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📄 fgauge.java

📁 soure code for j2me browser
💻 JAVA
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/* * Fire (Flexible Interface Rendering Engine) is a set of graphics widgets for creating GUIs for j2me applications.  * Copyright (C) 2006  Bluebird co (www.bluebird.gr) * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA *  *//* * Created on May 20, 2006 */package gr.bluevibe.fire.components;import gr.bluevibe.fire.displayables.FireScreen;import javax.microedition.lcdui.Graphics;public class FGauge extends Component{	private static int [][]ballPossitions =new int[][]{				{3,0,0x00ea9608},		{3,1, 0x00db7706},		{2,3, 0x00d76f06},		{1,3, 0x00a11c02},		{-1,3, 0x00a52003},		{-2,3, 0x00b13004},		{-3,1, 0x00c44c05},		{-3,0, 0x00c95406},		{-3,-2, 0x00d76f06},		{-2,-3, 0x00db7706},		{0,-3,0x00ea9608},		{1,-3, 0x00f2a909},		{3,-2, 0x00f7b609},		{3,-1, 0x00f7b609}	};	private int currentPos=0;	private int radious=4,tail=5;		public FGauge()	{	}		public boolean isAnimated()	{		return true;	}		public boolean clock()	{		currentPos++;		if (currentPos ==ballPossitions.length)		{			currentPos= 0;		}		return true;	}		public void paint(Graphics g)	{		int width = getWidth();		int height = getHeight();				g.setColor(FireScreen.defaultFilledRowColor);		g.fillRect(0,0,width,height);				int start1,end1,start2=0,end2=0;		int tailpos = currentPos-tail;		if(tailpos<0)		{			tailpos = ballPossitions.length+tailpos;		}		if(tailpos<currentPos)		{			start1 = tailpos;			end1 = currentPos;		}		else		{			start1 = tailpos;			end1 =  ballPossitions.length;			start2 = 0;			end2= currentPos;		}						for(int i=start1;i<end1;++i)		{				int x =ballPossitions[i][0]-radious + width/2 ;			int y =ballPossitions[i][1]-radious + height/2;			int dim = 2*radious;			g.setColor(ballPossitions[i][2]);			g.fillArc(x,y,dim,dim,0,360);			g.setColor(0x00000000);			//g.drawArc(x,y,dim,dim,0,360);		}		for(int i=start2;i<end2;++i)		{				int x =ballPossitions[i][0]-radious + width/2 ;			int y =ballPossitions[i][1]-radious + height/2;			int dim = 2*radious;			g.setColor(ballPossitions[i][2]);			g.fillArc(x,y,dim,dim,0,360);			g.setColor(0x00000000);			//g.drawArc(x,y,dim,dim,0,360);		}				g.setColor(FireScreen.defaultBorderColor);		g.drawRect(0,0,width,height);	}	}

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