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📄 console.h

📁 非常棒的VC入门课件
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/*
用于控制台窗口界面设计,版本1.0
2002 - 2003

2006.5
(1) 添加了控制台窗口的字体设计,
(2) 添加了边框型式,
(3) 添加主框架窗口的界面

*/
#include <windows.h>
#include <string.h>
#include <iostream.h>
#include <conio.h>
#include <stdlib.h>
#include <ctype.h>

typedef struct CONSOLE_FONT { 
  DWORD index; 
  COORD dim; 
} *PCONSOLE_FONT; 

typedef BOOL  (WINAPI *GetConsoleFontInfoFunc)(HANDLE,BOOL,DWORD,PCONSOLE_FONT); 
typedef COORD (WINAPI *GetConsoleFontSizeFunc)(HANDLE, DWORD); 
typedef BOOL  (WINAPI *GetCurrentConsoleFontFunc)(HANDLE, BOOL, PCONSOLE_FONT); 
typedef DWORD (WINAPI *GetNumberOfConsoleFontsFunc)(); 
typedef BOOL  (WINAPI *SetConsoleFontFunc)(HANDLE, DWORD); 

GetConsoleFontInfoFunc pGetConsoleFontInfo; 
GetConsoleFontSizeFunc pGetConsoleFontSize; 
GetCurrentConsoleFontFunc pGetCurrentConsoleFont; 
GetNumberOfConsoleFontsFunc pGetNumberOfConsoleFonts; 
SetConsoleFontFunc pSetConsoleFont; 

PCONSOLE_FONT fonts = NULL; 


int GetAvailableFonts(HANDLE hCon,PCONSOLE_FONT *fonts) { 
    int fontcount = pGetNumberOfConsoleFonts(); 
    *fonts = new CONSOLE_FONT[fontcount]; 
    pGetConsoleFontInfo(hCon,0,fontcount,*fonts); 

    return fontcount; 
} 

BOOL SetFont(HANDLE hCon,int index) { 
    if (!pSetConsoleFont(hCon,index)) { 
        return FALSE;    
    } 
    return TRUE; 
} 

BOOL Init() { 
    HINSTANCE hLib = NULL; 
    BOOL bRet = TRUE; 

    hLib = LoadLibrary("KERNEL32.DLL"); 

    if (hLib == NULL) { 
        return FALSE; 
    } 

    pGetConsoleFontInfo = (GetConsoleFontInfoFunc)GetProcAddress(hLib,"GetConsoleFontInfo"); 
    pGetConsoleFontSize = (GetConsoleFontSizeFunc)GetProcAddress(hLib,"GetConsoleFontSize"); 
    pGetCurrentConsoleFont = (GetCurrentConsoleFontFunc)GetProcAddress(hLib,"GetCurrentConsoleFont"); 
    pGetNumberOfConsoleFonts = (GetNumberOfConsoleFontsFunc)GetProcAddress(hLib,"GetNumberOfConsoleFonts"); 
    pSetConsoleFont = (SetConsoleFontFunc)GetProcAddress(hLib,"SetConsoleFont"); 

    return bRet; 
} 

class CConsole
{
public:
	CConsole();
	~CConsole();
	void _ClearWindow(void);	// 清除当前窗口文本,并将光标移至左上角,即位置(0,0)

	void _DefineWindow(int left, int top, int right, int bottom);
	// 重新定义一个窗口,使得所有操作都与这个窗口有关

	void _GetConwinSize(int *sizex, int *sizey);
	// 返回控制台窗口的大小

	void _GetWindowSize(int *sizex, int *sizey);
	// 返回当前窗口的大小

	void _SaveWindow(void);					// 将当前窗口内容保存到内存中
	void _SaveWindow(CHAR_INFO *buf);		// 将当前窗口内容保存到指定内存中
	void _PutWindow(int absX, int absY);	// 将内存的内容写到指定位置处,(absX,absY)是绝对坐标
	void _PutWindow(int absX, int absY, CHAR_INFO *buf);	// 将指定内容写到指定位置处,(absX,absY)是绝对坐标

	void _DrawBox(int x, int y, int length, int height, int mode = 0);
	// 在指定位置(x, y)绘制一个长为length,宽为height的框,
	// 当mode为0是单线,1为双线,2为混合,其它为单线

	void _FillBox(int x, int y, int length, int height, bool solid = true);
	// 填充指定范围的区域,若solid为true则擦除原来区域内容, 否则不擦除

	void _DrawCharLine(int x, int y, int length, char ch);
	// 在指定位置(x, y)绘制一个长为length字符线条,字符由ch指定

	void _SaveSettings(void);			// 保存当前的属性:光标、颜色和窗口
	void _LoadSettings(void);			// 恢复_SaveSettings保存的属性

	void _ShowCursor(bool show = true);	// 显示/隐藏光标
	void _OutText(char *str, int nch = -1);			// 在当前光标处输出nch个字符
	void _OutTextXY(int x, int y, char *str, int nch = -1);	// 在指定位置处输出nch个字符

	void _SetCursorPos(int x, int y);		// 将光标移动到指定位置
	void _GetCursorPos(int *x, int *y);		// 获取当前光标的位置

	void _SetBackColor(int color);			// 设置当前背景色
	int	 _GetBackColor(void);				// 获取当前背景色

	void _SetForeColor(int color);			// 设置当前前景色
	int  _GetForeColor(void);				// 获取当前前景色
	// 当color = 0	表示 黑色
	// 当color = 1	表示 蓝色
	// 当color = 2	表示 绿色
	// 当color = 3	表示 青色
	// 当color = 4	表示 红色
	// 当color = 5	表示 洋红
	// 当color = 6	表示 综色
	// 当color = 7	表示 淡灰
	// 当color = 8	表示 深灰
	// 当color = 9	表示 淡蓝
	// 当color = 10 表示 淡绿
	// 当color = 11 表示 淡青
	// 当color = 12 表示 淡红
	// 当color = 13 表示 淡洋红
	// 当color = 14 表示 黄色
	// 当color = 15 表示 白色

	unsigned int _GetKeyChar(void);					
	// 返回用户按键的字符,不等待,没有按键时返回0,
	// 若是非打印字符,返回虚拟键码

	int  _GetMouse(int *mx, int *my, int *state);
	// 获取鼠标位置(*mx, *my),鼠标按钮操作状态*state, 1时为单击,2时为双击
	// 返回鼠标操作的按钮,5为最右键,1为最左键,2为第2个键,依次类推,一直到4
	// 没有鼠标信息或不在当前窗口范围时返回-1,没有按下鼠标按钮,返回0

private:
	HANDLE		hOut;						// 输出句柄
	HANDLE		hIn;						// 输入句柄

	SMALL_RECT	rcWindow;					// 窗口
	WORD		bkColor[16];				// 背景颜色
	WORD		foColor[16];				// 前景颜色
	int			bkColorIndex, foColorIndex;	// 颜色索引值

	int			nSaveColor[2];				// 保存颜色
	int			nSavePos[2];				// 保存光标位置
	bool		bSaveShow;					// 保存光标是否显示
	SMALL_RECT  rcSave;						// 保存窗口
	bool		bSaved;						// 是否可以调用_LoadSettings

	CHAR_INFO	charInfo[100*40];			// 保存窗口内容
	unsigned int nMaxCols, nMaxRows;		// 最大的行和列
};

// CConsole类实现代码
CConsole::CConsole()
{
	hOut = GetStdHandle(STD_OUTPUT_HANDLE);	// 获取标准输出设备句柄
	hIn = GetStdHandle(STD_INPUT_HANDLE);	// 获取标准输入设备句柄

    // 设置默认字体
	PCONSOLE_FONT fonts = NULL; 
    HANDLE hConsole = GetStdHandle( STD_ERROR_HANDLE ); 
    Init(); 
    int count = GetAvailableFonts(hConsole,&fonts); 
	SetFont(hConsole,fonts[count-1].index); 

	SetConsoleOutputCP(437);				// 设置代码页

	SMALL_RECT rc = {0,0, 80-1, 25-1};		
	rcWindow =  rc;							// 定义默认的窗口大小
	COORD size = {80, 25};
	SetConsoleScreenBufferSize(hOut,size);	// 设置缓冲区大小
	SetConsoleWindowInfo(hOut,true ,&rc);	// 显示全部控制台窗口

	// 定义颜色
	foColor[0] = bkColor[0] = 0;
	foColor[1] = FOREGROUND_BLUE;
	foColor[2] = FOREGROUND_GREEN;
	foColor[3] = FOREGROUND_BLUE | FOREGROUND_GREEN;
	foColor[4] = FOREGROUND_RED;
	foColor[5] = FOREGROUND_RED | FOREGROUND_BLUE;
	foColor[6] = FOREGROUND_RED | FOREGROUND_GREEN;
	foColor[7] = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
	bkColor[1] = BACKGROUND_BLUE;
	bkColor[2] = BACKGROUND_GREEN;
	bkColor[3] = BACKGROUND_BLUE | BACKGROUND_GREEN;
	bkColor[4] = BACKGROUND_RED;
	bkColor[5] = BACKGROUND_RED | BACKGROUND_BLUE;
	bkColor[6] = BACKGROUND_RED | BACKGROUND_GREEN;
	bkColor[7] = BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE;

	for (int i=0; i<=7; i++)
	{
		foColor[i+8] = foColor[i] + FOREGROUND_INTENSITY; 
		bkColor[i+8] = bkColor[i] + BACKGROUND_INTENSITY; 
	}

	bkColorIndex = 15;	// 白色
	foColorIndex = 0;   // 黑色
	SetConsoleTextAttribute(hOut, bkColor[bkColorIndex]|foColor[foColorIndex]);

	_ClearWindow();
	_SetCursorPos(0, 0);
	bSaved = false;
	nMaxCols = nMaxRows = 0;
}

CConsole::~CConsole()
{
	CloseHandle(hOut);	// 关闭标准输出设备句柄
	CloseHandle(hIn);	// 关闭标准输入设备句柄
}

void CConsole::_DrawCharLine(int x, int y, int length, char ch)
{
	COORD pos = {rcWindow.Left + x, rcWindow.Top + y};
	CONSOLE_SCREEN_BUFFER_INFO bInfo;
   	GetConsoleScreenBufferInfo( hOut, &bInfo );	
	WORD att = bInfo.wAttributes;

	for (int i = 0; i<length; i++){		
		WriteConsoleOutputAttribute(hOut, &att, 1, pos, NULL);
		WriteConsoleOutputCharacter(hOut, &ch, 1, pos, NULL);
		pos.X++;
	}
}

void CConsole::_DrawBox(int x, int y, int length, int height, int mode)
{

	SMALL_RECT rc;
	rc.Left		= rcWindow.Left + x;
	rc.Top		= rcWindow.Top + y;
	rc.Right	= rc.Left + length;
	rc.Bottom	= rc.Top + height;

	char chBox[7];
	if (mode>5) mode = 0;
	if (mode == 0) { // 单线
		chBox[0] = (char)0xda;	// 左上角点
		chBox[1] = (char)0xbf;	// 右上角点
		chBox[2] = (char)0xc0;	// 左下角点
		chBox[3] = (char)0xd9;	// 右下角点
		chBox[4] = (char)0xc4;	// 水平
		chBox[5] = (char)0xc4;	// 水平
		chBox[6] = (char)0xb3;	// 坚直
	} else if (mode == 1){	// 双线
		chBox[0] = (char)0xc9;	// 左上角点
		chBox[1] = (char)0xbb;	// 右上角点
		chBox[2] = (char)0xc8;	// 左下角点
		chBox[3] = (char)0xbc;	// 右下角点
		chBox[4] = (char)0xcd;	// 水平
		chBox[5] = (char)0xcd;	// 水平
		chBox[6] = (char)0xba;	// 坚直
	} else if (mode == 2){	// 混合, 上双余单
		chBox[0] = (char)0xd5;	// 左上角点
		chBox[1] = (char)0xb8;	// 右上角点
		chBox[2] = (char)0xc0;	// 左下角点
		chBox[3] = (char)0xd9;	// 右下角点
		chBox[4] = (char)0xcd;	// 上水平
		chBox[5] = (char)0xc4;	// 下水平
		chBox[6] = (char)0xb3;	// 坚直
	} else if (mode == 3){	// 混合, 上单双余
		chBox[0] = (char)0xd6;	// 左上角点
		chBox[1] = (char)0xb7;	// 右上角点
		chBox[2] = (char)0xc8;	// 左下角点
		chBox[3] = (char)0xbc;	// 右下角点
		chBox[4] = (char)0xc4;	// 上水平
		chBox[5] = (char)0xcd;	// 下水平
		chBox[6] = (char)0xba;	// 坚直
	} else if (mode == 4){	// 混合, 下单余双
		chBox[0] = (char)0xc9;	// 左上角点
		chBox[1] = (char)0xbb;	// 右上角点
		chBox[2] = (char)0xd3;	// 左下角点
		chBox[3] = (char)0xbd;	// 右下角点
		chBox[4] = (char)0xcd;	// 上水平
		chBox[5] = (char)0xc4;	// 下水平
		chBox[6] = (char)0xba;	// 坚直
	} else if (mode == 5){	// 混合, 左右双余单
		chBox[0] = (char)0xd6;	// 左上角点
		chBox[1] = (char)0xb7;	// 右上角点
		chBox[2] = (char)0xd3;	// 左下角点
		chBox[3] = (char)0xbd;	// 右下角点
		chBox[4] = (char)0xc4;	// 上水平
		chBox[5] = (char)0xc4;	// 下水平
		chBox[6] = (char)0xba;	// 坚直
	}

	CONSOLE_SCREEN_BUFFER_INFO bInfo;
   	GetConsoleScreenBufferInfo( hOut, &bInfo );	
	WORD att = bInfo.wAttributes;

	COORD pos = {rc.Left, rc.Top};

	WriteConsoleOutputAttribute(hOut, &att, 1, pos, NULL);
	WriteConsoleOutputCharacter(hOut, &chBox[0], 1, pos, NULL);

	for (pos.X = rc.Left + 1; pos.X<rc.Right-1; pos.X++){
		WriteConsoleOutputAttribute(hOut, &att, 1, pos, NULL);
		WriteConsoleOutputCharacter(hOut, &chBox[4], 1, pos, NULL);
	}

	pos.X = rc.Right-1;

	WriteConsoleOutputAttribute(hOut, &att, 1, pos, NULL);
	WriteConsoleOutputCharacter(hOut, &chBox[1], 1, pos, NULL);

	for (pos.Y = rc.Top+1; pos.Y<rc.Bottom-1; pos.Y++)
	{
		pos.X = rc.Left;
		WriteConsoleOutputAttribute(hOut, &att, 1, pos, NULL);
		WriteConsoleOutputCharacter(hOut, &chBox[6], 1, pos, NULL);
		pos.X = rc.Right-1;
		WriteConsoleOutputAttribute(hOut, &att, 1, pos, NULL);
		WriteConsoleOutputCharacter(hOut, &chBox[6], 1, pos, NULL);
	}

	pos.X = rc.Left;	pos.Y = rc.Bottom-1;
	WriteConsoleOutputAttribute(hOut, &att, 1, pos, NULL);
	WriteConsoleOutputCharacter(hOut, &chBox[2], 1, pos, NULL);

	for (pos.X = rc.Left + 1; pos.X<rc.Right-1; pos.X++){
		WriteConsoleOutputAttribute(hOut, &att, 1, pos, NULL);
		WriteConsoleOutputCharacter(hOut, &chBox[5], 1, pos, NULL);
	}

	pos.X = rc.Right-1;
	WriteConsoleOutputAttribute(hOut, &att, 1, pos, NULL);
	WriteConsoleOutputCharacter(hOut, &chBox[3], 1, pos, NULL);
}

void CConsole::_FillBox(int x, int y, int length, int height, bool solid)
{
	SMALL_RECT rc;
	rc.Left		= rcWindow.Left + x;
	rc.Top		= rcWindow.Top + y;
	rc.Right	= rc.Left + length;
	rc.Bottom	= rc.Top + height;

	CONSOLE_SCREEN_BUFFER_INFO bInfo;
   	GetConsoleScreenBufferInfo( hOut, &bInfo );	
	WORD att = bInfo.wAttributes;

	COORD pos = {rc.Left, rc.Top};
	unsigned long sizeLine = rc.Right - rc.Left;
	for (pos.Y=rc.Top; pos.Y<rc.Bottom; pos.Y++)
	{
		FillConsoleOutputAttribute(hOut, att, sizeLine, pos, NULL);
		if (solid)
			FillConsoleOutputCharacter(hOut, ' ', sizeLine, pos, NULL);
	}
}

void CConsole::_ClearWindow(void)
{
	CONSOLE_SCREEN_BUFFER_INFO bInfo;
   	GetConsoleScreenBufferInfo( hOut, &bInfo );	
	WORD att = bInfo.wAttributes;
	COORD pos = {rcWindow.Left, rcWindow.Top};
	unsigned long sizeLine = rcWindow.Right - rcWindow.Left + 1;
	for (pos.Y=rcWindow.Top; pos.Y<=rcWindow.Bottom; pos.Y++)
	{
		FillConsoleOutputAttribute(hOut, att, sizeLine, pos, NULL);
		FillConsoleOutputCharacter(hOut, ' ', sizeLine, pos, NULL);
	}

}

void CConsole::_DefineWindow(int left, int top, int right, int bottom)
{
	rcWindow.Left	= left;
	rcWindow.Right	= right;
	rcWindow.Top	= top;
	rcWindow.Bottom = bottom;
	_SetCursorPos(0, 0);
}

void CConsole::_GetConwinSize(int *sizex, int *sizey)
{
	CONSOLE_SCREEN_BUFFER_INFO bInfo;
   	GetConsoleScreenBufferInfo( hOut, &bInfo );	

	*sizex = bInfo.dwSize.X;
	*sizey = bInfo.dwSize.Y;
}

void CConsole::_GetWindowSize(int *sizex, int *sizey)
{
	*sizex = rcWindow.Right - rcWindow.Left + 1;
	*sizey = rcWindow.Bottom - rcWindow.Top + 1;
}

void CConsole::_SetCursorPos(int x, int y)
{
	COORD pos = {rcWindow.Left+x, rcWindow.Top+y};
	if (pos.X>rcWindow.Right) return;
	if (pos.Y>rcWindow.Bottom) return;

	SetConsoleCursorPosition(hOut, pos);
}

void CConsole::_GetCursorPos(int *x, int *y)
{
	CONSOLE_SCREEN_BUFFER_INFO bInfo;
   	GetConsoleScreenBufferInfo( hOut, &bInfo );	
	COORD pos = bInfo.dwCursorPosition;
	*x = pos.X - rcWindow.Left;
	*y = pos.Y - rcWindow.Top;
}

void CConsole::_SetBackColor(int color)
{
	bkColorIndex = color;	
	SetConsoleTextAttribute(hOut, bkColor[bkColorIndex]|foColor[foColorIndex]);

}

int	CConsole::_GetBackColor(void)
{
	return bkColorIndex;
}

void CConsole::_SetForeColor(int color)
{
	foColorIndex = color; 
	SetConsoleTextAttribute(hOut, bkColor[bkColorIndex]|foColor[foColorIndex]);
}

int  CConsole::_GetForeColor(void)
{
	return foColorIndex;
}

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