listbox.html.svn-base

来自「soure code for j2me browser」· SVN-BASE 代码 · 共 753 行 · 第 1/2 页

SVN-BASE
753
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Method Detail</B></FONT></TD></TR></TABLE><A NAME="add(gr.bluevibe.fire.components.ListElement)"><!-- --></A><H3>add</H3><PRE>public void <B>add</B>(<A HREF="../../../../gr/bluevibe/fire/components/ListElement.html" title="class in gr.bluevibe.fire.components">ListElement</A>&nbsp;el)</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="paint(javax.microedition.lcdui.Graphics)"><!-- --></A><H3>paint</H3><PRE>public void <B>paint</B>(javax.microedition.lcdui.Graphics&nbsp;g)</PRE><DL><DD><B>Description copied from class: <CODE><A HREF="../../../../gr/bluevibe/fire/components/Component.html" title="class in gr.bluevibe.fire.components">Component</A></CODE></B></DD><DD>Paint is called by the container of the component to allow it to draw itself on Graphics g The drawable area on g is (0,0,width,height).<P><DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../gr/bluevibe/fire/components/Component.html#paint(javax.microedition.lcdui.Graphics)">paint</A></CODE> in class <CODE><A HREF="../../../../gr/bluevibe/fire/components/Component.html" title="class in gr.bluevibe.fire.components">Component</A></CODE></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>g</CODE> - the area on witch the component will draw it self.</DL></DD></DL><HR><A NAME="validate()"><!-- --></A><H3>validate</H3><PRE>public void <B>validate</B>()</PRE><DL><DD><B>Description copied from class: <CODE><A HREF="../../../../gr/bluevibe/fire/components/Component.html" title="class in gr.bluevibe.fire.components">Component</A></CODE></B></DD><DD>A validate event requests from the component to recalculate its internal properties suck as width/height etc.<P><DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../gr/bluevibe/fire/components/Component.html#validate()">validate</A></CODE> in class <CODE><A HREF="../../../../gr/bluevibe/fire/components/Component.html" title="class in gr.bluevibe.fire.components">Component</A></CODE></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="pointerEvent(int, int)"><!-- --></A><H3>pointerEvent</H3><PRE>public boolean <B>pointerEvent</B>(int&nbsp;x,                            int&nbsp;y)</PRE><DL><DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../gr/bluevibe/fire/components/Component.html#pointerEvent(int, int)">pointerEvent</A></CODE> in class <CODE><A HREF="../../../../gr/bluevibe/fire/components/Component.html" title="class in gr.bluevibe.fire.components">Component</A></CODE></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="keyEvent(int)"><!-- --></A><H3>keyEvent</H3><PRE>public boolean <B>keyEvent</B>(int&nbsp;key)</PRE><DL><DD><B>Description copied from class: <CODE><A HREF="../../../../gr/bluevibe/fire/components/Component.html" title="class in gr.bluevibe.fire.components">Component</A></CODE></B></DD><DD>Key events are propagated from FireScreen down to the components of the panel or the popup that contains them. If a component if not traversable it will not recieve key events.<P><DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../gr/bluevibe/fire/components/Component.html#keyEvent(int)">keyEvent</A></CODE> in class <CODE><A HREF="../../../../gr/bluevibe/fire/components/Component.html" title="class in gr.bluevibe.fire.components">Component</A></CODE></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>key</CODE> - <DT><B>Returns:</B><DD></DL></DD></DL><HR><A NAME="isBorder()"><!-- --></A><H3>isBorder</H3><PRE>public boolean <B>isBorder</B>()</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="setBorder(boolean)"><!-- --></A><H3>setBorder</H3><PRE>public void <B>setBorder</B>(boolean&nbsp;border)</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="getColor()"><!-- --></A><H3>getColor</H3><PRE>public int <B>getColor</B>()</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="setColor(int)"><!-- --></A><H3>setColor</H3><PRE>public void <B>setColor</B>(int&nbsp;color)</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="getFilled()"><!-- --></A><H3>getFilled</H3><PRE>public java.lang.Integer <B>getFilled</B>()</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="setFilled(java.lang.Integer)"><!-- --></A><H3>setFilled</H3><PRE>public void <B>setFilled</B>(java.lang.Integer&nbsp;filled)</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="getFont()"><!-- --></A><H3>getFont</H3><PRE>public javax.microedition.lcdui.Font <B>getFont</B>()</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="setFont(javax.microedition.lcdui.Font)"><!-- --></A><H3>setFont</H3><PRE>public void <B>setFont</B>(javax.microedition.lcdui.Font&nbsp;font)</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="isMultiple()"><!-- --></A><H3>isMultiple</H3><PRE>public boolean <B>isMultiple</B>()</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="setMultiple(boolean)"><!-- --></A><H3>setMultiple</H3><PRE>public void <B>setMultiple</B>(boolean&nbsp;multiple)</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="getBgColor()"><!-- --></A><H3>getBgColor</H3><PRE>public java.lang.Integer <B>getBgColor</B>()</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="getCheckedElements()"><!-- --></A><H3>getCheckedElements</H3><PRE>public java.util.Vector <B>getCheckedElements</B>()</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="setBgColor(java.lang.Integer)"><!-- --></A><H3>setBgColor</H3><PRE>public void <B>setBgColor</B>(java.lang.Integer&nbsp;bgColor)</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="getId()"><!-- --></A><H3>getId</H3><PRE>public java.lang.String <B>getId</B>()</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="setId(java.lang.String)"><!-- --></A><H3>setId</H3><PRE>public void <B>setId</B>(java.lang.String&nbsp;id)</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="isTraversable()"><!-- --></A><H3>isTraversable</H3><PRE>public boolean <B>isTraversable</B>()</PRE><DL><DD><B>Description copied from class: <CODE><A HREF="../../../../gr/bluevibe/fire/components/Component.html" title="class in gr.bluevibe.fire.components">Component</A></CODE></B></DD><DD>If a component is traversable it can have commands associated with it and receive key and tap events (and vice versa).<P><DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../gr/bluevibe/fire/components/Component.html#isTraversable()">isTraversable</A></CODE> in class <CODE><A HREF="../../../../gr/bluevibe/fire/components/Component.html" title="class in gr.bluevibe.fire.components">Component</A></CODE></DL></DD><DD><DL><DT><B>Returns:</B><DD></DL></DD></DL><HR><A NAME="getBullet()"><!-- --></A><H3>getBullet</H3><PRE>public javax.microedition.lcdui.Image <B>getBullet</B>()</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="setBullet(javax.microedition.lcdui.Image)"><!-- --></A><H3>setBullet</H3><PRE>public void <B>setBullet</B>(javax.microedition.lcdui.Image&nbsp;bullet)</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="getSelectedBullet()"><!-- --></A><H3>getSelectedBullet</H3><PRE>public javax.microedition.lcdui.Image <B>getSelectedBullet</B>()</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="setSelectedBullet(javax.microedition.lcdui.Image)"><!-- --></A><H3>setSelectedBullet</H3><PRE>public void <B>setSelectedBullet</B>(javax.microedition.lcdui.Image&nbsp;selectedBullet)</PRE><DL><DD><DL></DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ======= START OF BOTTOM NAVBAR ====== --><A NAME="navbar_bottom"><!-- --></A><A HREF="#skip-navbar_bottom" title="Skip navigation links"></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD 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