📄 ximapal.cpp
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return RGB(c.rgbRed,c.rgbGreen,c.rgbBlue);}/////////////////////////////////////////////////////////////////////////////////** * Returns the color of the specified index. * \param i = palette index * \param r, g, b = output color channels */bool CxImage::GetPaletteColor(BYTE i, BYTE* r, BYTE* g, BYTE* b){ RGBQUAD* ppal=GetPalette(); if (ppal) { *r = ppal[i].rgbRed; *g = ppal[i].rgbGreen; *b = ppal[i].rgbBlue; return true; } return false;}////////////////////////////////////////////////////////////////////////////////void CxImage::SetPalette(DWORD n, BYTE *r, BYTE *g, BYTE *b){ if ((!r)||(pDib==NULL)||(head.biClrUsed==0)) return; if (!g) g = r; if (!b) b = g; RGBQUAD* ppal=GetPalette(); DWORD m=min(n,head.biClrUsed); for (DWORD i=0; i<m;i++){ ppal[i].rgbRed=r[i]; ppal[i].rgbGreen=g[i]; ppal[i].rgbBlue=b[i]; } info.last_c_isvalid = false;}////////////////////////////////////////////////////////////////////////////////void CxImage::SetPalette(rgb_color *rgb,DWORD nColors){ if ((!rgb)||(pDib==NULL)||(head.biClrUsed==0)) return; RGBQUAD* ppal=GetPalette(); DWORD m=min(nColors,head.biClrUsed); for (DWORD i=0; i<m;i++){ ppal[i].rgbRed=rgb[i].r; ppal[i].rgbGreen=rgb[i].g; ppal[i].rgbBlue=rgb[i].b; } info.last_c_isvalid = false;}////////////////////////////////////////////////////////////////////////////////void CxImage::SetPalette(RGBQUAD* pPal,DWORD nColors){ if ((pPal==NULL)||(pDib==NULL)||(head.biClrUsed==0)) return; memcpy(GetPalette(),pPal,min(GetPaletteSize(),nColors*sizeof(RGBQUAD))); info.last_c_isvalid = false;}/////////////////////////////////////////////////////////////////////////////////** * Sets (or replaces) the palette to gray scale palette. * The function doesn't change the pixels; for standard * gray scale conversion use GrayScale(). */void CxImage::SetGrayPalette(){ if ((pDib==NULL)||(head.biClrUsed==0)) return; RGBQUAD* pal=GetPalette(); for (DWORD ni=0;ni<head.biClrUsed;ni++) pal[ni].rgbBlue=pal[ni].rgbGreen = pal[ni].rgbRed = (BYTE)(ni*(255/(head.biClrUsed-1)));}/////////////////////////////////////////////////////////////////////////////////** * Colorize the palette. * \sa Colorize */void CxImage::BlendPalette(COLORREF cr,long perc){ if ((pDib==NULL)||(head.biClrUsed==0)) return; BYTE* iDst = (BYTE*)(pDib) + sizeof(BITMAPINFOHEADER); DWORD i,r,g,b; RGBQUAD* pPal=(RGBQUAD*)iDst; r = GetRValue(cr); g = GetGValue(cr); b = GetBValue(cr); if (perc>100) perc=100; for(i=0;i<head.biClrUsed;i++){ pPal[i].rgbBlue=(BYTE)((pPal[i].rgbBlue*(100-perc)+b*perc)/100); pPal[i].rgbGreen =(BYTE)((pPal[i].rgbGreen*(100-perc)+g*perc)/100); pPal[i].rgbRed =(BYTE)((pPal[i].rgbRed*(100-perc)+r*perc)/100); }}/////////////////////////////////////////////////////////////////////////////////** * Returns true if the image has 256 colors and a linear grey scale palette. */bool CxImage::IsGrayScale(){ RGBQUAD* ppal=GetPalette(); if(!(pDib && ppal && head.biClrUsed)) return false; for(DWORD i=0;i<head.biClrUsed;i++){ if (ppal[i].rgbBlue!=i || ppal[i].rgbGreen!=i || ppal[i].rgbRed!=i) return false; } return true;}/////////////////////////////////////////////////////////////////////////////////** * swap two indexes in the image and their colors in the palette */void CxImage::SwapIndex(BYTE idx1, BYTE idx2){ RGBQUAD* ppal=GetPalette(); if(!(pDib && ppal)) return; //swap the colors RGBQUAD tempRGB=GetPaletteColor(idx1); SetPaletteColor(idx1,GetPaletteColor(idx2)); SetPaletteColor(idx2,tempRGB); //swap the pixels BYTE idx; for(long y=0; y < head.biHeight; y++){ for(long x=0; x <= head.biWidth; x++){ idx=GetPixelIndex(x,y); if (idx==idx1) SetPixelIndex(x,y,idx2); if (idx==idx2) SetPixelIndex(x,y,idx1); } }}////////////////////////////////////////////////////////////////////////////////bool CxImage::IsTransparent(long x, long y){ if (!pDib) return false; if (info.nBkgndIndex>=0){ if (head.biClrUsed){ if (GetPixelIndex(x,y) == info.nBkgndIndex) return true; } else { RGBQUAD ct = info.nBkgndColor; RGBQUAD c = GetPixelColor(x,y,false); if (*(long*)&c==*(long*)&ct) return true; } }#if CXIMAGE_SUPPORT_ALPHA if (pAlpha) return AlphaGet(x,y)==0;#endif return false;}/////////////////////////////////////////////////////////////////////////////////** * Checks if image has the same palette, if any. * \param img = image to compare. * \param bCheckAlpha = check also the rgbReserved field. */bool CxImage::IsSamePalette(CxImage &img, bool bCheckAlpha){ if (head.biClrUsed != img.head.biClrUsed) return false; if (head.biClrUsed == 0) return false; RGBQUAD c1,c2; for (DWORD n=0; n<head.biClrUsed; n++){ c1 = GetPaletteColor((BYTE)n); c2 = img.GetPaletteColor((BYTE)n); if (c1.rgbRed != c2.rgbRed) return false; if (c1.rgbBlue != c2.rgbBlue) return false; if (c1.rgbGreen != c2.rgbGreen) return false; if (bCheckAlpha && (c1.rgbReserved != c2.rgbReserved)) return false; } return true;}/////////////////////////////////////////////////////////////////////////////////** * \sa SetClrImportant */DWORD CxImage::GetClrImportant() const{ return head.biClrImportant;}/////////////////////////////////////////////////////////////////////////////////** * sets the maximum number of colors that some functions like * DecreaseBpp() or GetNearestIndex() will use on indexed images * \param ncolors should be less than 2^bpp, * or 0 if all the colors are important. */void CxImage::SetClrImportant(DWORD ncolors){ if (ncolors==0 || ncolors>256) { head.biClrImportant = 0; return; } switch(head.biBitCount){ case 1: head.biClrImportant = min(ncolors,2); break; case 4: head.biClrImportant = min(ncolors,16); break; case 8: head.biClrImportant = ncolors; break; } return;}/////////////////////////////////////////////////////////////////////////////////** * Returns pointer to pixel. Currently implemented only for truecolor images. * * \param x,y - coordinates * * \return pointer to first byte of pixel data * * \author ***bd*** 2.2004 */void* CxImage::BlindGetPixelPointer(const long x, const long y){ if (!IsIndexed()) return info.pImage + y*info.dwEffWidth + x*3; else return 0;}////////////////////////////////////////////////////////////////////////////////void CxImage::DrawLine(int StartX, int EndX, int StartY, int EndY, COLORREF cr){ DrawLine(StartX, EndX, StartY, EndY, RGBtoRGBQUAD(cr));}////////////////////////////////////////////////////////////////////////////////void CxImage::DrawLine(int StartX, int EndX, int StartY, int EndY, RGBQUAD color, bool bSetAlpha){ if (!pDib) return; ////////////////////////////////////////////////////// // Draws a line using the Bresenham line algorithm // Thanks to Jordan DeLozier <JDL> ////////////////////////////////////////////////////// int x1 = StartX; int y1 = StartY; int x = x1; // Start x off at the first pixel int y = y1; // Start y off at the first pixel int x2 = EndX; int y2 = EndY; int xinc1,xinc2,yinc1,yinc2; // Increasing values int den, num, numadd,numpixels; int deltax = abs(x2 - x1); // The difference between the x's int deltay = abs(y2 - y1); // The difference between the y's // Get Increasing Values if (x2 >= x1) { // The x-values are increasing xinc1 = 1; xinc2 = 1; } else { // The x-values are decreasing xinc1 = -1; xinc2 = -1; } if (y2 >= y1) { // The y-values are increasing yinc1 = 1; yinc2 = 1; } else { // The y-values are decreasing yinc1 = -1; yinc2 = -1; } // Actually draw the line if (deltax >= deltay) // There is at least one x-value for every y-value { xinc1 = 0; // Don't change the x when numerator >= denominator yinc2 = 0; // Don't change the y for every iteration den = deltax; num = deltax / 2; numadd = deltay; numpixels = deltax; // There are more x-values than y-values } else // There is at least one y-value for every x-value { xinc2 = 0; // Don't change the x for every iteration yinc1 = 0; // Don't change the y when numerator >= denominator den = deltay; num = deltay / 2; numadd = deltax; numpixels = deltay; // There are more y-values than x-values } for (int curpixel = 0; curpixel <= numpixels; curpixel++) { // Draw the current pixel SetPixelColor(x,y,color,bSetAlpha); num += numadd; // Increase the numerator by the top of the fraction if (num >= den) // Check if numerator >= denominator { num -= den; // Calculate the new numerator value x += xinc1; // Change the x as appropriate y += yinc1; // Change the y as appropriate } x += xinc2; // Change the x as appropriate y += yinc2; // Change the y as appropriate }}/////////////////////////////////////////////////////////////////////////////////** * Sets a palette with standard colors for 4 and 8 bpp images. */void CxImage::SetStdPalette(){ if (!pDib) return; switch (head.biBitCount){ case 8: { const BYTE pal256[1024] = {0,0,0,0,0,0,128,0,0,128,0,0,0,128,128,0,128,0,0,0,128,0,128,0,128,128,0,0,192,192,192,0, 192,220,192,0,240,202,166,0,212,240,255,0,177,226,255,0,142,212,255,0,107,198,255,0, 72,184,255,0,37,170,255,0,0,170,255,0,0,146,220,0,0,122,185,0,0,98,150,0,0,74,115,0,0, 50,80,0,212,227,255,0,177,199,255,0,142,171,255,0,107,143,255,0,72,115,255,0,37,87,255,0,0, 85,255,0,0,73,220,0,0,61,185,0,0,49,150,0,0,37,115,0,0,25,80,0,212,212,255,0,177,177,255,0, 142,142,255,0,107,107,255,0,72,72,255,0,37,37,255,0,0,0,254,0,0,0,220,0,0,0,185,0,0,0,150,0, 0,0,115,0,0,0,80,0,227,212,255,0,199,177,255,0,171,142,255,0,143,107,255,0,115,72,255,0, 87,37,255,0,85,0,255,0,73,0,220,0,61,0,185,0,49,0,150,0,37,0,115,0,25,0,80,0,240,212,255,0, 226,177,255,0,212,142,255,0,198,107,255,0,184,72,255,0,170,37,255,0,170,0,255,0,146,0,220,0, 122,0,185,0,98,0,150,0,74,0,115,0,50,0,80,0,255,212,255,0,255,177,255,0,255,142,255,0,255,107,255,0, 255,72,255,0,255,37,255,0,254,0,254,0,220,0,220,0,185,0,185,0,150,0,150,0,115,0,115,0,80,0,80,0, 255,212,240,0,255,177,226,0,255,142,212,0,255,107,198,0,255,72,184,0,255,37,170,0,255,0,170,0, 220,0,146,0,185,0,122,0,150,0,98,0,115,0,74,0,80,0,50,0,255,212,227,0,255,177,199,0,255,142,171,0, 255,107,143,0,255,72,115,0,255,37,87,0,255,0,85,0,220,0,73,0,185,0,61,0,150,0,49,0,115,0,37,0, 80,0,25,0,255,212,212,0,255,177,177,0,255,142,142,0,255,107,107,0,255,72,72,0,255,37,37,0,254,0, 0,0,220,0,0,0,185,0,0,0,150,0,0,0,115,0,0,0,80,0,0,0,255,227,212,0,255,199,177,0,255,171,142,0, 255,143,107,0,255,115,72,0,255,87,37,0,255,85,0,0,220,73,0,0,185,61,0,0,150,49,0,0,115,37,0, 0,80,25,0,0,255,240,212,0,255,226,177,0,255,212,142,0,255,198,107,0,255,184,72,0,255,170,37,0, 255,170,0,0,220,146,0,0,185,122,0,0,150,98,0,0,115,74,0,0,80,50,0,0,255,255,212,0,255,255,177,0, 255,255,142,0,255,255,107,0,255,255,72,0,255,255,37,0,254,254,0,0,220,220,0,0,185,185,0,0,150,150,0, 0,115,115,0,0,80,80,0,0,240,255,212,0,226,255,177,0,212,255,142,0,198,255,107,0,184,255,72,0, 170,255,37,0,170,255,0,0,146,220,0,0,122,185,0,0,98,150,0,0,74,115,0,0,50,80,0,0,227,255,212,0, 199,255,177,0,171,255,142,0,143,255,107,0,115,255,72,0,87,255,37,0,85,255,0,0,73,220,0,0,61,185,0, 0,49,150,0,0,37,115,0,0,25,80,0,0,212,255,212,0,177,255,177,0,142,255,142,0,107,255,107,0,72,255,72,0, 37,255,37,0,0,254,0,0,0,220,0,0,0,185,0,0,0,150,0,0,0,115,0,0,0,80,0,0,212,255,227,0,177,255,199,0, 142,255,171,0,107,255,143,0,72,255,115,0,37,255,87,0,0,255,85,0,0,220,73,0,0,185,61,0,0,150,49,0,0, 115,37,0,0,80,25,0,212,255,240,0,177,255,226,0,142,255,212,0,107,255,198,0,72,255,184,0,37,255,170,0, 0,255,170,0,0,220,146,0,0,185,122,0,0,150,98,0,0,115,74,0,0,80,50,0,212,255,255,0,177,255,255,0, 142,255,255,0,107,255,255,0,72,255,255,0,37,255,255,0,0,254,254,0,0,220,220,0,0,185,185,0,0, 150,150,0,0,115,115,0,0,80,80,0,242,242,242,0,230,230,230,0,218,218,218,0,206,206,206,0,194,194,194,0, 182,182,182,0,170,170,170,0,158,158,158,0,146,146,146,0,134,134,134,0,122,122,122,0,110,110,110,0, 98,98,98,0,86,86,86,0,74,74,74,0,62,62,62,0,50,50,50,0,38,38,38,0,26,26,26,0,14,14,14,0,240,251,255,0, 164,160,160,0,128,128,128,0,0,0,255,0,0,255,0,0,0,255,255,0,255,0,0,0,255,0,255,0,255,255,0,0,255,255,255,0}; memcpy(GetPalette(),pal256,1024); break; } case 4: { const BYTE pal16[64]={0,0,0,0,0,0,128,0,0,128,0,0,0,128,128,0,128,0,0,0,128,0,128,0,128,128,0,0,192,192,192,0, 128,128,128,0,0,0,255,0,0,255,0,0,0,255,255,0,255,0,0,0,255,0,255,0,255,255,0,0,255,255,255,0}; memcpy(GetPalette(),pal16,64); break; } } return;}////////////////////////////////////////////////////////////////////////////////
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