bonus - just like in game.</font></td>
        </tr>
      </table>
      <p><font face="MS Sans Serif">Enable / Disable a Timed Skill with a click
      on the skill type icon.</font></p>
      <p><font face="MS Sans Serif">The Mana-usage calculation (the <font color="#0000FF">5

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