📄 uip.c
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SYNACK. */
goto tcp_send_synack;
#if UIP_ACTIVE_OPEN
case SYN_SENT:
/* In the SYN_SENT state, we retransmit out SYN. */
BUF->flags = 0;
goto tcp_send_syn;
#endif /* UIP_ACTIVE_OPEN */
case ESTABLISHED:
/* In the ESTABLISHED state, we call upon the application
to do the actual retransmit after which we jump into
the code for sending out the packet (the apprexmit
label). */
uip_len = 0;
uip_slen = 0;
uip_flags = UIP_REXMIT;
UIP_APPCALL();
goto apprexmit;
case FIN_WAIT_1:
case CLOSING:
case LAST_ACK:
/* In all these states we should retransmit a FINACK. */
goto tcp_send_finack;
}
}
} else if((uip_connr->tcpstateflags & TS_MASK) == ESTABLISHED) {
/* If there was no need for a retransmission, we poll the
application for new data. */
uip_len = 0;
uip_slen = 0;
uip_flags = UIP_POLL;
UIP_APPCALL();
goto appsend;
}
}
goto drop;
}
#if UIP_UDP
if(flag == UIP_UDP_TIMER) {
if(uip_udp_conn->lport != 0) {
uip_appdata = &uip_buf[UIP_LLH_LEN + 28];
uip_len = uip_slen = 0;
uip_flags = UIP_POLL;
UIP_UDP_APPCALL();
goto udp_send;
} else {
goto drop;
}
}
#endif
/* This is where the input processing starts. */
UIP_STAT(++uip_stat.ip.recv);
/* Start of IPv4 input header processing code. */
/* Check validity of the IP header. */
if(BUF->vhl != 0x45) { /* IP version and header length. */
UIP_STAT(++uip_stat.ip.drop);
UIP_STAT(++uip_stat.ip.vhlerr);
UIP_LOG("ip: invalid version or header length.");
goto drop;
}
/* Check the size of the packet. If the size reported to us in
uip_len doesn't match the size reported in the IP header, there
has been a transmission error and we drop the packet. */
if(BUF->len[0] != (uip_len >> 8)) { /* IP length, high byte. */
uip_len = (uip_len & 0xff) | (BUF->len[0] << 8);
}
if(BUF->len[1] != (uip_len & 0xff)) { /* IP length, low byte. */
uip_len = (uip_len & 0xff00) | BUF->len[1];
}
/* Check the fragment flag. */
if((BUF->ipoffset[0] & 0x3f) != 0 ||
BUF->ipoffset[1] != 0) {
#if UIP_REASSEMBLY
uip_len = uip_reass();
if(uip_len == 0) {
goto drop;
}
#else
UIP_STAT(++uip_stat.ip.drop);
UIP_STAT(++uip_stat.ip.fragerr);
UIP_LOG("ip: fragment dropped.");
goto drop;
#endif /* UIP_REASSEMBLY */
}
/* If we are configured to use ping IP address configuration and
hasn't been assigned an IP address yet, we accept all ICMP
packets. */
#if UIP_PINGADDRCONF
if((uip_hostaddr[0] | uip_hostaddr[1]) == 0) {
if(BUF->proto == UIP_PROTO_ICMP) {
UIP_LOG("ip: possible ping config packet received.");
goto icmp_input;
} else {
UIP_LOG("ip: packet dropped since no address assigned.");
goto drop;
}
}
#endif /* UIP_PINGADDRCONF */
/* Check if the packet is destined for our IP address. */
if(BUF->destipaddr[0] != uip_hostaddr[0]) {
UIP_STAT(++uip_stat.ip.drop);
UIP_LOG("ip: packet not for us.");
goto drop;
}
if(BUF->destipaddr[1] != uip_hostaddr[1]) {
UIP_STAT(++uip_stat.ip.drop);
UIP_LOG("ip: packet not for us.");
goto drop;
}
if(uip_ipchksum() != 0xffff) { /* Compute and check the IP header
checksum. */
UIP_STAT(++uip_stat.ip.drop);
UIP_STAT(++uip_stat.ip.chkerr);
UIP_LOG("ip: bad checksum.");
goto drop;
}
if(BUF->proto == UIP_PROTO_TCP) /* Check for TCP packet. If so, jump
to the tcp_input label. */
goto tcp_input;
#if UIP_UDP
if(BUF->proto == UIP_PROTO_UDP)
goto udp_input;
#endif /* UIP_UDP */
if(BUF->proto != UIP_PROTO_ICMP) { /* We only allow ICMP packets from
here. */
UIP_STAT(++uip_stat.ip.drop);
UIP_STAT(++uip_stat.ip.protoerr);
UIP_LOG("ip: neither tcp nor icmp.");
goto drop;
}
icmp_input:
UIP_STAT(++uip_stat.icmp.recv);
/* ICMP echo (i.e., ping) processing. This is simple, we only change
the ICMP type from ECHO to ECHO_REPLY and adjust the ICMP
checksum before we return the packet. */
if(ICMPBUF->type != ICMP_ECHO) {
UIP_STAT(++uip_stat.icmp.drop);
UIP_STAT(++uip_stat.icmp.typeerr);
UIP_LOG("icmp: not icmp echo.");
goto drop;
}
/* If we are configured to use ping IP address assignment, we use
the destination IP address of this ping packet and assign it to
ourself. */
#if UIP_PINGADDRCONF
if((uip_hostaddr[0] | uip_hostaddr[1]) == 0) {
uip_hostaddr[0] = BUF->destipaddr[0];
uip_hostaddr[1] = BUF->destipaddr[1];
}
#endif /* UIP_PINGADDRCONF */
ICMPBUF->type = ICMP_ECHO_REPLY;
if(ICMPBUF->icmpchksum >= HTONS(0xffff - (ICMP_ECHO << 8))) {
ICMPBUF->icmpchksum += HTONS(ICMP_ECHO << 8) + 1;
} else {
ICMPBUF->icmpchksum += HTONS(ICMP_ECHO << 8);
}
/* Swap IP addresses. */
tmp16 = BUF->destipaddr[0];
BUF->destipaddr[0] = BUF->srcipaddr[0];
BUF->srcipaddr[0] = tmp16;
tmp16 = BUF->destipaddr[1];
BUF->destipaddr[1] = BUF->srcipaddr[1];
BUF->srcipaddr[1] = tmp16;
UIP_STAT(++uip_stat.icmp.sent);
goto send;
/* End of IPv4 input header processing code. */
#if UIP_UDP
/* UDP input processing. */
udp_input:
/* UDP processing is really just a hack. We don't do anything to the
UDP/IP headers, but let the UDP application do all the hard
work. If the application sets uip_slen, it has a packet to
send. */
#if UIP_UDP_CHECKSUMS
if(uip_udpchksum() != 0xffff) {
UIP_STAT(++uip_stat.udp.drop);
UIP_STAT(++uip_stat.udp.chkerr);
UIP_LOG("udp: bad checksum.");
goto drop;
}
#endif /* UIP_UDP_CHECKSUMS */
/* Demultiplex this UDP packet between the UDP "connections". */
for(uip_udp_conn = &uip_udp_conns[0];
uip_udp_conn < &uip_udp_conns[UIP_UDP_CONNS];
++uip_udp_conn) {
if(uip_udp_conn->lport != 0 &&
UDPBUF->destport == uip_udp_conn->lport &&
(uip_udp_conn->rport == 0 ||
UDPBUF->srcport == uip_udp_conn->rport) &&
BUF->srcipaddr[0] == uip_udp_conn->ripaddr[0] &&
BUF->srcipaddr[1] == uip_udp_conn->ripaddr[1]) {
goto udp_found;
}
}
goto drop;
udp_found:
uip_len = uip_len - 28;
uip_appdata = &uip_buf[UIP_LLH_LEN + 28];
uip_flags = UIP_NEWDATA;
uip_slen = 0;
UIP_UDP_APPCALL();
udp_send:
if(uip_slen == 0) {
goto drop;
}
uip_len = uip_slen + 28;
BUF->len[0] = (uip_len >> 8);
BUF->len[1] = (uip_len & 0xff);
BUF->proto = UIP_PROTO_UDP;
UDPBUF->udplen = HTONS(uip_slen + 8);
UDPBUF->udpchksum = 0;
#if UIP_UDP_CHECKSUMS
/* Calculate UDP checksum. */
UDPBUF->udpchksum = ~(uip_udpchksum());
if(UDPBUF->udpchksum == 0) {
UDPBUF->udpchksum = 0xffff;
}
#endif /* UIP_UDP_CHECKSUMS */
BUF->srcport = uip_udp_conn->lport;
BUF->destport = uip_udp_conn->rport;
BUF->srcipaddr[0] = uip_hostaddr[0];
BUF->srcipaddr[1] = uip_hostaddr[1];
BUF->destipaddr[0] = uip_udp_conn->ripaddr[0];
BUF->destipaddr[1] = uip_udp_conn->ripaddr[1];
uip_appdata = &uip_buf[UIP_LLH_LEN + 40];
goto ip_send_nolen;
#endif /* UIP_UDP */
/* TCP input processing. */
tcp_input:
UIP_STAT(++uip_stat.tcp.recv);
/* Start of TCP input header processing code. */
if(uip_tcpchksum() != 0xffff) { /* Compute and check the TCP
checksum. */
UIP_STAT(++uip_stat.tcp.drop);
UIP_STAT(++uip_stat.tcp.chkerr);
UIP_LOG("tcp: bad checksum.");
goto drop;
}
/* Demultiplex this segment. */
/* First check any active connections. */
for(uip_connr = &uip_conns[0]; uip_connr < &uip_conns[UIP_CONNS]; ++uip_connr) {
if(uip_connr->tcpstateflags != CLOSED &&
BUF->destport == uip_connr->lport &&
BUF->srcport == uip_connr->rport &&
BUF->srcipaddr[0] == uip_connr->ripaddr[0] &&
BUF->srcipaddr[1] == uip_connr->ripaddr[1]) {
goto found;
}
}
/* If we didn't find and active connection that expected the packet,
either this packet is an old duplicate, or this is a SYN packet
destined for a connection in LISTEN. If the SYN flag isn't set,
it is an old packet and we send a RST. */
if((BUF->flags & TCP_CTL) != TCP_SYN)
goto reset;
tmp16 = BUF->destport;
/* Next, check listening connections. */
for(c = 0; c < UIP_LISTENPORTS; ++c) {
if(tmp16 == uip_listenports[c])
goto found_listen;
}
/* No matching connection found, so we send a RST packet. */
UIP_STAT(++uip_stat.tcp.synrst);
reset:
/* We do not send resets in response to resets. */
if(BUF->flags & TCP_RST)
goto drop;
UIP_STAT(++uip_stat.tcp.rst);
BUF->flags = TCP_RST | TCP_ACK;
uip_len = 40;
BUF->tcpoffset = 5 << 4;
/* Flip the seqno and ackno fields in the TCP header. */
c = BUF->seqno[3];
BUF->seqno[3] = BUF->ackno[3];
BUF->ackno[3] = c;
c = BUF->seqno[2];
BUF->seqno[2] = BUF->ackno[2];
BUF->ackno[2] = c;
c = BUF->seqno[1];
BUF->seqno[1] = BUF->ackno[1];
BUF->ackno[1] = c;
c = BUF->seqno[0];
BUF->seqno[0] = BUF->ackno[0];
BUF->ackno[0] = c;
/* We also have to increase the sequence number we are
acknowledging. If the least significant byte overflowed, we need
to propagate the carry to the other bytes as well. */
if(++BUF->ackno[3] == 0) {
if(++BUF->ackno[2] == 0) {
if(++BUF->ackno[1] == 0) {
++BUF->ackno[0];
}
}
}
/* Swap port numbers. */
tmp16 = BUF->srcport;
BUF->srcport = BUF->destport;
BUF->destport = tmp16;
/* Swap IP addresses. */
tmp16 = BUF->destipaddr[0];
BUF->destipaddr[0] = BUF->srcipaddr[0];
BUF->srcipaddr[0] = tmp16;
tmp16 = BUF->destipaddr[1];
BUF->destipaddr[1] = BUF->srcipaddr[1];
BUF->srcipaddr[1] = tmp16;
/* And send out the RST packet! */
goto tcp_send_noconn;
/* This label will be jumped to if we matched the incoming packet
with a connection in LISTEN. In that case, we should create a new
connection and send a SYNACK in return. */
found_listen:
/* First we check if there are any connections avaliable. Unused
connections are kept in the same table as used connections, but
unused ones have the tcpstate set to CLOSED. Also, connections in
TIME_WAIT are kept track of and we'll use the oldest one if no
CLOSED connections are found. Thanks to Eddie C. Dost for a very
nice algorithm for the TIME_WAIT search. */
uip_connr = -1; // 8051 starts at 0x0000
for(c = 0; c < UIP_CONNS; ++c) {
if(uip_conns[c].tcpstateflags == CLOSED) {
uip_connr = &uip_conns[c];
break;
}
if(uip_conns[c].tcpstateflags == TIME_WAIT) {
if(uip_connr == 0 ||
uip_conns[c].timer > uip_connr->timer) {
uip_connr = &uip_conns[c];
}
}
}
if(uip_connr == -1) { // 8051 starts at 0x0000
/* All connections are used already, we drop packet and hope that
the remote end will retransmit the packet at a time when we
have more spare connections. */
UIP_STAT(++uip_stat.tcp.syndrop);
UIP_LOG("tcp: found no unused connections.");
goto drop;
}
uip_conn = uip_connr;
/* Fill in the necessary fields for the new connection. */
uip_connr->rto = uip_connr->timer = UIP_RTO;
uip_connr->sa = 0;
uip_connr->sv = 4;
uip_connr->nrtx = 0;
uip_connr->lport = BUF->destport;
uip_connr->rport = BUF->srcport;
uip_connr->ripaddr[0] = BUF->srcipaddr[0];
uip_connr->ripaddr[1] = BUF->srcipaddr[1];
uip_connr->tcpstateflags = SYN_RCVD;
uip_connr->snd_nxt[0] = iss[0];
uip_connr->snd_nxt[1] = iss[1];
uip_connr->snd_nxt[2] = iss[2];
uip_connr->snd_nxt[3] = iss[3];
uip_connr->len = 1;
/* rcv_nxt should be the seqno from the incoming packet + 1. */
uip_connr->rcv_nxt[3] = BUF->seqno[3];
uip_connr->rcv_nxt[2] = BUF->seqno[2];
uip_connr->rcv_nxt[1] = BUF->seqno[1];
uip_connr->rcv_nxt[0] = BUF->seqno[0];
uip_add_rcv_nxt(1);
/* Parse the TCP MSS option, if present. */
if((BUF->tcpoffset & 0xf0) > 0x50) {
for(c = 0; c < ((BUF->tcpoffset >> 4) - 5) << 2 ;) {
opt = uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + c];
if(opt == 0x00) {
/* End of options. */
break;
} else if(opt == 0x01) {
++c;
/* NOP option. */
} else if(opt == 0x02 &&
uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 1 + c] == 0x04) {
/* An MSS option with the right option length. */
tmp16 = ((u16_t)uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 2 + c] << 8) |
(u16_t)uip_buf[40 + UIP_LLH_LEN + 3 + c];
uip_connr->initialmss = uip_connr->mss =
tmp16 > UIP_TCP_MSS? UIP_TCP_MSS: tmp16;
/* And we are done processing options. */
break;
} else {
/* All other options have a length field, so that we easily
can skip past them. */
if(uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 1 + c] == 0) {
/* If the length field is zero, the options are malformed
and we don't process them further. */
break;
}
c += uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 1 + c];
}
}
}
/* Our response will be a SYNACK. */
#if UIP_ACTIVE_OPEN
tcp_send_synack:
BUF->flags = TCP_ACK;
tcp_send_syn:
BUF->flags |= TCP_SYN;
#else /* UIP_ACTIVE_OPEN */
tcp_send_synack:
BUF->flags = TCP_SYN | TCP_ACK;
#endif /* UIP_ACTIVE_OPEN */
/* We send out the TCP Maximum Segment Size option with our
SYNACK. */
BUF->optdata[0] = 2;
BUF->optdata[1] = 4;
BUF->optdata[2] = (UIP_TCP_MSS) / 256;
BUF->optdata[3] = (UIP_TCP_MSS) & 255;
uip_len = 44;
BUF->tcpoffset = 6 << 4;
goto tcp_send;
/* This label will be jumped to if we found an active connection. */
found:
uip_conn = uip_connr;
uip_flags = 0;
/* We do a very naive form of TCP reset processing; we just accept
any RST and kill our connection. We should in fact check if the
sequence number of this reset is wihtin our advertised window
before we accept the reset. */
if(BUF->flags & TCP_RST) {
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