📄 clientsocket.h
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#if !defined(AFX_CLIENTSOCKET_H__0CB6554C_25EC_419E_A0B5_9B787056CF19__INCLUDED_)
#define AFX_CLIENTSOCKET_H__0CB6554C_25EC_419E_A0B5_9B787056CF19__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSocket.h : header file
//
#include "ServerDlg.h"
//#include "Msg.h"
/////////////////////////////////////////////////////////////////////////////
// CClientSocket command target
class CServerDlg;
class CClientSocket : public CSocket
{
// Attributes
DECHARE_DYNAMIC(CClientSocket);
public:
CServerDlg* m_pDlg;
/* CSocketFile* m_pFile;
CArchive* m_pArchiveIn;
CArchive* m_pArchiveOut;*/
// Operations
public:
CClientSocket();
CClientSocket(CServerDlg* pDlg);
virtual ~CClientSocket();
void Initialize();
// void SendMassage(CMsg* msg);
// void ReceiveMessage(CMsg* msg);
// void OnReceive(CClientSocket* pSocket);
// CMsg* ReadMsg(CClientSocket* pSocket);
// Overrides
//public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientSocket)
public:
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CClientSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTSOCKET_H__0CB6554C_25EC_419E_A0B5_9B787056CF19__INCLUDED_)
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