⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 raster.cpp

📁 Android 一些工具
💻 CPP
字号:
/* libs/pixelflinger/raster.cpp**** Copyright 2006, The Android Open Source Project**** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ****     http://www.apache.org/licenses/LICENSE-2.0 **** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License.*/#include <string.h>#include "raster.h"#include "trap.h"namespace android {static void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y);static void ggl_rasterPos2i(void* con, GGLint x, GGLint y);static void ggl_copyPixels(void* con, GGLint xs, GGLint ys,        GGLsizei width, GGLsizei height, GGLenum type);void ggl_init_raster(context_t* c){    GGLContext& procs = *(GGLContext*)c;    GGL_INIT_PROC(procs, copyPixels);    GGL_INIT_PROC(procs, rasterPos2x);    GGL_INIT_PROC(procs, rasterPos2i);}void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y){    GGL_CONTEXT(c, con);    // raster pos should be processed just like glVertex    c->state.raster.x = x;    c->state.raster.y = y;}void ggl_rasterPos2i(void* con, GGLint x, GGLint y){    ggl_rasterPos2x(con, gglIntToFixed(x), gglIntToFixed(y));}void ggl_copyPixels(void* con, GGLint xs, GGLint ys,        GGLsizei width, GGLsizei height, GGLenum type){    GGL_CONTEXT(c, con);    // color-buffer    surface_t* cb = &(c->state.buffers.color);    // undefined behaviour if we try to copy from outside the surface    if (uint32_t(xs) > cb->width)        return;    if (uint32_t(ys) > cb->height)        return;    if (uint32_t(xs + width) > cb->width)        return;    if (uint32_t(ys + height) > cb->height)        return;    // copy to current raster position    GGLint xd = gglFixedToIntRound(c->state.raster.x);    GGLint yd = gglFixedToIntRound(c->state.raster.y);    // clip to scissor    if (xd < GGLint(c->state.scissor.left)) {        GGLint offset = GGLint(c->state.scissor.left) - xd;        xd = GGLint(c->state.scissor.left);        xs += offset;        width -= offset;    }    if (yd < GGLint(c->state.scissor.top)) {        GGLint offset = GGLint(c->state.scissor.top) - yd;        yd = GGLint(c->state.scissor.top);        ys += offset;        height -= offset;    }    if ((xd + width) > GGLint(c->state.scissor.right)) {        width = GGLint(c->state.scissor.right) - xd;    }    if ((yd + height) > GGLint(c->state.scissor.bottom)) {        height = GGLint(c->state.scissor.bottom) - yd;    }    if (width<=0 || height<=0) {        return; // nothing to copy    }    if (xs==xd && ys==yd) {        // nothing to do, but be careful, this might not be true when we support        // gglPixelTransfer, gglPixelMap and gglPixelZoom        return;    }    const GGLFormat* fp = &(c->formats[cb->format]);    uint8_t* src = reinterpret_cast<uint8_t*>(cb->data)            + (xs + (cb->stride * ys)) * fp->size;    uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data)            + (xd + (cb->stride * yd)) * fp->size;    const size_t bpr = cb->stride * fp->size;    const size_t rowsize = width * fp->size;    size_t yc = height;    if (ys < yd) {        // bottom to top        src += height * bpr;        dst += height * bpr;        do {            dst -= bpr;            src -= bpr;            memcpy(dst, src, rowsize);        } while (--yc);    } else {        if (ys == yd) {            // might be right to left            do {                memmove(dst, src, rowsize);                dst += bpr;                src += bpr;            } while (--yc);        } else {            // top to bottom            do {                memcpy(dst, src, rowsize);                dst += bpr;                src += bpr;            } while (--yc);        }    }}}; // namespace androidusing namespace android;GGLint gglBitBlti(GGLContext* con, int tmu, GGLint crop[4], GGLint where[4]){    GGL_CONTEXT(c, (void*)con);     GGLint x = where[0];     GGLint y = where[1];     GGLint w = where[2];     GGLint h = where[3];    // exclsively enable this tmu    const GGLSurface& cbSurface = c->state.buffers.color.s;    c->procs.activeTexture(c, tmu);    c->procs.disable(c, GGL_W_LERP);    uint32_t tmus = 1UL<<tmu;    if (c->state.enabled_tmu != tmus) {        c->activeTMU->enable = 1;        c->state.enabled_tmu = tmus;        c->state.enables |= GGL_ENABLE_TMUS;        ggl_state_changed(c, GGL_TMU_STATE);    }    const GGLint Wcr = crop[2];    const GGLint Hcr = crop[3];    if ((w == Wcr) && (h == Hcr)) {        c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);        c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);        const GGLint Ucr = crop[0];        const GGLint Vcr = crop[1];        const GGLint s0  = Ucr - x;        const GGLint t0  = Vcr - y;        c->procs.texCoord2i(c, s0, t0);        c->procs.recti(c, x, y, x+w, y+h);    } else {        int32_t texcoords[8];        x = gglIntToFixed(x);        y = gglIntToFixed(y);             // we CLAMP here, which works with premultiplied (s,t)        c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP);        c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP);        c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);        c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);            const GGLint Ucr = crop[0] << 16;        const GGLint Vcr = crop[1] << 16;        const GGLint Wcr = crop[2] << 16;        const GGLint Hcr = crop[3] << 16;            // computes texture coordinates (pre-multiplied)        int32_t dsdx = Wcr / w;   // dsdx = ((Wcr/w)/Wt)*Wt        int32_t dtdy = Hcr / h;   // dtdy = ((Hcr/h)/Ht)*Ht        int32_t s0   = Ucr - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx        int32_t t0   = Vcr - gglMulx(dtdy, y); // t0 = Vcr - y * dtdy        texcoords[0] = s0;        texcoords[1] = dsdx;        texcoords[2] = 0;        texcoords[3] = t0;        texcoords[4] = 0;        texcoords[5] = dtdy;        texcoords[6] = 0;        texcoords[7] = 0;        c->procs.texCoordGradScale8xv(c, tmu, texcoords);        c->procs.recti(c,                 gglFixedToIntRound(x),                gglFixedToIntRound(y),                gglFixedToIntRound(x)+w,                gglFixedToIntRound(y)+h);    }    return 0;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -