firescreen.html.svn-base

来自「soure code for j2me browser」· SVN-BASE 代码 · 共 1,829 行 · 第 1/5 页

SVN-BASE
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;java.lang.String</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#getRightSoftKeyShortcut()">getRightSoftKeyShortcut</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns right softkey shortcut, depending on the screen orientation (left/right landscare or normal)</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html" title="class in gr.bluevibe.fire.displayables">FireScreen</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#getScreen(javax.microedition.lcdui.Display)">getScreen</A></B>(javax.microedition.lcdui.Display&nbsp;display)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Used to create and retrieve the FireScreen singleton.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#getTopOffset()">getTopOffset</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#getVpos()">getVpos</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#getWidth()">getWidth</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the width of this FireScreen.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#isBusyMode()">isBusyMode</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#isInteractiveBusyMode()">isInteractiveBusyMode</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If this FireScreen instance is in interactive busy mode, it will allow user actions when busyMode==true.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#isTiled()">isTiled</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#isVertical()">isVertical</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected &nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#keyReleased(int)">keyReleased</A></B>(int&nbsp;k)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected &nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#paint(javax.microedition.lcdui.Graphics)">paint</A></B>(javax.microedition.lcdui.Graphics&nbsp;sg)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected &nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#pointerReleased(int, int)">pointerReleased</A></B>(int&nbsp;x,                int&nbsp;y)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#reloadTheme()">reloadTheme</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#run()">run</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setBgImageSrc(javax.microedition.lcdui.Image)">setBgImageSrc</A></B>(javax.microedition.lcdui.Image&nbsp;bgImageSrc)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setBusyMode(boolean)">setBusyMode</A></B>(boolean&nbsp;busyMode)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;When a FireScreen instance is in busy mode, it displayes a "busy indicator"  gauge on the bottom of the screen.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setColor(int)">setColor</A></B>(int&nbsp;color)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setContainerCurrent()">setContainerCurrent</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setCurrent(javax.microedition.lcdui.Displayable)">setCurrent</A></B>(javax.microedition.lcdui.Displayable&nbsp;c)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets Displayable c as the Current display.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setCurrent(gr.bluevibe.fire.components.Panel)">setCurrent</A></B>(<A HREF="../../../../gr/bluevibe/fire/components/Panel.html" title="class in gr.bluevibe.fire.components">Panel</A>&nbsp;p)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set a panel to the FireScreen.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setCurrent(gr.bluevibe.fire.components.Panel, int)">setCurrent</A></B>(<A HREF="../../../../gr/bluevibe/fire/components/Panel.html" title="class in gr.bluevibe.fire.components">Panel</A>&nbsp;p,           int&nbsp;animDirection)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shows the panel p on the screen with the supplied animation direction.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setGauge(gr.bluevibe.fire.components.FGauge)">setGauge</A></B>(<A HREF="../../../../gr/bluevibe/fire/components/FGauge.html" title="class in gr.bluevibe.fire.components">FGauge</A>&nbsp;g)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the gauge that is shown when the Screen is set to busy mode.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setGradImage(javax.microedition.lcdui.Image)">setGradImage</A></B>(javax.microedition.lcdui.Image&nbsp;gradImage)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setHpos(int)">setHpos</A></B>(int&nbsp;hpos)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setInteractiveBusyMode(boolean)">setInteractiveBusyMode</A></B>(boolean&nbsp;interactiveBusyMode)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If this FireScreen instance is in interactive busy mode, it will allow user actions when busyMode==true.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setLabelFont(javax.microedition.lcdui.Font)">setLabelFont</A></B>(javax.microedition.lcdui.Font&nbsp;labelFont)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setLeftSoftKey(int)">setLeftSoftKey</A></B>(int&nbsp;leftSoftKey)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setLogoPossition(int)">setLogoPossition</A></B>(int&nbsp;pos)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the possition of the logo (found in the theme file) on the top border of a panel.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setOrientation(int)">setOrientation</A></B>(int&nbsp;o)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the orientation of the screen.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setOrientationChangeKey(java.lang.Integer)">setOrientationChangeKey</A></B>(java.lang.Integer&nbsp;key)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the keycode (@see Canvas) that changes the orientation of the screen.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setRightSoftKey(int)">setRightSoftKey</A></B>(int&nbsp;rightSoftKey)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setTiled(boolean)">setTiled</A></B>(boolean&nbsp;tiled)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setVertical(boolean)">setVertical</A></B>(boolean&nbsp;vertical)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#setVpos(int)">setVpos</A></B>(int&nbsp;vpos)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#showPopup(gr.bluevibe.fire.components.Popup)">showPopup</A></B>(<A HREF="../../../../gr/bluevibe/fire/components/Popup.html" title="class in gr.bluevibe.fire.components">Popup</A>&nbsp;popup)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shows a popup panel on the screen.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected &nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../gr/bluevibe/fire/displayables/FireScreen.html#sizeChanged(int, int)">sizeChanged</A></B>(int&nbsp;ww,            int&nbsp;hh)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is called by the vm every time the with and the height of the screen change.</TD></TR></TABLE>&nbsp;<A NAME="methods_inherited_from_class_javax.microedition.lcdui.Canvas"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class javax.microedition.lcdui.Canvas</B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>getGameAction, getKeyCode, getKeyName, hasPointerEvents, hasPointerMotionEvents, hasRepeatEvents, hideNotify, isDoubleBuffered, keyPressed, keyRepeated, pointerDragged, pointerPressed, repaint, repaint, serviceRepaints, setFullScreenMode, showNotify</CODE></TD></TR></TABLE>&nbsp;<A NAME="methods_inherited_from_class_javax.microedition.lcdui.Displayable"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class javax.microedition.lcdui.Displayable</B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>addCommand, getTicker, getTitle, isShown, removeCommand, setCommandListener, setTicker, setTitle</CODE></TD></TR></TABLE>&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class java.lang.Object</B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD></TR></TABLE>&nbsp;<P><!-- ============ FIELD DETAIL =========== --><A NAME="field_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Field Detail</B></FONT></TD></TR></TABLE><A NAME="CLOCK_STEP"><!-- --></A><H3>CLOCK_STEP</H3><PRE>public static final long <B>CLOCK_STEP</B></PRE><DL><DD>The step of the inner clock in miliseconds.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#gr.bluevibe.fire.displayables.FireScreen.CLOCK_STEP">Constant Field Values</A></DL></DL><HR><A NAME="THEME_FILE"><!-- --></A><H3>THEME_FILE</H3><PRE>public static final java.lang.String <B>THEME_FILE</B></PRE><DL><DD>The name of the theme key, used by FireIO.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#gr.bluevibe.fire.displayables.FireScreen.THEME_FILE">Constant Field Values</A></DL></DL><HR><A NAME="THEME_BG"><!-- --></A><H3>THEME_BG</H3><PRE>public static final java.lang.String <B>THEME_BG</B></PRE><DL><DD>The name of the backgroung key.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#gr.bluevibe.fire.displayables.FireScreen.THEME_BG">Constant Field Values</A></DL></DL>

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