📄 sdexampledlg.cpp
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// SDExampleDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SDExample.h"
#include "SDExampleDlg.h"
#include "EraseBlkDlg.h"
#include "CommPort.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSDExampleDlg dialog
CSDExampleDlg::CSDExampleDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSDExampleDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSDExampleDlg)
m_BlockAddr = 0;
m_DispResult = _T("");
m_blknum = _T("");
m_blksize = _T("");
m_usize = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSDExampleDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_EDIT, m_Edit);
//{{AFX_DATA_MAP(CSDExampleDlg)
DDX_Control(pDX, IDC_INITSD, m_InitSD);
DDX_Control(pDX, IDC_WRITE, m_WriteBlock);
DDX_Control(pDX, IDC_READ, m_ReadBlock);
DDX_Control(pDX, IDC_SELBAUD, m_SelBaud);
DDX_Control(pDX, IDC_SELCOMM, m_SelComm);
DDX_Text(pDX, IDC_BLKADDR, m_BlockAddr);
DDX_Text(pDX, IDC_DISPRESULT, m_DispResult);
DDX_Text(pDX, IDC_BLKNUM, m_blknum);
DDX_Text(pDX, IDC_BLKSIZE, m_blksize);
DDX_Text(pDX, IDC_USIZE, m_usize);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSDExampleDlg, CDialog)
//{{AFX_MSG_MAP(CSDExampleDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_OPENCOMM, OnOpenComm)
ON_BN_CLICKED(IDC_READ, OnReadBlock)
ON_BN_CLICKED(IDC_WRITE, OnWriteBlock)
ON_BN_CLICKED(IDC_ERASE, OnErase)
ON_BN_CLICKED(IDC_INITSD, OnInitSD)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSDExampleDlg message handlers
BOOL CSDExampleDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_SelComm.AddString("串口1");
m_SelComm.AddString("串口2");
m_SelComm.SetCurSel(0);
m_SelBaud.AddString("9600");
m_SelBaud.AddString("19200");
m_SelBaud.AddString("38400");
m_SelBaud.AddString("57600");
m_SelBaud.AddString("115200");
m_SelBaud.SetCurSel(4);
m_ReadBlock.EnableWindow(FALSE);
m_WriteBlock.EnableWindow(FALSE);
// m_EraseBlock.EnableWindow(FALSE);
m_InitSD.EnableWindow(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
}
void CSDExampleDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSDExampleDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSDExampleDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
/***********************************************************************
下面为U盘操作部分
************************************************************************/
#define CMD_SD_INIT 0x00 //初始化命令
#define CMD_SD_READ 0x01 //读命令
#define CMD_SD_WRITE 0x02 //写命令
#define CMD_SD_ERASE 0x03 //擦除命令
#define CMD_DATA_RECV 0x04 //数据接收命令
#define CMD_DATA_TRANS 0x05 //数据发送命令
#define ERROR_COMM 0xFF //串口错误码:通信失败
#define UART_BUFF_LEN 8
#define FRAME_LEN_RECV (UART_BUFF_LEN - 1) //每次接收的数据长度
#define FRAME_LEN_SEND (UART_BUFF_LEN - 3) //每次发送的数据长度
/* 定义一个串口通信类 */
CCommPort Comm;
/***********************************************************
** 函数名称: CString IntToASCII(unsigned char input)
** 功能描述: 将两位的无符号整数转换为字符串
** 输 入: unsigned char input : 16进制数
** 输 出: input 的字符串形式
** 例 如: 0xFF - > "FF"
************************************************************/
CString IntToASCII(unsigned char input)
{
char temp[2];
char exchange;
CString output = "";
itoa(input,temp,16); //结果高位放于temp[0],低位放于temp[1]
if (temp[1] == 0) //因为如果input为0x0F 时,结果为 'F','0';
{ //所以要交换一下temp[1]与temp[0]
exchange = temp[1];
temp[1] = temp[0];
temp[0] = exchange;
}
if (temp[0] == 0) output += "0";
else output += temp[0];
if (temp[1] == 0) output += "0";
else output += temp[1];
return output;
}
/***************************************************************
** 函数名称: int OnInitSD()
** 功能描述: 初始化U盘
** 输 入: 无
** 输 出: 无
***************************************************************/
void CSDExampleDlg::OnInitSD()
{
BYTE sendBuf[UART_BUFF_LEN];
sendBuf[0] = CMD_SD_INIT; /* 初始化U盘命令 */
int ret;
ret = Comm.SendData(sendBuf, NULL, UART_BUFF_LEN, 500, 1, 0, FALSE);
if (ret != 0)
{
m_DispResult = "通信错误";
UpdateData(FALSE);
return;
}
ret = Comm.ReadBlock(sendBuf, 8, 500); /* 读执行结果 */
if ((ret != 0) || (sendBuf[0] != CMD_SD_INIT))
{
m_DispResult = "通信错误";
UpdateData(FALSE);
return;
}
if (sendBuf[1] != 0) /* 判断执行是否成功 */
{
m_DispResult = "U盘初始化失败,错误码为:" + IntToASCII(sendBuf[1]);
UpdateData(FALSE);
return;
}
/* 执行到此, 说明初始化U盘成功 */
m_DispResult = "U盘初始化成功,可以对卡操作了!";
int blknum = (sendBuf[2] << 24) + (sendBuf[3] << 16)
+ (sendBuf[4] << 8) + sendBuf[5];
m_blknum.Format("%d",blknum);
int blksize = (sendBuf[6] << 8) + sendBuf[7];
m_blksize.Format("%d",blksize);
float usize = (float)blknum * (float)blksize / 1000 / 1000;
m_usize.Format("%f",usize);
UpdateData(FALSE);
m_ReadBlock.EnableWindow(TRUE);
m_WriteBlock.EnableWindow(TRUE);
// m_EraseBlock.EnableWindow(TRUE);
}
/***************************************************************
** 函数名称: int SD_ReadBlock()
** 功能描述: 命令下位机,将blockaddr的数据读到sd_buff缓冲区
** 输 入: UINT32 blockaddr: 块地址
** 输 出: 0: 正确 0xFF: 通信错误 > 0: 错误码
***************************************************************/
int SD_ReadBlock(UINT32 blockaddr)
{
BYTE sendBuf[UART_BUFF_LEN];
sendBuf[0] = CMD_SD_READ; /* U盘读命令 */
sendBuf[1] = (BYTE)(blockaddr >> 24);
sendBuf[2] = (BYTE)(blockaddr >> 16);
sendBuf[3] = (BYTE)(blockaddr >> 8);
sendBuf[4] = (BYTE)blockaddr;
int ret;
ret = Comm.SendData(sendBuf, NULL, UART_BUFF_LEN, 500, 1, 0, FALSE);
if (ret != 0) return ERROR_COMM;
ret = Comm.ReadBlock(sendBuf, 8, 500); /* 读返回值 */
if (ret != 0) return ERROR_COMM; //接收错误
if (sendBuf[0] != CMD_SD_READ) return ERROR_COMM; //响应错误
if (sendBuf[1] != 0) return sendBuf[1]; //读操作错误
return 0;
}
/***********************************************************************
** 函数名称: int SD_WriteBlock()
** 功能描述: 命令下位机,将sd_buff缓冲区的数据写入U盘的blockaddr块
** 输 入: UINT32 blockaddr: 块地址
** 输 出: 0: 正确 0xFF: 通信错误 > 0: 错误码
***********************************************************************/
int SD_WriteBlock(UINT32 blockaddr)
{
BYTE sendBuf[UART_BUFF_LEN];
sendBuf[0] = CMD_SD_WRITE; /* 写U盘命令 */
sendBuf[1] = (BYTE)(blockaddr >> 24);
sendBuf[2] = (BYTE)(blockaddr >> 16);
sendBuf[3] = (BYTE)(blockaddr >> 8);
sendBuf[4] = (BYTE)blockaddr;
int ret;
ret = Comm.SendData(sendBuf, NULL, UART_BUFF_LEN, 500, 1, 0, FALSE);
if (ret != 0) return ERROR_COMM;
ret = Comm.ReadBlock(sendBuf, 8, 500);
if (ret != 0) return ERROR_COMM; //接收错误
if (sendBuf[0] != CMD_SD_WRITE) return ERROR_COMM; //响应错误
if (sendBuf[1] != 0) return sendBuf[1]; //写操作错误
return 0;
}
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