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📄 socket_local_server.c

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/* libs/cutils/socket_local_server.c**** Copyright 2006, The Android Open Source Project**** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ****     http://www.apache.org/licenses/LICENSE-2.0 **** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License.*/#include <cutils/sockets.h>#include <stdlib.h>#include <string.h>#include <unistd.h>#include <errno.h>#include <stddef.h>#ifdef HAVE_WINSOCKint socket_local_server(const char *name, int namespaceId, int type){    errno = ENOSYS;    return -1;}#else /* !HAVE_WINSOCK */#include <sys/socket.h>#include <sys/un.h>#include <sys/select.h>#include <sys/types.h>#include <netinet/in.h>#include "socket_local.h"#define LISTEN_BACKLOG 4/** * Binds a pre-created socket(AF_LOCAL) 's' to 'name' * returns 's' on success, -1 on fail * * Does not call listen() */int socket_local_server_bind(int s, const char *name, int namespaceId){    struct sockaddr_un addr;    socklen_t alen;    int n;    int err;    err = socket_make_sockaddr_un(name, namespaceId, &addr, &alen);    if (err < 0) {        return -1;    }    /* basically: if this is a filesystem path, unlink first */#ifndef HAVE_LINUX_LOCAL_SOCKET_NAMESPACE    if (1) {#else    if (namespaceId == ANDROID_SOCKET_NAMESPACE_RESERVED        || namespaceId == ANDROID_SOCKET_NAMESPACE_FILESYSTEM) {#endif        /*ignore ENOENT*/        unlink(addr.sun_path);    }    n = 1;    setsockopt(s, SOL_SOCKET, SO_REUSEADDR, &n, sizeof(n));    if(bind(s, (struct sockaddr *) &addr, alen) < 0) {        return -1;    }    return s;}/** Open a server-side UNIX domain datagram socket in the Linux non-filesystem  *  namespace * *  Returns fd on success, -1 on fail */int socket_local_server(const char *name, int namespace, int type){    int err;    int s;        s = socket(AF_LOCAL, type, 0);    if (s < 0) return -1;    err = socket_local_server_bind(s, name, namespace);    if (err < 0) {        close(s);        return -1;    }    if (type == SOCK_STREAM) {        int ret;        ret = listen(s, LISTEN_BACKLOG);        if (ret < 0) {            close(s);            return -1;        }    }    return s;}#endif /* !HAVE_WINSOCK */

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