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📄 ximadsp.cpp

📁 It s a tool designed to extract as much information as possible from Bluetooth devices without the r
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	for (i = matrix_length/2 + 1; i < matrix_length; i++)    {		float base_x = i - (float)floor((float)(matrix_length/2)) - 0.5f;		sum = 0;		for (j = 1; j <= 50; j++)		{			if ( base_x+0.02*j <= radius ) 				sum += (float)exp (-(base_x+0.02*j)*(base_x+0.02*j) / 				(2*std_dev*std_dev));		}		cmatrix[i] = sum/50;    }		/* mirror the thing to the bottom half */	for (i=0; i<=matrix_length/2; i++) {		cmatrix[i] = cmatrix[matrix_length-1-i];	}		/* find center val -- calculate an odd number of quanta to make it symmetric,	* even if the center point is weighted slightly higher than others. */	sum = 0;	for (j=0; j<=50; j++)    {		sum += (float)exp (-(0.5+0.02*j)*(0.5+0.02*j) /			(2*std_dev*std_dev));    }	cmatrix[matrix_length/2] = sum/51;		/* normalize the distribution by scaling the total sum to one */	sum=0;	for (i=0; i<matrix_length; i++) sum += cmatrix[i];	for (i=0; i<matrix_length; i++) cmatrix[i] = cmatrix[i] / sum;		return matrix_length;}/////////////////////////////////////////////////////////////////////////////////** * generates a lookup table for every possible product of 0-255 and * each value in the convolution matrix.  The returned array is * indexed first by matrix position, then by input multiplicand (?) * value. * \author [nipper] */float* CxImage::gen_lookup_table (float *cmatrix, int cmatrix_length){	float* lookup_table = new float[cmatrix_length * 256];	float* lookup_table_p = lookup_table;	float* cmatrix_p      = cmatrix;		for (int i=0; i<cmatrix_length; i++)    {		for (int j=0; j<256; j++)		{			*(lookup_table_p++) = *cmatrix_p * (float)j;		}		cmatrix_p++;    }		return lookup_table;}/////////////////////////////////////////////////////////////////////////////////** * this function is written as if it is blurring a column at a time, * even though it can operate on rows, too.  There is no difference * in the processing of the lines, at least to the blur_line function. * \author [nipper] */void CxImage::blur_line (float *ctable, float *cmatrix, int cmatrix_length, BYTE* cur_col, BYTE* dest_col, int y, long bytes){	float scale;	float sum;	int i=0, j=0;	int row;	int cmatrix_middle = cmatrix_length/2;		float *cmatrix_p;	BYTE  *cur_col_p;	BYTE  *cur_col_p1;	BYTE  *dest_col_p;	float *ctable_p;		/* this first block is the same as the non-optimized version --	* it is only used for very small pictures, so speed isn't a	* big concern.	*/	if (cmatrix_length > y)    {		for (row = 0; row < y ; row++)		{			scale=0;			/* find the scale factor */			for (j = 0; j < y ; j++)			{				/* if the index is in bounds, add it to the scale counter */				if ((j + cmatrix_length/2 - row >= 0) &&					(j + cmatrix_length/2 - row < cmatrix_length))					scale += cmatrix[j + cmatrix_length/2 - row];			}			for (i = 0; i<bytes; i++)			{				sum = 0;				for (j = 0; j < y; j++)				{					if ((j >= row - cmatrix_length/2) &&						(j <= row + cmatrix_length/2))						sum += cur_col[j*bytes + i] * cmatrix[j];				}				dest_col[row*bytes + i] = (BYTE)(0.5f + sum / scale);			}		}    }	else    {		/* for the edge condition, we only use available info and scale to one */		for (row = 0; row < cmatrix_middle; row++)		{			/* find scale factor */			scale=0;			for (j = cmatrix_middle - row; j<cmatrix_length; j++)				scale += cmatrix[j];			for (i = 0; i<bytes; i++)			{				sum = 0;				for (j = cmatrix_middle - row; j<cmatrix_length; j++)				{					sum += cur_col[(row + j-cmatrix_middle)*bytes + i] * cmatrix[j];				}				dest_col[row*bytes + i] = (BYTE)(0.5f + sum / scale);			}		}		/* go through each pixel in each col */		dest_col_p = dest_col + row*bytes;		for (; row < y-cmatrix_middle; row++)		{			cur_col_p = (row - cmatrix_middle) * bytes + cur_col;			for (i = 0; i<bytes; i++)			{				sum = 0;				cmatrix_p = cmatrix;				cur_col_p1 = cur_col_p;				ctable_p = ctable;				for (j = cmatrix_length; j>0; j--)				{					sum += *(ctable_p + *cur_col_p1);					cur_col_p1 += bytes;					ctable_p += 256;				}				cur_col_p++;				*(dest_col_p++) = (BYTE)(0.5f + sum);			}		}				/* for the edge condition , we only use available info, and scale to one */		for (; row < y; row++)		{			/* find scale factor */			scale=0;			for (j = 0; j< y-row + cmatrix_middle; j++)				scale += cmatrix[j];			for (i = 0; i<bytes; i++)			{				sum = 0;				for (j = 0; j<y-row + cmatrix_middle; j++)				{					sum += cur_col[(row + j-cmatrix_middle)*bytes + i] * cmatrix[j];				}				dest_col[row*bytes + i] = (BYTE) (0.5f + sum / scale);			}		}    }}/////////////////////////////////////////////////////////////////////////////////** * \author [nipper] */bool CxImage::UnsharpMask(float radius /*= 5.0*/, float amount /*= 0.5*/, int threshold /*= 0*/){	if (!pDib) return false;	if (!(head.biBitCount == 24 || IsGrayScale()))		return false;	CxImage tmp(*this);	if (!tmp.IsValid()) return false;	CImageIterator itSrc(this);	CImageIterator itDst(&tmp);	// generate convolution matrix and make sure it's smaller than each dimension	float *cmatrix = NULL;	int cmatrix_length = gen_convolve_matrix(radius, &cmatrix);	// generate lookup table	float *ctable = gen_lookup_table(cmatrix, cmatrix_length);	double dbScaler = 33.3/head.biHeight;	int y;	// blur the rows    for (y=0;y<head.biHeight;y++)	{		if (info.nEscape) break;		info.nProgress = (long)(y*dbScaler);		blur_line(ctable, cmatrix, cmatrix_length, itSrc.GetRow(y), itDst.GetRow(y), head.biWidth, 3);	}	// blur the cols    BYTE* cur_col = new BYTE[head.biHeight*3];    BYTE* dest_col = new BYTE[head.biHeight*3];	dbScaler = 33.3/head.biWidth;	for (int x=0;x<head.biWidth;x++)	{		if (info.nEscape) break;		info.nProgress = (long)(33.3+x*dbScaler);		itSrc.GetCol(cur_col, x);		itDst.GetCol(dest_col, x);		blur_line(ctable, cmatrix, cmatrix_length, cur_col, dest_col, head.biHeight, 3);		itSrc.SetCol(cur_col, x);		itDst.SetCol(dest_col, x);	}	delete [] cur_col;	delete [] dest_col;	delete [] cmatrix;	delete [] ctable;	// these are used for the merging step 	int diff;	int value;	dbScaler = 33.3/head.biHeight;		// merge the source and destination (which currently contains	// the blurred version) images    for (y=0;y<head.biHeight;y++)	{		if (info.nEscape) break;		info.nProgress = (long)(66.6+y*dbScaler);		value = 0;		// get source row		BYTE* cur_row = itSrc.GetRow(y);		// get dest row		BYTE* dest_row = itDst.GetRow(y);		// combine the two		for (int u = 0; u < head.biWidth; u++)		{			for (int v = 0; v < 3; v++)			{				diff = (cur_row[u*3+v] - dest_row[u*3+v]);				// do tresholding				if (abs (2 * diff) < threshold)					diff = 0;					value = int(cur_row[u*3+v] + amount * diff);				if (value < 0) dest_row[u*3+v] =0;				else if (value > 255) dest_row[u*3+v] = 255;				else  dest_row[u*3+v] = value;			}		}	}	Transfer(tmp);	return TRUE;}/////////////////////////////////////////////////////////////////////////////////** * Apply a look up table to the image.  * \param pLut: BYTE[256] look up table * \return true if everything is ok */bool CxImage::Lut(BYTE* pLut){	if (!pDib || !pLut) return false;	RGBQUAD color;	double dbScaler;	if (head.biClrUsed==0){		long xmin,xmax,ymin,ymax;		if (pSelection){			xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;			ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;		} else {			// faster loop for full image			BYTE *iSrc=info.pImage;			for(unsigned long i=0; i < head.biSizeImage ; i++){				*iSrc++ = pLut[*iSrc];			}			return true;		}		dbScaler = 100.0/ymax;		for(long y=ymin; y<ymax; y++){			info.nProgress = (long)(y*dbScaler); //<Anatoly Ivasyuk>			for(long x=xmin; x<xmax; x++){#if CXIMAGE_SUPPORT_SELECTION				if (SelectionIsInside(x,y))#endif //CXIMAGE_SUPPORT_SELECTION				{					color = GetPixelColor(x,y);					color.rgbRed = pLut[color.rgbRed];					color.rgbGreen = pLut[color.rgbGreen];					color.rgbBlue = pLut[color.rgbBlue];					SetPixelColor(x,y,color);				}			}		}#if CXIMAGE_SUPPORT_SELECTION	} else if (pSelection && (head.biBitCount==8) && IsGrayScale()){		long xmin,xmax,ymin,ymax;		xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;		ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;		dbScaler = 100.0/ymax;		for(long y=ymin; y<ymax; y++){			info.nProgress = (long)(y*dbScaler);			for(long x=xmin; x<xmax; x++){				if (SelectionIsInside(x,y))				{					SetPixelIndex(x,y,pLut[GetPixelIndex(x,y)]);				}			}		}#endif //CXIMAGE_SUPPORT_SELECTION	} else {		for(DWORD j=0; j<head.biClrUsed; j++){			color = GetPaletteColor((BYTE)j);			color.rgbRed = pLut[color.rgbRed];			color.rgbGreen = pLut[color.rgbGreen];			color.rgbBlue = pLut[color.rgbBlue];			SetPaletteColor((BYTE)j,color);		}	}	return true;}/////////////////////////////////////////////////////////////////////////////////** * Apply an indipendent look up table for each channel * \param pLutR, pLutG, pLutB, pLutA: BYTE[256] look up tables * \return true if everything is ok */bool CxImage::Lut(BYTE* pLutR, BYTE* pLutG, BYTE* pLutB, BYTE* pLutA){	if (!pDib || !pLutR || !pLutG || !pLutB) return false;	RGBQUAD color;	double dbScaler;	if (head.biClrUsed==0){		long xmin,xmax,ymin,ymax;		if (pSelection){			xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;			ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;		} else {			xmin = ymin = 0;			xmax = head.biWidth; ymax=head.biHeight;		}		dbScaler = 100.0/ymax;		for(long y=ymin; y<ymax; y++){			info.nProgress = (long)(y*dbScaler);			for(long x=xmin; x<xmax; x++){#if CXIMAGE_SUPPORT_SELECTION				if (SelectionIsInside(x,y))#endif //CXIMAGE_SUPPORT_SELECTION				{					color = GetPixelColor(x,y);					color.rgbRed =   pLutR[color.rgbRed];					color.rgbGreen = pLutG[color.rgbGreen];					color.rgbBlue =  pLutB[color.rgbBlue];					if (pLutA) color.rgbReserved=pLutA[color.rgbReserved];					SetPixelColor(x,y,color,true);				}			}		}	} else {		for(DWORD j=0; j<head.biClrUsed; j++){			color = GetPaletteColor((BYTE)j);			color.rgbRed =   pLutR[color.rgbRed];			color.rgbGreen = pLutG[color.rgbGreen];			color.rgbBlue =  pLutB[color.rgbBlue];			SetPaletteColor((BYTE)j,color);		}	}	return true;}/////////////////////////////////////////////////////////////////////////////////** * Use the RedEyeRemove function to remove the red-eye effect that frequently * occurs in photographs of humans and animals. You must select the region  * where the function will filter the red channel. * \return true if everything is ok */bool CxImage::RedEyeRemove(){	if (!pDib) return false;	RGBQUAD color;	long xmin,xmax,ymin,ymax;	if (pSelection){		xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;		ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;	} else {		xmin = ymin = 0;		xmax = head.biWidth; ymax=head.biHeight;	}	for(long y=ymin; y<ymax; y++){		for(long x=xmin; x<xmax; x++){#if CXIMAGE_SUPPORT_SELECTION			if (SelectionIsInside(x,y))#endif //CXIMAGE_SUPPORT_SELECTION			{				color = GetPixelColor(x,y);				color.rgbRed = min(color.rgbGreen,color.rgbBlue);				SetPixelColor(x,y,color);			}		}	}	return true;}/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////*bool CxImage::FloodFill(int x, int y, RGBQUAD FillColor){	//<JDL>	if (!pDib) return false;    FloodFill2(x,y,GetPixelColor(x,y),FillColor);	return true;}////////////////////////////////////////////////////////////////////////////////void CxImage::FloodFill2(int x, int y, RGBQUAD old_color, RGBQUAD new_color){	// Fill in the actual pixels. 	// Function steps recursively until it finds borders (color that is not old_color)	if (!IsInside(x,y)) return;	RGBQUAD r = GetPixelColor(x,y);	COLORREF cr = RGB(r.rgbRed,r.rgbGreen,r.rgbBlue);	if(cr == RGB(old_color.rgbRed,old_color.rgbGreen,old_color.rgbBlue)		&& cr != RGB(new_color.rgbRed,new_color.rgbGreen,new_color.rgbBlue) ) {		// the above if statement, after && is there to prevent		// stack overflows.  The program will continue to find 		// colors if you flood-fill an entire region (entire picture)		SetPixelColor(x,y,new_color);		FloodFill2((x+1),y,old_color,new_color);		FloodFill2((x-1),y,old_color,new_color);		FloodFill2(x,(y+1),old_color,new_color);		FloodFill2(x,(y-1),old_color,new_color);	}}*////////////////////////////////////////////////////////////////////////////////#endif //

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